Graphics


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#27 Multilingual 

Multilingual | [English] | Français
13th of june 2016

Q: I'd like to have news about the progression of the new graphic tools for the NeL.
A: I have asked Graphic Team Manager and there are no news by now. But maybe Kaetemi could give us a better answer.

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Kaetemi: The time I had initially planned to do the material editing tool, and plans for the next tools, was used to do the fixes to the weather system and other bug fixes that needed to be done for the Steam release, as it was higher priority. I've been busy on some other projects for a while. I will plan this in again around the end of this month if that's okay. I won't charge anything for the material and mesh export properties editor, because it's way too late, I know.

Edited 3 times | Last edited by Gaueko (8 years ago)

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#28 [fr] 

Hi, I have a question, (or 3, lol).
Lately, i have noticed a proliferation of 3D modeling programs due to the explosion of the 3D printing industry. I have even noticed programs that can be used on an IPad.

I know we have talked about how Ryzom has used 3DsMax to make the Graphics in the game so it can export to NeL, but 3DsMax is expensive, so an effort was made to make export plugins for Blender which is free.

Is there, or has there been any examination of the new 3D modeling programs out there to see if another program would be better or easier to use, so the players can contribute? Would they have to have 'plug-ins' made also? Is NeL propriatory? Is Blender the best program to use for this? Is there better programs that are easier to use that work also even if they are not free and have to be paid for?
I think overall, I am looking for 'Ease of use' in a program.


~Thanks

#29 [en] 

From what i know, Blender is the most advanced free 3D modelling tool, being as good as some other professional and paying tools. So i think Blender is a good choice.

NeL is opensource together with ryzom's code :D

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#30 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

- Upgrade to V3 of the clients will allow to patch very easily all clients at the same time. So the next graphical creation will not wait so many before being implemented in game, adding things will be done by frequent patches, and will be visible by all.
- Graphical creations already done by Ryzom Forge will be implemented in the V3 upgrade : only a few days to wait since Linux and Mac have them also, then we will put them on Atys (or we let them available in appartments).
- Ryzom Forge graphical creations : https://bitbucket.org/ryzomforge/assets/src

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#31 Multilingual 

Multilingual | [English] | Français
November 8th 2016

Anlor Winn scenery
The Anlor Winn scenery (ground, changed trees and animals) is the work of Remigra (Graphics Group). Only a small part of it was used last year because it was too big for a patchlet. Thanks to the V3, everything could be patched this year.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#32 Multilingual 

Multilingual | English | [Français]
21 novembre 2016

1 Création de la tour de défense fyros (Aileya)
Au sujet de l'event mentionné ci-dessous pour l'event Fyros, Le Bouclier de l'Empire, l'équipe graphique crée en ce moment la tour de défense nécessaire. La forme est déjà presque finie mais il reste encore du travail sur les textures. J'estime que nous pourrions la voir en jeu à partir de la semaine prochaine.
Bien sûr, il était ausi prévu que les joueurs puissent aller en haut de la tour de défense, mais malheureusement (au moins pour l'instant), les restrictions techniques (du moteur) lient les mains des devs. Donc je ne peux malheureusement pas promettre que nous pourrons un jour aller au sommet, mais je croise les doigts ! Mais même si on ne peut pas, j'espère que vous l'apprécierez quand même.

2 Création d'une barrière végétale autour d'Yrkanis (Aileya)
Le projet suivant celui-ci sera la création d'un mur végétal autour d'Yrkanis.

Au passage, vous pouvez trouver ces deux projets dans le suivi des équipes (les premiers dans la liste - nous travaillons encore sur l'équipe elle-même): http://app.ryzom.com/app_devroadmap/index.php?from_index=1

3 Recrutement
Ceci étant dit. Nous recrutons toujours de nouveaux volontaires graphistes. Si ça vous tente de nous rejoindre, et si vous êtes doués pour les nouvelles créations (2D et/ou 3D), envoyez un mail à aileya@ryzom.com

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#33 Multilingual 

Multilingual | [English] | Français
December 5th 2016

1 Creation of the defensive Fyros tower (Aileya)
The initial scaffolding is done, there only remains to add collisions and to patch it. It is in the hands of the Dev team.
The tower itself is also done. As soon as some minor bugs are fixed, it can also be passed on to the Dev team.

Q: The tower and the scaffolding? What's the difference?
A: The tower will not come out of the ground directly finished, its construction will be shown in two stages: the scaffolding, then the completed tower.
http://clip2net.com/s/3F9SDrq (preview)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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