Graphics


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#24 [fr] 

Il te faut utiliser mesh_export et si tu le lances sans paramètre, tu obtiendras :

Usage: mesh_export [-h][-v][-d<destination>] <input...>

Where options are:
-h or --help : Display this help
-v or --version : Display version of this program
-d <destination>, -d<destination>, --dst <destination> or --dst=<destination> : Destination directory path
--dependlog <log> or --dependlog=<log> : Dependencies log path
--errorlog <log> or --errorlog=<log> : Errors log path
input : Filename of 3D model to convert


Bonne chance :)

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Kervala - Ryzom volunteer developer - Working on different clients

#25 [fr] 

aah ok merci, ca marche mieux avec la derniere version en fait :D

#26 Multilingual 

Multilingual | [English] | Français
30th of may 2016

As the other groups, this one was waiting for restart after the release of Ryzom on Steam. Since the missions and rites will restart, infographics will restart also. And as it will be done for the Level Design, the Infographics Group will also offer you to discover a trailer of its creations for the missions and rites.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#27 Multilingual 

Multilingual | English | [Français]
13 juin 2016

Q : J'aurais aimé savoir où en était le développement des nouveaux outils graphiques vers NeL.
R : J'ai demandé au chef de l'équipe Infographie et il n'a pas de nouvelles pour l'instant. Mais peut-être que Kaetemi pourra nous donner une meilleure réponse.

-------------------

Kaetemi: Le temps que j'avais intialement prévu pour la création de l'outil d'édition des objets 3D et mes projets d'autres outils, a été utilisé pour corriger le système météorologique et d'autres bugs avant le passage sous Steam, tâches impératives et de haute priorité. J'ai été occupé par d'autres projets pendant un temps. Je prévois de retravailler sur le nouvel outil graphique sous NeL vers la fin de ce mois, si ça convient. Je ne vais pas m'investir d'avantage sur l'éditeur de propriétés d'export des objets et maillages parce que je sais qu'il est trop tard.

Edited 3 times | Last edited by Gaueko (8 years ago)

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#28 [fr] 

Hi, I have a question, (or 3, lol).
Lately, i have noticed a proliferation of 3D modeling programs due to the explosion of the 3D printing industry. I have even noticed programs that can be used on an IPad.

I know we have talked about how Ryzom has used 3DsMax to make the Graphics in the game so it can export to NeL, but 3DsMax is expensive, so an effort was made to make export plugins for Blender which is free.

Is there, or has there been any examination of the new 3D modeling programs out there to see if another program would be better or easier to use, so the players can contribute? Would they have to have 'plug-ins' made also? Is NeL propriatory? Is Blender the best program to use for this? Is there better programs that are easier to use that work also even if they are not free and have to be paid for?
I think overall, I am looking for 'Ease of use' in a program.


~Thanks

#29 [en] 

From what i know, Blender is the most advanced free 3D modelling tool, being as good as some other professional and paying tools. So i think Blender is a good choice.

NeL is opensource together with ryzom's code :D

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#30 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

- Upgrade to V3 of the clients will allow to patch very easily all clients at the same time. So the next graphical creation will not wait so many before being implemented in game, adding things will be done by frequent patches, and will be visible by all.
- Graphical creations already done by Ryzom Forge will be implemented in the V3 upgrade : only a few days to wait since Linux and Mac have them also, then we will put them on Atys (or we let them available in appartments).
- Ryzom Forge graphical creations : https://bitbucket.org/ryzomforge/assets/src

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#31 Multilingual 

Multilingual | [English] | Français
November 8th 2016

Anlor Winn scenery
The Anlor Winn scenery (ground, changed trees and animals) is the work of Remigra (Graphics Group). Only a small part of it was used last year because it was too big for a patchlet. Thanks to the V3, everything could be patched this year.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#32 Multilingual 

Multilingual | [English] | Français
21st of november 2016

1 Creation of a Fyros defense tower (Aileya)
For the above mentioned event about the Fyros event, The Empire Shield, the graphics team is by now creating the necessary defense tower. It is almost finished already in its shape but needs some more work in texturing. Presuming next week we may can see it already ingame.
Of course it was also planned that players can go to the top of the defense tower, but unfortunately (at least for now) the technical (engine) restrictions are tying our devs hands, so I unfortunately cannot promise we ever could go on top but i am crossing my fingers ! How ever even if not, I hope you will enjoy it anyway!

2 Creation of a plant wall around Yrkanis (Aileya)
Next project after this one will be the creation of a vegetal wall around Yrkanis.

By the way both of these projects can also be found in the roadmap (the first ones you can see there - we are still working on the team itself): http://app.ryzom.com/app_devroadmap/index.php?from_index=1

3 Recruitment
So thats being said. We are always recruiting new graphics volunteers. if you may be interested in joining us and you are having a good hand on new creations (2D and/or 3D), please feel free to send a mail to aileya@ryzom.com.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#33 Multilingual 

Multilingual | [English] | Français
December 5th 2016

1 Creation of the defensive Fyros tower (Aileya)
The initial scaffolding is done, there only remains to add collisions and to patch it. It is in the hands of the Dev team.
The tower itself is also done. As soon as some minor bugs are fixed, it can also be passed on to the Dev team.

Q: The tower and the scaffolding? What's the difference?
A: The tower will not come out of the ground directly finished, its construction will be shown in two stages: the scaffolding, then the completed tower.
http://clip2net.com/s/3F9SDrq (preview)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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