IDEAS FOR RYZOM


Should the 2nd phase of OP wars be removed?
Yes
Atys: Bazett, Bucshotz, Dunea, Elvanae, Laofa, Marceline, Mely, Rikutatis, Rubiksmomo, Seralee, Sienn, Virg, Xolok, Xtarsia, Zilon
15 (2)
41.7%
As long as some restrictions are put in place (please say why)
Atys: Atheus, Suboxide, Sygmus, Tibest
4 (1)
11.1%
Don't think it would make a difference
Atys: Bitttymacod
1
2.8%
No
Atys: Aleeskandaro, Arfur, Atheamas, Elikwasa, Gooony, Hechicera, Itch, Meagon, Orbotz, Placio, Purg, Ryzhal, Sor, Suldrun, Tumbleweed
15 (2)
41.7%
Other
Atys: Djiper
1
2.8%
Abstain 7
uiWebPrevious123uiWebNext

#41 [en] 

Talk -- I *know* there's a q50 armilo because I owned it before the merge. It comes from the Psykopla Knoll OP to be precise. You're right about the rubbarn; just 200 and 250. Greslin goes 100 to 250 and egiros 200, 250.

So, of the four tool mats only armilo really needs a path to higher quality.

Virg -- I wasn't thinking of a pseudo-occupation, but given what we've seen of uses of ARK, it ought to be simple and could be made to take any number of qxxx to make qyyy. My suggestion of 6:1 was based on an idea of the steady state not the immediate rush, and I think it's not unreasonable.

Last edited by Bitttymacod (9 years ago)

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#42 [en] 

Tumbleweed, I think the main reason to remove the 2nd phase of OPs is not because counter declares are annoying and occur at unfair times, but rather to make OP wars more dynamic and frequent and to make OPs change hands more often.

At TH12 or so a smaller force could win an OP but it'd still require considerable manpower and strategy. And when planning an OP war you don't need to take 2 nights out of your busy week to make it happen, just 1.

About the unfairness of the attacker being the one to choose the time, there's tweaks for that. I like Virg's suggestion of the owners setting a "timeframe" of 8 hours in which they can be attacked. And the 24 hours declare can be stretched to 48h for example to give more time to prepare a defense.

As for the "useless" OPs, I really dislike the idea of bringing cats back. I think the rewards for OP pvp should be something unique and enticing, but nothing that completely shifts the balance of the gameplay. OP mats are great rewards, but not essential enough that folks can't go without them. The difference between "normal xp" and "double xp", on the other hand, is just too huge and too fundamental to the game experience to link it with OP pvp like this. I don't think it'd be fair to non-pvp players. I never liked the idea of cats and was very happy when they were removed (plus it works as a great incentive for people to sub).

I prefer the idea of converting a quantity of smaller quality OP mats into a higher quality mat. Although I think 6 q50 into 1 q250 would be too easy. I'd probably make it harder than that. Or alternatively, all OPs could have a % chance to yield a q250 mat. The smaller the OP level, the smaller the %.

Edited 2 times | Last edited by Rikutatis (9 years ago)

---

"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."
uiWebPrevious123uiWebNext
 
Last visit Friday, 20 September 06:27:31 UTC
P_:PLAYER

powered by ryzom-api