#64 Added by Zendae 10 years ago
Last edited by Zendae (10 years ago)
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#65 Added by Zendae 10 years ago
We like simple things, a sole recipe with materials from sole Groove of confusion for a red Parok set from 25th circle [...]This color is easly seen in the middle of kitins hordes and durability is sacrified only to the benefit of availability of materials...
Edited 5 times | Last edited by Zendae (10 years ago)
#66 Added by Nerwane 10 years ago
Last edited by Nerwane (10 years ago)
#67 Added by Zendae 10 years ago
First I've removed all supreme hunting materials which are too rare to my eyes, at least if it is about to craft 20 armors.The calculation is simple : a sole material for one piece of armor = 120 materials for the 20 armors ! [...]For the same reason, I limited the number of supreme harvested materials per kind (Tama, Dung, etc.) : 2 max for small recipe and 3 max for the big one.Same for excellent hunting material : 2 max [...]I've maintained protection factor and maximum percing threshold to optimal values.Without neglecting the maximum slashing because do not forget that all kitins have percing strikes except Kidinak with his slashing claws.I've kept the 75% parry to have +2 per piece, a key I think !On the other side I did'nt care about durability, because 65% are enough to ensure a durability of 500 points [...]
[...] In order to make my recipe more accessible, however, we could replace it by a supreme silverweed. Durability would suffer (78%), but the loss is minimal and allow to avoid supreme from hunting. The use of kirosta's secretion and its tail allow to use more mats from one named beast, witch is a good point for this recipe.
Edited 4 times | Last edited by Zendae (10 years ago)
#68 Added by Erminantius 10 years ago
Last edited by Erminantius (10 years ago)
#69 Added by Skyshot 10 years ago
Last edited by Tiximei (10 years ago) | Reason: Corrected language button
#70 Added by Zendae 10 years ago
#71 Added by Luxee 10 years ago
Last edited by Luxee (10 years ago)
#72 Added by Zendae 10 years ago
Edited 2 times | Last edited by Zendae (10 years ago)
#73 Added by Luxee 10 years ago
Edited 3 times | Last edited by Luxee (10 years ago)
#74 Added by Misugi 10 years ago
#75 Added by Ingfarah 10 years ago
#76 Added by Zendae 10 years ago
#77 Added by Zendae 10 years ago
1. The first criteria from phase 1 was durability. At 80 in a basic recipe this should result in 390hp (350hp if crafter does not have durability rite). I believe a better way to make more durable armors is to use the next skin up, medium quality HA. To get over 390hp on MQ would take only 52 pre-craft, allowing focus to be on other factors.2. The second requirement was parry modifier. I think 75 is too low for Kitins, they hit hard and you want to parry and avoid being hit, rather than hoping armor will absorb enough damage. So of course 100%, +3 parry is the only way I can proceed. 3. Third is protection factor. This works in reverse to how we normally think. You want high PF if the mobs hits are low damage to absorb the greatest % possible. However Kitins hit hard, usually well over 1100 damage, so with big hits PF is not most important as the % will exceed Max vs pierce.4. Finally is pierce protection. I did my best to max this stat while keeping 100 parry, but it would not work without extremely rare materials. So i just tried to get above 90 and called it a day.
#78 Added by Erminantius 10 years ago
Edited 2 times | Last edited by Erminantius (10 years ago)
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