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#36 [fr] 

Thank you Ulukyn for your efforts =) (and to all others who are working of course)

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#37 Multilingual 

Multilingual | [English] | Français
21st of november 2016

1 Update clients from v2 to v3
The V3 client is availbable in the App Store: https://itunes.apple.com/fr/app/ryzom/id427774253?mt=12.
 There's only the update on the Ubuntu software center left (there's still a bit of work to do for that).

2 Reversibility of the subscriptions
The tests are still being done on Yubo.

3 Hosting our own tools on Ryzom server
(As mentionned above:) A revision of the tools is under study, in order to be free of external tools and the limits of their free versions: we're currently studying and testing their open source substitues, which will be hosted on a Ryzom server.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#38 Multilingual 

Multilingual | [English] | Français
December 5th 2016

1 Documents about datasheets
YannK:
"I have finished listing all the definition datasheets on our wiki, with one page for each and every single parameter mentionned. This should make it possible to better understand and document each of them. 
 I also described the settings of all the .sitem and some of the .creature. See : https://khaganat.net/wikhan/fr:tag:informatique:ryzom_core:datash eet:start
I did not go further, I reached saturation point after that. The introductory pages remain to be put on our wiki, it is in my todo list, but otherwise one can search in the search bar with one of the terms of the datasheets that one wants to create.
I think that in the end, when the documentation has been written and tested enough, all this can be put directly in the DFN files, to be seen. Thus, there are 700 DFN files waiting for you!

2 Update of clients from V2 to V3
Kervala:
"- The packaging for the Ubuntu Library has changed and it is impossible to use the old system (the admin page is read-only).
- The new packaging system for the Ubuntu repository is using Snapcraft and is still under development.
- This system is using a sandbox system, meaning that one cannot use the system theme, cannot write in the directory we want and all the files needed to launch the installer are included within a disk image. The whole weights 74 MB compressed and more than 400 MB decompressed ... for a 5 MB installer ...
- I sent a message to a developer at Canonical to ask if there is another way to update Ryzom, but I got no answer yet.
- I upgraded the ryzom-isv PPA with the latest versions of Ryzom Installer. The ones who are using Ubuntu or Debian (or any other Debian-based distribution) can use it because I compiled it under Debian Squeeze and everything is static.
- As long as Canonical's guys have not finalized their docs and as long as their system is so limited, it is not good to use it to package Ryzom; there are more disadvantages than advantages. So, as for me, I won't publish any Snapcraft package on the Ubuntu repository.

Q: I don't know if this is the right place, but I have a question related to the code/development part for the project.
We have already discussed the difficulty of gathering the doc in one place (too much work, not enough people), and I am considering a solution, but I need a web developer. It is simply to build a search bot that scans and indexes the various sites of the constellation, and collects everything on a search engine. Maybe it already exists, where there would only need to fill the sites to be indexed from, I don't know. In any case, I know it's doable.
I'm asking now because I know that there are many coders who are following the meeting, so some may know how to do it.
A Zerotacg: actually there are some predefined components to do that, feed elasticsearch from some indexer and make a simple page to make search queries and present the results for example. Not sure what the actual data you want to index is though
Zatalyz : Data is information on the technical wikis of Khaganat, Ryzom, Ryzom Core & Ryzom Forge.
Nilstilar: https://www.elastic.co/fr/
Zerotacg: Actually crawling the sites like google does might be a bit toi much but you kind of admin access and can export a dump of the data, can you?
Zatalyz: No, crawling is better. But we can speak about that in an other channel, I don't want to stop the meeting :)

3 Reversibility of subscriptions
Once implemented, this project will allow the unsubscribed accounts to play with "free to play" rights. There will therefore be two types of accounts: "Free to play" (ie non-subscribers and unsubscribed) and "Premiums" (ie subscribers).
It is important to note that the "free to play" accounts will have rights slightly different from their current rights, but that these will not be diminished. An announcement will be made to detail the changes made.
Final adjustments are in progress following feedback from the testers.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#39 Multilingual 

Multilingual | Français | [English]
2017/04/03

Additions of item groups

By Glorf

See: http://app.ryzom.com/app_forum/index.php?page=topic/view/26843

Glorf:"It works well, I fixed 2 or3 bugs. I expect a patch from Ulukyn, available translations and a Mac patch from Kervala."

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#40 Multilingual 

Multilingual | English | [Français]
Compte-rendu de la réunion de Ryzom Forge - 04/09/2017

Projet : Ouverture de Silan

Ce projet vise à permettre le retour de chacun à tout moment sur Silan. La base gameplay est codée, il reste l’habillage roleplay à faire ainsi que les tests. Silan sera ouvert juste avant l’arrivée du Rite Ranger.

Projet : gameplay maraudeur

Le projet passera en développement dès le rite Ranger implémenté. Le gameplay maraudeur sera corrigé et complété : correctif du rite maraudeur totalement buggé, ajout d’une vraie renommée maraudeur, d’un TP vers Almati, de foreuses et MP d’OP maraudeurs, impossibilité pour un maraudeur de guilder dans une guilde non maraudeur, impossibilité de TP dans l’eau, retrait des TP Primes surnuméraires...À noter que les cités trykers se sont dotées de gardes anti-maraudeurs, suite à la demande RP des Taliari. D’ici peu, d’autres gardes anti-maraudeurs arpenteront les cités matis, suite à la demande RP des Nobles. Les Zorais et les Fyros n’ont pas encore fait de demandes, mais au cas où, les gardes sont prêts.

Correction de bugs

Le bug des duplications d'objets lors des reboots est corrigé.

Collisions

Ulukyn a travaillé sur les collisions, dont la taille pourra enfin être réduite en même temps que celle de l’objet auquel elles sont liées. Ceci servira notamment lors de la création de la pépinière matis (un bonsaï inapprochable en raison d’une collision de plusieurs mètres, ça n’était pas très pratique !). Il faudra attendre le prochain patch client pour que ce soit actif.

Edited 6 times | Last edited by Tamarea (7 years ago)

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