IDEAS FOR RYZOM


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#51 [en] 

I like Talk's idea. Oh Jena no, not the idea to sell supreme loot at the merchants, thats just... well I will bite my tongue...

Kings usually spawn twice, occasionally three times a week and usually give 68 mats. So I think that having kings spawn more often, with a smaller piece of the total mats currently given, would allow more players to actually see these beautiful creatures. A shorter timer can also make spawns so that they will pop more equally for those in various timezones.

#52 [en] 

i had to offer more then just my normal stand-by of the merchant solution (would be a good dapper sink for those with 10's and 100's of millions)

but thanks for the support of some of my thoughts everyone, glad i was able to offer a few options :)

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Remickla (atys)
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#53 [fr] 

Ekoh, peupler les zones de pop ne reglera pas le problème de ceux qui restent dans l’eau.
J’ai vue bouger celle de thesos pour la première fois alors que Rendoketh était pop un peu plus loin. Hélas, ma présence de fyrette peu discrette a fait que l’homine en question m’a laissé le roi, plutôt que d’appeler le joueur qui la contrôle.
Une solution facile est donc, pour le moment,
1 de noter les positions de ces campeurs
2 de repérer s’ils ne sont pas là, ce qui peut vouloir dire qu’un roi est pop
3 de noter les présences online en région
4 de chercher autour le campeur, et ses possibles relatifs, ceux qui nous intéressent.
5 screen
Et, à notre tour, on pourra les empêcher de jouer ce jeu qui nous empêche de jouer normalement.

Car si on doit attendre la mention « projet à l’étude » puis qu’une action soit réalisée...

#54 [fr] 

*sort une pancarte et part milité au nexus*

Les ... roi ... c'est de la goo ... on en viendra tous à bout !

Une solution alakon comme ça en passant sinon, si tu participe a un roi si tu refait le même dans la semaine il loot 10 mp de moins par participant l'ayant déjà fait et 5 de moins pour les membres de la même guilde, et ca cumule la fois suivante si dans la semaine qui suit paf -20/-10.
voir up du nb pour les participant n'en ayant pas fait (si evidement il participe tout le long du combat (et qu'il sont abo pour eviter els reroll free de heal:p)
ça leur eviterai de le faire avec des bot heal en plus et ça les motiverai a les laisser tranquil plus souvent ou a appeler d'autre personne a l'aide, quitte a négocier les récompense.

Last edited by Osquallo (10 years ago)

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Osquallo
Les rêveries du yubo flaneur
The musings of the rambling yubo

#55 [fr] 

Je pense que tout le monde est d'accord pour dire que la plaie, ce sont les campeurs, pas ceux qui cherchent les rois.

Et je pense aussi qu'il serait bien que les CSR proposent des solutions pour mettre fin à cette pratique qui irrite tous les joueurs parce que sinon, ce sont TOUJOURS les mêmes discussions stériles sur le sexe des anges.

#56 [fr] 

Djaimse (atys)
... qui irrite tous les joueurs...

le problème est peut-être aussi que ça n'irrite pas tout les joueurs justement, seulement une certaine catégorie, et ceux que ça ne dérange pas seront prompt a crier au scandale a coup de ''mais laissez nous jouer comme on veut'' ou ''mare de ces joueurs qui veulent nous imposer leur façon de jouer''

Edited 3 times | Last edited by Zilon (10 years ago)

#57 Multilingual 

Une solution consisterait peut être à différer
le pop des rois d'une dizaine de minutes si un
pj est présent dans un rayon de 300 m autour
du spot. Cela rendrait le camping contre-productif
sans pénaliser les joueurs.

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#58 [en] 

Osquallo makes a good point on the idea of reducing the mat's dropped and the time between respawn, there's on part that should be considered: most of the campers are in the same few guilds, thus they don't have to share mat's with anyone but themselves.

while i did offer more then one option to combat campers there is still only ONE that would make camping a totally useless endeavor: the merchant. (see below)

1) for those that camp this is a much better solution then camping.
2) for those that are seeking exactly one type of mat from one boss, which leads to long term camping, they can just buy the 10 mat's they need (at 100,000 dappers for each mat that's 1,000,000 dappers) which would remove the need to camp a single boss for months to obtain the mats for that "perfect recipe"
3) camping is a lazy way of getting the mat's you desire, so is going to a merchant to buy them.

other additions to the merchant idea:

1) the mat's that you would buy at the merchant don't have to be Q270, given that the highest we can craft is 250, merchant mat's could be of Q250 and still be the "same"
2) make the merchant mat's an item that can't be traded, so the person that is buying them would also have to be the crafter.
3) ryzom lacks GOOD things to spend dappers on, this would be a huge solution to finding a dapper sink that would be used often.
4) the idea that these mat's should be "exclusive" is the biggest part of the problem with camping. the more exclusive you make something the more reasons a player or group of players will use ANY means to get them, eg. camping is looked at like cheating, and they're cheating because of the "exclusive" nature of items or mats. (it's possible that some camp only to prevent anyone else from getting the "exclusive" stuff, not because of a genuine need)

someone spoke of what good all that awesome gear is if you don't PVP... i don't do much pvp outside of OP's and SN's, but that doesn't mean that i don't want the best gear i can get for PvE. (ryzom isn't a PVP only game) kinchers, jugulas, and vorax, are just as dangerous as anything else i might find on atys.

there's a very simple logic to my merchant solution, and like it or not. i've yet to see a valid reason that this idea would be bad for the game as a whole. (i'm still waiting for even a slightly good reason)

talk

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#59 [en] 

Yes, buying king loot from merchants would make camping useless- but it would also make most of the game useless too...

#60 [en] 

one word question: HOW?

i stopped hunting actively because of the camping issues and many others have as well, so how does a solution that removes the need of campers make the rest of the game useless? (i'd once again enjoy taking part in a portion of the game that's rendered useless by campers. that to me seams like it would do just the reverse of your statement placio)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#61 [en] 

@Talk
Because they are unique materials that should be earned by hardwork. Your suggestion to make them available for sale takes any sense of acheivement out of the process. Essentially you would punish the people who actually do want to hunt, by cheapening the worth of this loot.
And for me and others a large part of this game and the special mobs/items in it is the effort to get them. How great are those mat or items made with them if you just paid a few dappers for them...

Last edited by Placio (10 years ago)

#62 [en] 

placio:

"a few dappers"?? i'm saying make them at the very least 100,000 dappers each mat you want to buy. if, like me, your not a master crafter, it's not "easy" at all to make those dappers, it takes hours of work to make that as a non-crafter, given that non crafting missions pay 1/10 what a crafting mission of the same level does, i don't see it as easy at all. you say cheepen the game, how so, are you saying your one of the one's that thinks the campers should be the one's with all the "exclusive" gear. the powers that be don't have the time or the resources to police the 100's of camping toons (many are only online for a minute or two, making it even harder to catch them).

there wouldn't be a rule that says you can't hunt, and you wouldn't have to compete with the campers if you wanted to, i still see this as a win win. we all should have equal access to the best stuff in the game, and a merchant is the only thing that's 100% fair and equal to everyone that plays the game, it should also be noted that i'm not saying only 270 boss mat's should be sold, i'm saying the same about Q70, 120, 170, and 220 as well. while these lower level bosses aren't camped like the bigger ones, they too are not often seen.

ryzom is a sandbox game, let's stop trying to have a seperation of classes, meaning those that are in poverty and those that are in welth, where here poverty is not having a "fair and equal" chance and welth is being the power elite.

as a hardcore pvp player recently said to me "having the best gear in the game doesn't make you the best player in the game"
thus i believe that your view that it would ruin the gameplay is false, good players play good with poor gear, and well geared players play poorly, it's a 2-way thing.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#63 [en] 

ryzom would do just fine with two paths a person could choose from:

1) the easy way: buy the mat's
2) the hard way: actively hunt

personally i'd like to have both options at my disposal, but i would use the 2nd option because that's what i would like to do again.

EDIT:
more options to me means a richer game with more possible ways to play....

Last edited by Talkirc (10 years ago)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#64 [en] 

But Talk, if you aren't a crafter, what do you need the boss mats for?? *wicked grin*

And if you are a crafter, then it is easy (as you point out) to get millions of dappers from basic and fine mats and then buy the boss mats without the necessity of mastering magic or fighting or making friends who hunt bosses.

Face it, Talk, "boss mats for sale in shops" is a non-starter. It's bad for the game balance, it reduces the need to form teams and alliances (which is part of the game focus), and will continue to enrich the already rich.

-- Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#65 [en] 

i feel it's another dead-lock where we'll agree to disagee. saddly huntings not much fun when your likely beat by a camper. it just ruins the fun when you hunt and hunt and never find anything, whats worse is when you only need 4 or 5 mat's for a set recipe and spend months and years trying to get those mats. ( i have a recipe that requires 8 boss mat's, i've hunted that boss at length, and even after years of play it's still on the long list of bosses i've never been able to find, even when i've been shown EXACTLY where to find it.

i think the idea of rare is taken a little too extreme, but that's my personal opinion and we are each entitled to have one :)


please my friends, don't take anything i say personally i'm just offering my thoughts and views, it in no way effects my gameplay with each of you. (we can disagree here about things and still be friends)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents
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