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#29 Report | Quote[en] 

you can send that data to the player "karu" and she will check to ensure information is correct and then will update the BM site. (eruv and i have both done so in the past, and she is only one player so any help is good)

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Remickla (atys)
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#30 Report | Quote[en] 

Lacuna (atys)
Shu in FD is 2 season (spring/summer), not 1 season (summer) as stated on BM..
fixed

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Hello!

#31 Report | Quote[en] 

wow.... that was rapid.

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Douglas (atys)
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#32 Report | Quote[en] 

bump :)

#33 Report | Quote[en] 

I appreciate all the info and explanations, however i've still on multiple occasions had 1 season sups, on their first availability since reboot, be completely empty. Im not sure a random timer is the way to go, just have a refill once a cycle. I think its already extremely unfair that everything in season is refilled on reboot, since they usually happen before im out of bed :p and have no idea why refill schedule would be based on out of game time, and not ingame time...

#34 Report | Quote[en] 

+1 for remove out of game timer. Like any oher mat, they should be based on in game timer, but perhaps more rare.

"Messge from [Insert Diety]: Rebooting Atys, Please log off so I can refill Sup Mats" doesn;t sound right to me :))

Last edited by Bubbason (10 years ago)

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#35 Report | Quote[en] 

it is an in game timer

#36 Report | Quote[en] 

Someone didn't read the full thread :-)
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When we speak about 1 season / 2 season / 3 season mats, are we talking about different weathers for each region, since mats are not always available the same number of seasons across PR?

Take for example she fiber, it is available 4 seasons in Sunken City, which means it would pop at worst and above weathers, however in Forbidden Depths it only pops during spring and summer which means it would become available at best to good, so in the end the same mats have different weathers according to the region they're at..

Please correct me if i got this wrong.

#37 Report | Quote[en] 

Awww, C'Mon - I've only just learned to read, and found out where the Forums are.

Can't expect me to read the whole topic :))

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#38 Report | Quote[en] 

It was stated that refill occurs 15-16 RL days, that does not coincide with any Atys occurance. Three seasons would be 13.5 rl days, four seasons is 18 rl days... Three and a half seasons would be 15.75 rl days, but why on Atys would it refill in the middle of a season??????

#39 Report | Quote[en] 

Sorry - should have bumped this one

It means you do not have to go down to PR and hang about for hours - popping every 2 mins - to get sups

You just check how often the sups are there (e.g. 4 seasons a year), then check the calendar - then nip down in time

Easier to do it after season change - hopefully when some are messing about on supreme nodes in the pvp area

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#40 Report | Quote[en] 

By all the gods I wish it worked like that for me.  

- check what season the source is active
- check the weather on BM
- pop down and dig

You forget the fact that most sources will already be depleted.  I have on many occasions tried to ascertain when a source will be refilled.  
- at Season change?  Not for me
- after a patch?  Not for me
- after a server reset?  Not for me
In all cases I have been at the source seconds after a 'refill event' - even when the weather is favourable - and got nothing.

I have heard that Weather is different on OSX - so I have done the dance, prospecting every 2 mins throughout the best - good - bad - worst cycles and got nothing. 

I can honestly say that I have spent (not wasted) many tens of hours and literally hundreds of DPs trying to dig supes in PR - I get a pop maybe 1% of the time, usually coinciding with a KP.  

If what Binarabi and others say is true, I can only conclude that the system does not work the same for everyboy.  It certainly doesn't work for me.

That does NOT mean that I am going to give up.  I am an Atysian after all, a Homin, a Matis and a Kara.  I know life on Ayts burdens us with more joy than frustration, and that frustration is Jena's way of telling me to TRY HARDER.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#41 Report | Quote[en] 

Weather is server-side - so even if your client is displaying it wrong, BMsite has server data and should be a decent indicator.

You could test the theories in lower level regions perhaps? EF is quite the decent place for most of its mats.

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#42 Report | Quote[en] 

Thx for the advice Mjollren :-)

The weather variable is the most predictable part of it and I usually get pops when I expect to according to the BM Weather graph.  My problem is the nodes are almost always empty when they do pop.

I am done testing theories - I will keep trying whenever the season / weather is favourable.

Last edited by Arfur (9 years ago)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#43 Report | Quote[en] 

Mjollren
BMsite has server data and should be a decent indicator.
Just to clarify that bmsite does not have server data. Bmsite weather source code is available from http://api.bmsite.net/

Current problem with client side weather is that it's dependent on how cpu handles floating point percision and rounding. All client in all platforms in various bit-size have all different understanding how its done. It also depends on compiler options.

When steam client is released (and server side patch), weather should be same for server and client because calculation is changed to integer math (integer hash actually).

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