Level Design


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#22 Multilingual 

Multilingual | [English] | Français
6th of december 2015

1 New Encyclopedia

The Level Design group will work differently from now, to be more efficient. The actuel workflow is too counterproductive. the group will just create scenarios, positions and names of objects and NPC and dialogs, without creating itself scripting, which belongs to Ark group work.


2 Missions in preparation
Ptitbill: I have for now 3 super authors that prepares new stuff. Those new missions should, with the new workflow, be in game earlier. Those addons will be missions and occupations you are not used to do, we want to surprise you and not to make clones for existing missions/occupations. Regarding Encyclopedia, the matis 50 rite in ongoing, will come next the geographical zorai 50 and a tryker which will be ... geographical 100. Before going further in the writing, I wait to see the result of the first, the matis. The new workflow should allow me to hold my schedule, which is 1 rite per month. But, writing new stuff, despite being not difficult, needs time. And to get this time we are lacking, the more we will be, the more new stuff will appear in game. So I ask, as each week, if new authors are willing to join (ptitbill@ryzom.com). I would need, if possible, a person that dive in forums to get ideas posted by players. Some are really interesting but now in the depths of the topics. The new simplified workflow will be soon available. Any person that wish to help and bring a new spirit in Ryzom can contact me (ptitbill@ryzom.com). I remind we want to make new stuff and not copies of existing ones.

Gaueko: I usually do that Ptitbill (dive in the topics) for other Team reason, so I can try to do focus on this too. Of course, any help will be welcomed.
Siela: For now i'm still busy but I'll be able to dive in forums.
Ptitbill: Thanks Siela, all help is welcome, I'll put a PAD online to gather those ideas: https://lite6.framapad.org/p/Ryzom_LD_RF_20151208000000.

Edited 2 times | Last edited by Tamarea (9 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#23 Multilingual 

Multilingual | [English] | Français
14th of december 2015

1 Creation of missions and occupations
PtitBill: Not much for me, i'm working on the "simplified" version of the original workflow as requested by the Ark group.

What to say more, except that I'm still looking for writers and spelunkers to rummage through the depths of the forums to get out from them the ideas proposed by the players and which would be good to install.

I give you again the link to writhe the ideas from the forums: https://lite6.framapad.org/p/Ryzom_LD_RF_20151208000000.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#24 Multilingual 

Multilingual | Français | [English]
11h of january 2016

1 Matis rite 50
PtitBill: Creating the matis rite has, as said above, required to create new Ark modules. I hope it will surprise as many players as possible. It has been thought differently from what you're used to see daily on Atys. It's something of a test for me, and i'm waiting to see your reactions for the further steps. Knowing that next 3 rites will be in the same idea.

2 Missions and occupations
PtitBill: Regarding the Ryzom Forge Level-Design, the team had some holidays during the end of the year and we'll now dive again very soon in what we started.
I'll give again for the summary in the forum the links to hte pads for the ones who wish to help by proposing missions, occupations, or who have found ideas proposed in the depths of the forums.
We'll restart soon the validation of the proposals for the missions which were waiting forthe advices of the Lore and Level-Design teams. These proposals, except in case of negative recommendation announced which is seldom, arent forgotten but we sometime get stuck on the description given by the author.Please contact me to ptitbill@ryzom.com for any Level-Design topic.

Q: Some players have gotten discouraged about submitting ideas that they believe were ignored such as Virg's ideas and Rahael even Talkirc.
I am wondering about this disconnect or problem and how it may be improved. 
I hear complaints from players like this often. i try to tell them to join Ryzom forge.
A: We don't know of any proposal by Rahael or Talkirc. Virg one, yes.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#25 Multilingual 

Multilingual | [English] | Français
01st of february 2016 

1 Report of LD group

PtitBill: The matis rite is moving forward, the Zorai is on stand-by, along with the tryker and fyros ones - On Ryzom Forge side, Zendy is working on the dialogs for her mission.
Bastien has progressed well on the fyros mission and has started several tryker projects, Depyraken is working on an awesome projet which will be adapted for all the nations and will trigger the incoming of submissions. 
I'm waiting for the projects of Talkirc and Bubbason.
And of course i'm still looking for authors.

2 Work on fishing occupation
Depyraken: Just a glimpse of what I've managed to do: http://ryzom.nicetuna.com/data/images/fisherman.avi.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#26 Multilingual 

Multilingual | [English] | Français
8th of february 2016

PtitBill: "Nothing new for this week, the projects advance. Depyraken advances on his project of fishing and Zendae, Deed, Bastien and the others work on their missions. Deed waits for the growth of trees, Zendae a door for the fence, Bastien visual elements 2D/3D.
I make a new call for authors. Contact me at ptitbill@ryzom.com."

Last edited by Tamarea (9 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#27 Multilingual 

Multilingual | [English] | Français
15th of february 2016

1 Missions and occupations
PtitBill: A huge majority of the current projects are waiting for the previous groups : Graphic and Ark. Deed and Zedae's projects are waiting for 3D elements and the Bastien's ones the Ark team. The matis rite is blocking almost everybody. Then will come the Fyros, Tryker and Zoraï. The "fisher" project is in progress, I let Depyraken talk about it.

Depyraken: As any video is better than any word... http://ryzom.nicetuna.com/data/images/fisherman2.wmv
Kervala: Depyraken, it's excellent!

PtitBill: Level Design group is still searching for authors wanting to realize a project (mission or occupation) with all its steps: synopsis writing, 2D/3D graphic step, Ark script, dialogs writing and of course test phases. For any questions, please contact me: pstitbill@ryzom.com. Only one obligation: show originality.

Talkirc: I've added 2 ideas to the pad for review, one is my "upper branches" project outline (i linked the original ideas forum post for the outline, each supporting idea is linked on that outline in the ideas forums (each idea has it's own thread, because the rule is one idea per thread), it's a very large project, and if needed I can explain anything in detail or clarify as needed.)
I also linked on the pad the RP stories I wrote to help support the idea. Both of these are public on the game forums. The 2nd idea I added is for a new mission giving NPC, which is also on the ideas forum, cross linked with another persons idea for amplifier crafting missions, because this NPC would be a simple solution to include their idea as well. I have many other ideas in waiting, as yet published on the forums, mostly because they build on the "upper branches" stories and ideas. Some of the work on the upper branches would require dev help for some minor parts (eg. respawn point, solution to not loosing mainland respawns when visiting the old starter islands, and possibly a few other things) the upper branches ideas recycle much content already coded to help lighten the workload, but will still require much effort and time.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#28 Multilingual 

Multilingual | [English] | Français
7th of march 2016

Ptitbill: Zendae, Bastien, Deed and Depyraken are working hard on their project. Of course Steam is slowing down the whole of it. Zendae is starting the dialogs of her project. Bastien is working o several projects at the same time so that he doesn't lose time. Deed is the most penalised of all since he's missing lots of elements to finish his one. He's waiting, as many, that Steam is over. I've got a project to submit for validation, by Talkirc.

Depyraken: Depyraken: Regarding the fishing... I've started moving it into Ark. But I'm a bit stuck. I need for some files to be installed on the test server. And that the changes that I made on my client are approved and can be integrated.

Q: A question to Depyraken: is fishing intended to become an occupation or a hobby available in all the cities of the Bark?
A: Both aren't conflicting... but it's just my opinion.

Nilstilar: So the real question is: will there be some additional ponds in all the countries?
Ptitbill : No. But fishiing isn't necessarily related to fishes. You can fish other things. Frogs for example. Jungle, Desert and Forest have their watering holes, the ponds.
Depyraken: There are already enough watering holes on Atys. 

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#29 Multilingual 

Multilingual | [English] | Français
14th of march 2016 

PtitBill: Hello. Like every Monday I'll ask for new authors for write some missions / quests. Your projects must be related to the Lore. You must be imaginative. Don't limit yourself to existing actions. Your story doesn't have to be necessarily roleplay but must have a logical with Ryzom. 

For any question or proposal, contact me: ptitbill@ryzom.com

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#30 Multilingual 

Multilingual | [English] | Français
4th of april 2016

Fishing occupation

Depyraken: In what concerns me, I'm still working on the fishing occupation. I have added some functions on the server to handle what till now wasn't. Till now fauna wasn't able to go into the water, now... it can and can be blocked from leaving it. This progress should allow us to create Water mounts.

Artificer occupation

Q: Still for the fun... would it be possible to craft fireworks? (As for me, I'd resub just to get this option...)
A: it was possible to create fireworks during the OOC event for Ryzom 10 years, thanks to a special mission.
If it were reactivated definitively, it would be great!
A: The idea is to be considered, but probably not definitively, it would make the fireworks too common. Level-Design team makes a note of the idea, maybe for a next occupation.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#31 Multilingual 

Multilingual | [English] | Français
11th of april 2016


Ptitbill: A new occupation in project : fireworks maker! Won't be easy, but not impossible!

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#32 Multilingual 

Multilingual | [English] | Français
18th of april 2016

PtitBill: Level-Design is returning to active service, some projects were in sleep caused by Steam, but they are going back. for the next meeting, I will submit a new occupation project from Lapiaz : Fireworks maker. The preparation of this project is already advance. - the resumption of our activities will allow Deed to continue as well as Zendae and Bastien.
In our on-going project, their is also the fishing occupation from Depyraken and especially encyclopedia rites.
I don't forget project proposals, they are also waiting for validation.
And of course, if you have some ideas for missions or anything you would like to see on Atys, contact me : ptitbill@ryzom.com or IG mail.
I have nothing to add, we were looking for Ark, Dev, Graphics, Music teams, I'm taking back my pilgrim's staff and knocking at everydoor i need for my missing "on-going" projects. I will go to these both teams, I have a lot of things to ask. (I would like to put sounds to the new things).

Q: what about "La firme" event?
R : La Firme event is related with Ark Team. Ark team was waiting for devs who were busy with Steam.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#33 Multilingual 

Multilingual | [English] | Français
30th may 2016

Recruitment
Ptitbill: 2 new members join the level design: Daemonixus and Kewanee. Welcome!

Also welcome to Shaliss who js in the Ryzom Forge group and is starting an occupation project.
We started to think about Silan.

I spent some time doing screenshoots of the ongoing projects: you'll see our progressesin a few days

Even if we already have ideas in projects to think about, we're still interested by your suggestions
Contact us,contact me: ptitbill@ryzom.com

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#34 Multilingual 

Multilingual | [English] | Français
27th of june 2016

5.1 Fishing occupation
 
http://ryzom.nicetuna.com/data/images/fisherman.mp4

5.2 Raw materials

Q PtitBill: I wanted to submit a project (which will not be processed immediately). Currently the materials for the craft come either from hunting or drilling.

With the Lore Team we took each foraged material one by one to see its "logic". So much for some digging is ideal, for others we have doubts... about the why, the reason that let Devs to place them in the ground.
The material that, in our early research, seems the most absurd to find in the ground is wood in all its forms. Why homins should dig around it while there are lots of trees of all species?
So, my question tonight will be ... "and if you did you cut trees!" your opinion?
Nuts : For me the reason is easy to understand, it comes from the craft itself. it's really long to up it... can you imagine what will be the result if we add a new branch in the balance, like crafting armor... harvesting for sap/oil/resin and lumberjack for wood?
Shaliss: Maybe it's the wood tree roots that we picks digging?
Deed: It's a tree-planet : we can forage all these!
Shepeng :  I found the idea interesting and I am ready to propose that tree cutting become illegal in Matis continent!
Nuts:  the idea is a good one... but i don't see you can bring it live without breaking everything in place.
Deed: It can be done but we have to add new materials in existing categories...
PtitBill: The "news" will not necessarily be crafted the same way as the existing ones. Nor with the same materials. As for fishing rods for example, we may need something other than buckle wood, bark.
Depyraken : I indeed planto implement tools to craft fishing rods (or other objects). I thought about a saw, for example.  It is true that the lumberjack activity would provide the necessary materials to craft fishing rod.
Nuts: In that case, i'm 100% in PtitBill and Depyraken.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#35 Multilingual 

Multilingual | [English] | Français
11th of july 2016
1 Fishing Occupation

Videos, by Depyraken:
http://ryzom.nicetuna.com/data/images/fisherman_craft_fishing_rod 3.mp4
http://ryzom.nicetuna.com/data/images/fisherman_craft_fishing_bai ts3.mp4
http://ryzom.nicetuna.com/data/images/fisherman_fish.mp4

Depyraken: In those videos we can see how the fishing activity can be done: using craft of fishing rod making of bait and at the end fishing.
All of that work should help other activities ( even linked to it). I'm thinking about lumberjack.
In the previous video, I'm talking about problems that I saw and which need more work to be done.

Q: and all that only with primitive ?
A Depyraken: no the only primitive here is to give the fishing license.

Depyraken: I would like to come back to the fishing rod craft (or preparation of baits). This will give us more possibilities for others activity such as cooking, carpentry ... ( free your imagination... you can find others uses too)

2 others missions/jobs projects

Tamarea: The restructuration of the work between RT and RF, by the use of Ryzom Forge's Slack, will allow to finilise current project one by one. Currently, i'm working with PtitBill to know what needs to be done for each projects... like which tasks needs to be done by which group (RT side as well as RF).
If you want to join RF Slack, and so on follow the advance of each project, you just need to send an email to tamarea@ryzom.com or IG mail to Tamarea, or send me a pm on IRC by provinding me your email.

PtitBill: we have almost 12 projects running at the moment and 4 rites!
Tonight I want to talk about a project which i wich will take your interest : craft. The last time, i talk about lumberjack, this project will allow us to progressively with the collaboration of Depyraken, add new mats and new craft possibility. Not only on the level of weapons or armors but extend the craft to others activities, going from construction (wall), cooking, or new tools or equipments, potions (one of the proposal was : an anti-patrol).

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#36 [fr] 

I just wanted to take a moment to thank the team for working hard on 12 projects and 4 rites. October is coming and I'm super excited, even if things are delayed I am glad we have some updates.

Will apply for Slack so I can see the updates

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