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#1 Multilingual 

Multilingual | [Français] | English
Je suis une fouineuse professionnelle. J'adore mettre mon nez partout et poser des questions indiscrètes. Autant transformer ce défaut en qualité et partager toutes les informations croustillantes que je peux trouver, n'est-ce-pas ?

J'ai depuis longtemps l'envie d'aller interroger divers acteurs du jeu : créateurs, bénévoles, joueurs. Certains d'entre vous ont d'ailleurs déjà eu affaire à mes questions. D'autres seraient peut-être intéressés par leurs réponses. J'envisage aujourd'hui de réaliser des entrevues destinées à être publiées.

J'aime bien travailler en groupe, car je sais que, seule, je ne peux pas penser à toutes les idées géniales. Et puis je ne connais pas *tout* le monde. Donc je fais aussi appel à vous tous, avant de commencer ce marathon consistant à interviewer plein de gens sur tout un tas de sujets.

Y'a-t-il des personnes, en rapport avec Ryzom, dont vous souhaiteriez avoir des nouvelles et des informations ? Cela peut être des gens qui travaillaient pour Nevrax et Gameforge, comme des gens qui travaillent actuellement pour WinchGate. Il y a aussi tous les bénévoles, passés et présents. Enfin, il y a les joueurs. Oui, parmi les joueurs aussi, il y a des "personnalités", connues ou moins connues, dont le point de vue et l'expérience du jeu mérite d'être mises en avant. Certaines personnes seront peut-être difficiles à contacter, ou ne voudront pas répondre, mais on ne sait pas avant d'avoir essayé, donc : proposez !

Y a-t-il des questions que vous voudriez que je pose à ces personnes ? Osez toutes les questions ! Je ferai le tri suivant mon envie et je reformulerai certainement les questions. Il y a beaucoup de choses à demander. Cela me permettrait aussi de savoir quel genre de choses vous intéresse. Est-ce que vous voulez connaître la couleur préférée de votre CSR favori, ou bien préférez-vous savoir quels animateurs font vivre certains personnages ?

Faites part de toutes vos suggestion à la suite de ce post.

Enfin, pour ceux qui seront interviewés : je suis une fouineuse, mais je respecte aussi la vie privée des gens. Je pose des questions indiscrètes mais rien ne vous oblige à répondre. Avant de publier une interview, l'interrogé aura le droit de la relire et même de demander des rectifications (si besoin). J'aimerais rendre de façon aussi fidèle que possible l'avis de chacun, dans le respect de sa personne.

À propos de la langue des interviews : je parle français, c'est la seule langue avec laquelle je suis vraiment à l'aise, donc je ferai en premier mes interviews dans cette langue. Je trouverai des traducteurs pour que le résultat soit accessible à tous ! Je tenterai sans doute d'en faire aussi en anglais, mais je ne parle pas assez bien l'allemand, le russe et l'espagnol pour pouvoir interroger des gens dans cette langue. Mais peut-être que vous, vous pouvez ? Je ne suis pas la seule à pouvoir interviewer les gens ! :) Je suis aussi à la recherche de personnes pouvant traduire cette annonce dans les autres langues.


Si vous êtes aussi intéressez pour aller interviewez des gens, prenez contact avec moi, afin qu'on se coordonne (ne pas interroger deux fois la même personne et faire le tri dans ce qu'on veut lui demander) :
- Sur IRC, canaux #khanat et #ryzomforge entre autre, sous le pseudo Zatalyz
- Via le mail IG
- Par le mail laofalachlan@gmail.com

Edited 3 times | Last edited by Tamarea (6 years ago)

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#2 [en] 

Yes, I am interested.

I would like to know how many creators of the game there was when they were paid to make it, how they were organized, how many there were in the teams. How many from Nevrax are still here, are they playing? Are they paid to be here? Who are their toons names?

In thier opinions did the game go in the direction they wanted or expected it to go? If they had authority, what would they like to see implimented in the game? What do they feel is neccessary for it to be implemented and why should it be? Do they feel there is still somethings they wanted to see implemented that didn't get finished, or needs to be? What problems do they see that are still in the game?

Also, is Corvalis still involved with the game? If so, what is he doing? I have many more..

Last edited by Tamarea (10 years ago) | Reason: Edit to activate the right language flag.

#3 [en] 

Nevrax CEO and creative director David Cohen Corval- interview here - bit depressing really, so much did not happen

Apparently his name in game is here

Last edited by Binarabi (10 years ago)

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#4 [en] 

His vision seems amazing. All we can hope for are more volunteers to lighten the workload of the experienced higher powers enabling them to work on more game-advancing things.

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#5 Multilingual 

Multilingual | Français | [English]
I have a first contact with David Cohen Corval. I hope interview him next week. He was funder of game, and Artistic director. He left Ryzom when Nevrax was liquidated.

Have you got questions to him ? Do not hesitate, this is the time of any question (to know all secret of the game)!

Last edited by Laofa (9 years ago) | Reason: Multilingue

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#6 [en] 

My alt above is Nemana, so maybe some of those questions could be asked.

Also, what caused him to leave the game, or is he still involved? Does he ever log on a toon to play? What is its name?

What would he like to see implemented into the game at this point in time? Now that he has seen players master many, and all levels, what would he invent to keep them playing in the game? Would he do things differently now? What things does he feel could be put into the game to keep it alive and interesting for such players?

What would his feelings be about which direction Winchgate is taking the game in regards the Lore, missions, events, and the server merge? Would he agree with it all?


Was the so called 'Ryzom Bible' meant to be followed closely while he was in charge? How did he really want the game direction to go? Did it? Why were some game mechanics never implemented? Why were others implemented that seem useless? (like shielding protection, or that group health sharing thing, i forget the name of it atm. These are things never used to my knowledge).

Will he ever return again to help out, or invent new things? If not, why not? What projects is he working on now? Tell him some players would be elated to have him come back and contribute some help, even if in small amounts.

What does he think about Ryzom Forge and allowing players to create parts of the game now?

How would he change the game now Code-wise if at all? Would he rewrite the code in different language, and why?

...Hmm I'm sure i can think of more!

(get more contact information from him to interview others closely associated with the game to ask similar questions!)

#7 [en] 

Was he disappointed by the performance of the 2-d gaming engine?

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#8 [en] 

I know from various sources (some of them even public) that he planned for an increased role of PvP in Ryzom. Did he have any plans for increased PvE content to match the PvP?

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#9 [en] 

What is the active links window supposed to be for? (if it was one of his ideas)

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#10 [en] 

Was he prepared for the coming competition during development. or did ie. WoW take him by surprise. Or to twist it around. Did wow stress the development to a point that bugs where inevitable? Wich caused instability in the game?

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#11 [en] 

What was the idea about guild points?

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