IDEAS FOR RYZOM


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#16 [en] 

so basically your saying we have only one choice to make dappers. thus force us to craft even if that's not the gameplay we want to pay for?

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#17 [en] 

Talkirc (atys)
so basically your saying we have only one choice to make dappers. thus force us to craft even if that's not the gameplay we want to pay for?

If you want to kill a monster, you have to use magic or melee. If you want to make dappers, you have to use forage (with or without craft) for a quite easy way, but you need 200+ forage/craft.
Or you use occupations + NH to get less dapper (but nation point who are really useful), but without any skill needed (okay, maybe a level 50 or 100 in melee to do them ...).
Going magic / melee is already the easiest path, it would be broken if they add a way to generate huge amount of dappers

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#18 [en] 

yea but going back to the original post, once you do the occupations and have the supplies, it should be easy to turn them in, not a crap shoot. the gating of the occupations should be from the main occupation quests not the turn in of the final product.

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#19 [en] 

Talkirc (atys)
there's a serious need for more higher paying missions that are for hunting and bandit killing. maybe i should try to put this on my forge "to-do" list and try to create something along those lines... and the best part is there could be a valid RP reason for these new npc's and missions.... i'm sure some ppl could offer story ideas and background story for these new handy npc's (who know's we might get suboxide to move from the stables with something like this

talk

+1
(I always felt the new payment system since merge was, well.... stupid and poorly done. So many ommissions. No dappers for amp crafters, poorly paid missions for other crafts. But this is a rant for another thread, sorry)

#20 [en] 

well we could at least make it 1/4 of what a crafting mission pays, with a 2 or 3 hour cool down, that's a very fair equation.

110,000 to kill a couple (2 or 3) bandits that are of level 225 or slightly higher. (that would take a team of 2 or 3 to kill them one at a time).

hmmm... i see a story, a path to put it together...*



*3rd person story always

Last edited by Talkirc (10 years ago)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#21 [fr] 

Il existe des missions qui sont pas trop mal rémunérées avec un quelconque 200+ toutes branches confondues et sans avoir à forer ni tuer personne.. Oo

#22 [en] 

is there a chance you could list a few of those missions, as the only high paying missions i've found are all crafting missions.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents
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