Level Design


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#31 Multilingual 

Multilingual | [English] | Français
11th of april 2016


Ptitbill: A new occupation in project : fireworks maker! Won't be easy, but not impossible!

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#32 Multilingual 

Multilingual | [English] | Français
18th of april 2016

PtitBill: Level-Design is returning to active service, some projects were in sleep caused by Steam, but they are going back. for the next meeting, I will submit a new occupation project from Lapiaz : Fireworks maker. The preparation of this project is already advance. - the resumption of our activities will allow Deed to continue as well as Zendae and Bastien.
In our on-going project, their is also the fishing occupation from Depyraken and especially encyclopedia rites.
I don't forget project proposals, they are also waiting for validation.
And of course, if you have some ideas for missions or anything you would like to see on Atys, contact me : ptitbill@ryzom.com or IG mail.
I have nothing to add, we were looking for Ark, Dev, Graphics, Music teams, I'm taking back my pilgrim's staff and knocking at everydoor i need for my missing "on-going" projects. I will go to these both teams, I have a lot of things to ask. (I would like to put sounds to the new things).

Q: what about "La firme" event?
R : La Firme event is related with Ark Team. Ark team was waiting for devs who were busy with Steam.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#33 Multilingual 

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30th may 2016

Recruitment
Ptitbill: 2 new members join the level design: Daemonixus and Kewanee. Welcome!

Also welcome to Shaliss who js in the Ryzom Forge group and is starting an occupation project.
We started to think about Silan.

I spent some time doing screenshoots of the ongoing projects: you'll see our progressesin a few days

Even if we already have ideas in projects to think about, we're still interested by your suggestions
Contact us,contact me: ptitbill@ryzom.com

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#34 Multilingual 

Multilingual | [English] | Français
27th of june 2016

5.1 Fishing occupation
 
http://ryzom.nicetuna.com/data/images/fisherman.mp4

5.2 Raw materials

Q PtitBill: I wanted to submit a project (which will not be processed immediately). Currently the materials for the craft come either from hunting or drilling.

With the Lore Team we took each foraged material one by one to see its "logic". So much for some digging is ideal, for others we have doubts... about the why, the reason that let Devs to place them in the ground.
The material that, in our early research, seems the most absurd to find in the ground is wood in all its forms. Why homins should dig around it while there are lots of trees of all species?
So, my question tonight will be ... "and if you did you cut trees!" your opinion?
Nuts : For me the reason is easy to understand, it comes from the craft itself. it's really long to up it... can you imagine what will be the result if we add a new branch in the balance, like crafting armor... harvesting for sap/oil/resin and lumberjack for wood?
Shaliss: Maybe it's the wood tree roots that we picks digging?
Deed: It's a tree-planet : we can forage all these!
Shepeng :  I found the idea interesting and I am ready to propose that tree cutting become illegal in Matis continent!
Nuts:  the idea is a good one... but i don't see you can bring it live without breaking everything in place.
Deed: It can be done but we have to add new materials in existing categories...
PtitBill: The "news" will not necessarily be crafted the same way as the existing ones. Nor with the same materials. As for fishing rods for example, we may need something other than buckle wood, bark.
Depyraken : I indeed planto implement tools to craft fishing rods (or other objects). I thought about a saw, for example.  It is true that the lumberjack activity would provide the necessary materials to craft fishing rod.
Nuts: In that case, i'm 100% in PtitBill and Depyraken.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#35 Multilingual 

Multilingual | [English] | Français
11th of july 2016
1 Fishing Occupation

Videos, by Depyraken:
http://ryzom.nicetuna.com/data/images/fisherman_craft_fishing_rod 3.mp4
http://ryzom.nicetuna.com/data/images/fisherman_craft_fishing_bai ts3.mp4
http://ryzom.nicetuna.com/data/images/fisherman_fish.mp4

Depyraken: In those videos we can see how the fishing activity can be done: using craft of fishing rod making of bait and at the end fishing.
All of that work should help other activities ( even linked to it). I'm thinking about lumberjack.
In the previous video, I'm talking about problems that I saw and which need more work to be done.

Q: and all that only with primitive ?
A Depyraken: no the only primitive here is to give the fishing license.

Depyraken: I would like to come back to the fishing rod craft (or preparation of baits). This will give us more possibilities for others activity such as cooking, carpentry ... ( free your imagination... you can find others uses too)

2 others missions/jobs projects

Tamarea: The restructuration of the work between RT and RF, by the use of Ryzom Forge's Slack, will allow to finilise current project one by one. Currently, i'm working with PtitBill to know what needs to be done for each projects... like which tasks needs to be done by which group (RT side as well as RF).
If you want to join RF Slack, and so on follow the advance of each project, you just need to send an email to tamarea@ryzom.com or IG mail to Tamarea, or send me a pm on IRC by provinding me your email.

PtitBill: we have almost 12 projects running at the moment and 4 rites!
Tonight I want to talk about a project which i wich will take your interest : craft. The last time, i talk about lumberjack, this project will allow us to progressively with the collaboration of Depyraken, add new mats and new craft possibility. Not only on the level of weapons or armors but extend the craft to others activities, going from construction (wall), cooking, or new tools or equipments, potions (one of the proposal was : an anti-patrol).

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#36 [fr] 

I just wanted to take a moment to thank the team for working hard on 12 projects and 4 rites. October is coming and I'm super excited, even if things are delayed I am glad we have some updates.

Will apply for Slack so I can see the updates

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#37 [fr] 

Thank you Loved. The projects have been put in break a little waiting that all clients will be moved to v3 but it's nearly finished now, so they will restart very soon.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#38 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

- GM rights of the Yubo accounts have been removed, and in the future these accounts will be closed. These accounts will be gradualy replaced by new individuals accounts with GM rights and yubo access, one account for each Forge team member that asks to Tamarea. Each forge team member that created scripts on an old account will be able to ask their tranfert to their new yubo character.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#39 Multilingual 

Multilingual | [English] | Français
21st of november 2016

1 Recruitment
The Level Design Group is recruiting! Mainly authors with lots of imagination to break as much as possible the routine of the current Rites, Missions and Occupations
Moreover, if getting their hands dirty in Ark doesn't frigthen them, that would be perfect!

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#40 Multilingual 

Multilingual | [English] | Français
Matis light marauder boss

Nuts: I will just add few words about a new project I'm launching with an other player in cooperation with RF.
First of all, we are only at the beginning of the project and nothing has been yet validated.

We are working on adding a new light marauder boss in forest. We already have few ideas about a possible scenario where to put the new boss etc. But we don't want to repeat the errors made with Pei-Ruz, we want to do something which is matching the Lore that's why we are still gathering informations about the known matis marauders.
We are hoping that one day (not in a near future but still) we will have this becoming true and we think it will be a good addition to the game that will benefits to every players!

If you have any question on how things are going/moving for this particular project, you can reach me here on IRC or through Tamarea. :)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#41 [en] 

Tamarea
But we don't want to repeat the errors made with Pei-Ruz
What errors were made with Pei-Ruz?

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#42 [en] 

He can kill from a distance without moving towards you, with a sword.
Khalaoden
Tamarea
But we don't want to repeat the errors made with Pei-Ruz
What errors were made with Pei-Ruz?

#43 [en] 

Khalaoden
What errors were made with Pei-Ruz?

He should be dead since a long time, because no homin and no creature can live a long time in the goo, it's lethal.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#44 [en] 

Tamarea
Khalaoden
What errors were made with Pei-Ruz?

He should be dead since a long time, because no homin and no creature can live a long time in the goo, it's lethal.

Or... maybe he has the antidote, or some deal with whomever spreading the goo to provide some protection?!?

#45 [en] 

Nudge
Tamarea
Khalaoden
What errors were made with Pei-Ruz?

He should be dead since a long time, because no homin and no creature can live a long time in the goo, it's lethal.

Or... maybe he has the antidote, or some deal with whomever spreading the goo to provide some protection?!?

There is no antidote, a homin (or a creature) can't stay alive if staying a long time in Goo. But this boss has been created in a time when devs were adding things without asking for Lore validation, that's why it's an addition out of Lore. And unfortunately it would be too much work to fix it now.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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