#1 Added by Minou 10 years ago
Edited 4 times | Last edited by Minou (10 years ago)
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#2 Added by Djaimse 10 years ago
#3 Added by Lacuna 10 years ago
#4 Added by Mjollren 10 years ago
#5 Added by Bones 10 years ago
#6 Added by Lacuna 10 years ago
I will not say PR is easy or hard with KP. I think it does add the element of surprise to the game that keeps me on my toes and can even make things more interesting. I admit that I will get frustrated if I am in a group that doesn't have a clue how to handle them but at the same time I think that after they figure it out KP actually makes for better players and more fun. Between them and weather it actually allows for more people to have a chance at getting sup mats anyways. I think it would be better if they would change them a little bit more so that certain spots are covered better while others are not overlapped as much by three at a time. Maybe they are a little too close together, I don't know. I just voted to keep samw because I'm lazy and can't think of better idea atm LOL.
Last edited by Lacuna (10 years ago)
#7 Added by Bones 10 years ago
I know you are talking about me and Marichia, you swine! And it is not our fault, kipekoo was being male and we were disracted by important Nutella issues :P
#8 Added by Zendae 10 years ago
Je proposerais donc :1) que les patrouilles soient nombreuses et très énervées lors des reboots et changements de saison, et qu'elles diminuent en nombre progressivement au fil du temps.
#9 Added by Lacuna 10 years ago
Djaimse (atys)Je proposerais donc :1) que les patrouilles soient nombreuses et très énervées lors des reboots et changements de saison, et qu'elles diminuent en nombre progressivement au fil du temps.Bonne idée Djaimse
#10 Added by Binarabi 10 years ago
#11 Added by Zendae 10 years ago
so keeping KP high - or making them ever higher, is just keeping PR for the Atyss Elite
Edited 2 times | Last edited by Zendae (10 years ago)
#12 Added by Bones 10 years ago
#13 Added by Lacuna 10 years ago
I agree. 250 PR zones having KP do not keep casual players from digging sups. There is nothing elite about learning and if this is a "sandbox", then even a casual would have time to learn about aggro in 250 PR zones and "pay their dues" to kirosta while learning. I don't claim to be overly awesome but even experienced diggers still lose mats if they don't pay attention. This keeps things intersting for me instead of just yay sups! I don't want to push anyone away but taking out things is going backwards from what needs to be happening here anyways. Feel free to flame/shame these are my views and I'm happy to share :)
#14 Added by Rikutatis 10 years ago
-1Worst idea ever. Sorry for the hyperbole but I love KP. I have spent most of my game life in PR and I can honestly say that KP are the best thing about this game. They make treks, digging, bosses fun. I am a solo digger and I really do not understand why people say that KP make PR too hard. I would also argue going in a team does give you protection BUT its also makes you such a large tasty target. I would argue for more effective KP, not less. I would like to see their range and paths tweaked so that there are no safe spots. PR is meant to be hard and even with KP it is not that bad. And please, please, please bring KP back to KL, as is stands KL will always lose to watching paint dry.
Last edited by Rikutatis (10 years ago)
#15 Added by Virg 10 years ago
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