Graphics


uiWebPrevious123uiWebNext

#21 Multilingüe 

Multilingüe | English | Français
7th of march 2016

Gaueko: Does someone something to ask or add about this?
Ptitbill: Yes, I've got lots of items requests for them. On hold... for Deed, Zendae and Bastien projects.
Gaueko: Have you contacted with Aileya about this?
Ptitbill: Yes of course.
Gaueko: I suggest you to talk with her again, but she is busy with Steam too…

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#22 Multilingüe 

Multilingüe | English | Français
14th of march 2016

Gaueko: Tamarea and I are taking care of the Graphic Team and we are going to help Aileya to make this Team work in a better way, more fluid. We have work to be done by now, but we will be happy if all the graphic work ideas you could have, are send directly to her since now. So she can manage and take care of what is going on. We hope after Steam we give a new face to almost all the Teams, for example giving them more presence in the Forums, so you all know who is inside which Team for example.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#23 [fr] 

hello içi

Il n'y aurait pas une petite doc, même de quelques mots sur l'utilisation de cet exporter blender ?
J'ai dl les ryzom_tools_static_win64_2.9.0.7139 mais je vois pas trop le mod opératoire pour convertir un obj ou blend

#24 [fr] 

Il te faut utiliser mesh_export et si tu le lances sans paramètre, tu obtiendras :

Usage: mesh_export [-h][-v][-d<destination>] <input...>

Where options are:
-h or --help : Display this help
-v or --version : Display version of this program
-d <destination>, -d<destination>, --dst <destination> or --dst=<destination> : Destination directory path
--dependlog <log> or --dependlog=<log> : Dependencies log path
--errorlog <log> or --errorlog=<log> : Errors log path
input : Filename of 3D model to convert


Bonne chance :)

---

Kervala - Ryzom volunteer developer - Working on different clients

#25 [fr] 

aah ok merci, ca marche mieux avec la derniere version en fait :D

#26 Multilingüe 

Multilingüe | English | Français
30th of may 2016

As the other groups, this one was waiting for restart after the release of Ryzom on Steam. Since the missions and rites will restart, infographics will restart also. And as it will be done for the Level Design, the Infographics Group will also offer you to discover a trailer of its creations for the missions and rites.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#27 Multilingüe 

Multilingüe | English | Français
13th of june 2016

Q: I'd like to have news about the progression of the new graphic tools for the NeL.
A: I have asked Graphic Team Manager and there are no news by now. But maybe Kaetemi could give us a better answer.

-------------------

Kaetemi: The time I had initially planned to do the material editing tool, and plans for the next tools, was used to do the fixes to the weather system and other bug fixes that needed to be done for the Steam release, as it was higher priority. I've been busy on some other projects for a while. I will plan this in again around the end of this month if that's okay. I won't charge anything for the material and mesh export properties editor, because it's way too late, I know.

Editado 3 veces | Última edición por Gaueko (8 años hace)

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#28 [fr] 

Hi, I have a question, (or 3, lol).
Lately, i have noticed a proliferation of 3D modeling programs due to the explosion of the 3D printing industry. I have even noticed programs that can be used on an IPad.

I know we have talked about how Ryzom has used 3DsMax to make the Graphics in the game so it can export to NeL, but 3DsMax is expensive, so an effort was made to make export plugins for Blender which is free.

Is there, or has there been any examination of the new 3D modeling programs out there to see if another program would be better or easier to use, so the players can contribute? Would they have to have 'plug-ins' made also? Is NeL propriatory? Is Blender the best program to use for this? Is there better programs that are easier to use that work also even if they are not free and have to be paid for?
I think overall, I am looking for 'Ease of use' in a program.


~Thanks

#29 [en] 

From what i know, Blender is the most advanced free 3D modelling tool, being as good as some other professional and paying tools. So i think Blender is a good choice.

NeL is opensource together with ryzom's code :D

---



#30 Multilingüe 

Multilingüe | English | Français
2016 october, 10th

- Upgrade to V3 of the clients will allow to patch very easily all clients at the same time. So the next graphical creation will not wait so many before being implemented in game, adding things will be done by frequent patches, and will be visible by all.
- Graphical creations already done by Ryzom Forge will be implemented in the V3 upgrade : only a few days to wait since Linux and Mac have them also, then we will put them on Atys (or we let them available in appartments).
- Ryzom Forge graphical creations : https://bitbucket.org/ryzomforge/assets/src

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#31 Multilingüe 

Multilingüe | English | Français
November 8th 2016

Anlor Winn scenery
The Anlor Winn scenery (ground, changed trees and animals) is the work of Remigra (Graphics Group). Only a small part of it was used last year because it was too big for a patchlet. Thanks to the V3, everything could be patched this year.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#32 Multilingüe 

Multilingüe | English | Français
21st of november 2016

1 Creation of a Fyros defense tower (Aileya)
For the above mentioned event about the Fyros event, The Empire Shield, the graphics team is by now creating the necessary defense tower. It is almost finished already in its shape but needs some more work in texturing. Presuming next week we may can see it already ingame.
Of course it was also planned that players can go to the top of the defense tower, but unfortunately (at least for now) the technical (engine) restrictions are tying our devs hands, so I unfortunately cannot promise we ever could go on top but i am crossing my fingers ! How ever even if not, I hope you will enjoy it anyway!

2 Creation of a plant wall around Yrkanis (Aileya)
Next project after this one will be the creation of a vegetal wall around Yrkanis.

By the way both of these projects can also be found in the roadmap (the first ones you can see there - we are still working on the team itself): http://app.ryzom.com/app_devroadmap/index.php?from_index=1

3 Recruitment
So thats being said. We are always recruiting new graphics volunteers. if you may be interested in joining us and you are having a good hand on new creations (2D and/or 3D), please feel free to send a mail to aileya@ryzom.com.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#33 Multilingüe 

Multilingüe | English | [Français]
5 décembre 2016

1 Création de la tour de défense fyros (Aileya)
L'échaffaudage initial est terminé, il ne reste plus qu'à lui ajouter des collisions et à le patcher. Il est entre les mains de l'équipe Dev.
La tour elle-même est aussi terminée. Dès que quelques bugs mineurs seront corrigés, elle pourra aussi être transmise à l'équipe dev.

Q : La tour et l'échaffaudage ? C'est quoi la différence ? 
R : La tour ne sortira pas du sol directement terminée, sa construction sera montrée en deux étapes : l'échafaudage, puis la tour terminée.
http://clip2net.com/s/3F9SDrq

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
uiWebPrevious123uiWebNext
 
Last visit martes 28 mayo 20:49:26 UTC
P_:

powered by ryzom-api