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#30 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

- Upgrade to V3 of the clients will allow to patch very easily all clients at the same time. So the next graphical creation will not wait so many before being implemented in game, adding things will be done by frequent patches, and will be visible by all.
- Graphical creations already done by Ryzom Forge will be implemented in the V3 upgrade : only a few days to wait since Linux and Mac have them also, then we will put them on Atys (or we let them available in appartments).
- Ryzom Forge graphical creations : https://bitbucket.org/ryzomforge/assets/src

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#31 Multilingual 

Multilingual | [English] | Français
November 8th 2016

Anlor Winn scenery
The Anlor Winn scenery (ground, changed trees and animals) is the work of Remigra (Graphics Group). Only a small part of it was used last year because it was too big for a patchlet. Thanks to the V3, everything could be patched this year.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#32 Multilingual 

Multilingual | [English] | Français
21st of november 2016

1 Creation of a Fyros defense tower (Aileya)
For the above mentioned event about the Fyros event, The Empire Shield, the graphics team is by now creating the necessary defense tower. It is almost finished already in its shape but needs some more work in texturing. Presuming next week we may can see it already ingame.
Of course it was also planned that players can go to the top of the defense tower, but unfortunately (at least for now) the technical (engine) restrictions are tying our devs hands, so I unfortunately cannot promise we ever could go on top but i am crossing my fingers ! How ever even if not, I hope you will enjoy it anyway!

2 Creation of a plant wall around Yrkanis (Aileya)
Next project after this one will be the creation of a vegetal wall around Yrkanis.

By the way both of these projects can also be found in the roadmap (the first ones you can see there - we are still working on the team itself): http://app.ryzom.com/app_devroadmap/index.php?from_index=1

3 Recruitment
So thats being said. We are always recruiting new graphics volunteers. if you may be interested in joining us and you are having a good hand on new creations (2D and/or 3D), please feel free to send a mail to aileya@ryzom.com.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#33 Multilingual 

Multilingual | English | [Français]
5 décembre 2016

1 Création de la tour de défense fyros (Aileya)
L'échaffaudage initial est terminé, il ne reste plus qu'à lui ajouter des collisions et à le patcher. Il est entre les mains de l'équipe Dev.
La tour elle-même est aussi terminée. Dès que quelques bugs mineurs seront corrigés, elle pourra aussi être transmise à l'équipe dev.

Q : La tour et l'échaffaudage ? C'est quoi la différence ? 
R : La tour ne sortira pas du sol directement terminée, sa construction sera montrée en deux étapes : l'échafaudage, puis la tour terminée.
http://clip2net.com/s/3F9SDrq

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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