IDEAS FOR RYZOM


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#25 [en] 

Less bla bla bla and if want Boss go scout lol rest is all crap.

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From past we learn,present we live and future we make:))

#26 [en] 

The idea here from beginning is More people on shard: accelerated spawn time, less people on shard: slower spawn time, I honestly dont get the flaming against me for making the "routine hunting" different. Sure i could start asking every one.. Ohh when did you kill that, ohh when did you kill that, and start scouting those spots all day long after 36 hour down time. But how can i get in to it when i have no idea where to start. I honestly cant see a reason to troll me if you say you are just activly hunting. OK then to make it fair, When a boss is killed, an auto post on forums. better?

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#27 Multilingual 

lol so you want ppl who scout post on forum the boss down and time? hehe

Pappa if you really want to hunt start scouting and do like all who scouts.I scout and there are weeks that dont get nothing that dont mean that i will make a post and ask DEV to change, will just keeping scouting  and hope for good luck and if i find i note it down but thats does not sure me that i will get him back, so thats scouter life + to scout need dapps alot if you scout like some ppl who do all day cause they just love it as i do also and many of us we share our hunts,so lets stop talking crap and start scouting who wants a boss 3/4 o 5 times a day,with this hope i dont offend non if yes my apologise:)))

Last edited by Agan (10 years ago)

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From past we learn,present we live and future we make:))

#28 [en] 

Ok i get it. fine, i give up.. just keep in mind that if you want game to grow, people must have a slight chance, thats why i started this post. Then let me fall back to other idea then, make all bosses (high end atleast) harder, so say you would need a full group or 2, HA npc have same spawn time no? they need 15-20 people atleast..
- Less mats for 2 more mats for all.. we all live on this bark together.

Last edited by Pappasmurf (10 years ago)

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#29 [en] 

I think you need to look up what trolling means, Pappa. You are not being trolled. Just because someone does not agree with you does not mean you they are a troll. No one is arguing against your idea, but your logic about fairness and you were the one that started the aggressive posts in the thread, so don't start crying about that.

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#30 [en] 

As virg said, its not for me, tbh, i can do other stuff, think of the community, its not just about "my mats" "my boss". its about being able to share, making game nice for everyone, bringing people along, thats why atleast making bosses harded is a potential idea.instead of being selfish since you decide you want to spend hours and hours just checking boss spots, while someone else would check one time a day.
Please dont miss to see the point here.. we´re a communtiy..

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#31 [en] 

Oh sorry from now on I will share all with the Saint Pappa. I beg your forgiveness for my selfishness.  You are as bad as the RPers who pontificate on whom you can hunt/play with. Oh and your idea will not increase sharing. Rather it will be the same people hunting, so they will still likely find more bosses.  It will more likely encourage larger alliances not sharing.

Last edited by Lacuna (10 years ago)

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#32 [en] 

I think theres two issues here:

1. That boss spawns (or some boss spawns) are not random (in the exact meaning of the word) but that there may be a pattern to these spawns which some players have possibly identified enabling them to be able to detect when said bosses may spawn to a much smaller time window. You can likely further this hypothesis by arguing that the more frequently these players kill a particular boss the more data they have on it and the more exact they can be with their scouting.

2. The second issue I see here is quite delicate and inclines towards the concept of "it's not what you know it's who you know". It is common knowledge that there are "circles" in game of players who scout and hunt with eachother. In addition, many Q270 bosses can be killed in relatively small teams. It can be argued that this can be quite an arcane activity reserved for those who are in said circle thereby arguably excluding those not involved from prized information and ultimately sup Q270 mats.

That is, at the very least, how I interpreted the discussion that Pappasmurf initiated.

In my humble opinion, this is a tough issue to conclude on. On the one hand, those players have actively sought the secrets of Atys and earned them. Indeed, what is to stop someone else from attempting to achieve this aslo? Nothing really. You are free to roam Atys just like those other players and if you so wish to sit by a known boss spot for hours  on your main toon and sacrifice that time in order to obtain information which you feel could prosper you in the future then why not do it? 

On the other hand, this issue is something which I feel is part of a bigger picture regarding information sharing in Ryzom. Whilst there is a great deal of information sharing in the forums along with guides and other posts, there will always be some secrets that players will covet and keep to themselves. The question I pose is mainly with regards to point 1, if the hypothesis is true, should this not be fixed? If the timer is intended to be random (within the exact definition of the word) then shouldn't this be assessed by the Dev (if this is possible) and fixed? I believe so.

Until then, the only thing I would say is, if you WANT to beat them and you feel that you cannot, then join them! Because, despite the abundance of posts with clever ideas of how things can be fixed in different ways (and I quite liked the idea of Q270 bosses requiring more DPS and therefore more players in team) I don't thing we can hold our breath on the Dev's considering or even implementing them.

Happy hunting! :)

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#33 [en] 

I would not equate the NPC bosses with a simple boss, not by far.

One curious thing I've noticed over time is that very few people ask about supremes / bosses. Not in Universe, not in guild chat, not in friendly tells. Very many guilds try to make their members aware of bosses, many go as far as to teach people how to make macros for bosses in order to find them more easily.

Yet, at the end of the day, scouting remains an activity mostly done by people who don't have much else to do. I suspect no change will really affect that, considering the dapper sink and the risk of DP for non-masters :)

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#34 [en] 

some short remarks before I leave the topic:
Pappa: I never intended to flame you. Yet I wanted to remind that your suspicion goes towards an accusation of cheating. I know about the efforts boss hunters put into their business so I found that offensive and injust.
Elvanae: Some very wise points. While I doubt into the pattern I don't rule out the possibility but do not miswant those who found it to have better success. Still, a boss won't fold on sight. And knowing or finding it at 4pm raises problems no matter which method. I have been called at such opportunities sometimes.
Lacuna: I like your bellicose tune, I am bad, too ;). Yet it might be better to moderate it a bit.

The problem of unequal opportunities to take on bosses always existed. People working as employees always complained that those with more flexible time schedule outperformed them, people with more playtime always performed better than casuals, those dedicated to hunting better than those not. I fail to see a solution other than tolerance.

If one wants to join the hunting business, even with limited time, it is recommendable to contact those who are already hunting. Even if you can't afford the time to regularly scout, friends, guildies, fellow faction or organization members may be willing to invite you if you contact them. Among the regular patrollers I encounter are players of all factions. It should be possible to contact those from the appropriate side. Boss encounters may be announced on faction channels sometimes as I heard.

The number of bosses in the 220/270 range spawning every day is around 12-14 (40 bosses ca. each spawning every 3 days on average). It should not be impossible to get one or more. But don't expect to kill the rabbit twice a week.

Last edited by Daomei (10 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#35 [en] 

I never intended to accuse anyone directly, i said "rumored" never said it excisted, never blamed anyone directly. If i did offend anyone im sorry, i understand now that there are many intence hunters out there, and i will only take a grip of myself, i will ofc leave my idea open as i think a spawn moderated by activity on server would be a good thing, and maby a higher difficulty. but thats me and my one cent.
Lacuna, i dont know what i did to deserve such a post, if you feel that i intented to offend you directly i am truly sorry for that.
Thank you for all the good inputs from everyone and again, im truly sorry if i hurt anyones feelings.
Sincerly
Pappasmurf

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#36 [en] 

For god sakes Daomei not this again. We can all read on the previous topics- you don't think camping exists by either alts or people time camping. We get it. However many people (myself including) will know many many guilds and players who have done both in the past and most likely the present. The fixes proposed (truly random timer + more spawns) would completely remove both types of camping and then no more need to worry if people even camp- they wouldn't be able to!

Removing camping benefits those who scout regularly without camping and this, in my opinion, is a good thing. It rewards those putting the effort in. It also means anyone has a chance to stumble across a boss whenever they enter a region- I believe this is also a good thing adding more variability.

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#37 [en] 

Virg, and others.

It is possible for the timing to be random and still be semi predictable. One is if the programmers wanted to make it so. It is possible to make it random and yet have it so that the randomness has a pattern. Consider the 24 or 36 hour down time of the boss mob. For the example below I am going to assume that it's 24. This is not knowledge on my part, but makes it easier to write the equations.

T(0) ==> time the boss dies
T(1) = T(0) + 24 ==> least amount of time until respawn. No need to check for boss.
T(2) ==> The time the boss respawns. If Daomei is right, that is an additional 36-48 hours. Therefore we have a new definition of T(1).
T(1) = T(0) + 60 ==> least amount of time until respawn. No need to check for boss.

Now, consider the next 12 hours. And different ways to calculating spawn time "randomly".

T(2) = T(1) + RAN(0|12) ==> It will spawn on one of 13 random hours from 0 - 12, but each of which is an integer number of hours from the time of death. Only need to check spawns once an hour.

T(2) = T(1) + RAN(0|720)/60 ==> It could spawn at any minute in the 12 hours of the spawning period. Need to check continuously.

I suspect that the first or something like it is the algorithm. Individual numbers might vary (it might be on the half hour for instance). I don't know them. The calculation is still random, though.

Speedy scouts vs. campers? What's the difference? Effectively they give the same results. ( I have a lot more admiration for the scouters, of course.)

You still have to assemble a team and get it to the spot despite KP (in Prime Roots) and other aggro before you can kill it. That isn't necessarily easy, especially if it spawns at a time when you are asleep. (You have to sleep sometime.)

Yes, the programming could be changed. What would be the consequences of changing it, and changing it in what way? We already have several spawn spots for many of the boss mobs, would adding more spawn spots be more equitable or not than increasing the random time window or converting to minutes? I don't know.

-- Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#38 [en] 

P.S. I guess I'm a part of those "circles" that Elvanae mentions, since I get invitations to join a boss team three or four times a week. It's not always the same people inviting me so I must be in several "circles". I suspect I got there (and so did a few other of my friends) because I'm on at an odd hour and because various people know that if I come to help I will follow the orders of the leader and blast, heal or hit as needed. (Or maybe they just love seeing me run across Nexus and Wastelands to get to SC because I don't have any tp's in PR. )

I don't doubt that there are guilds who wouldn't ask anyone but guildies, or faction cohorts. That's their right and I won't know if it's true because I won't be invited. That's all OK with me.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#39 [en] 

Thanks for your comments, Bittty. My personal guess, though, rather is that bosses spawn according to the second equation. Granted, I am not sure about, as not me, but the player I was hunting with held the records (it was Darlarian who, sadly, does not play Ryzom anymore) during my daily boss hunt times. But as far as I understood, Boss spawn had to be expected anytime after the end of grace period, not just hourly. My own far more limited observations corroborate that. I still believe that the minimum respawn is 36hrs rather than 24, but the available data do not allow me to decide about.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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