IDEAS FOR RYZOM


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#19 [en] 

Binarabi (atys)
Lacuna (atys)
but you whine about others that do getting them.  According to you it is unfair that players who spend all their time hunting get most of the bosses. Ummmm....
He is not whining Lac - just pointing out that maybe game mechanics could be adjusted - I am surprised at you going for a troll-attack here :(

I am not trolling, Bina. I just dont agree with him. But posting a thread on the forums based upon a rumour, is a bit much.

Those that spend all their time hunting will get the bosses. I fail to see what is wrong with that.  The solution to the distribution of bosses is easy, more people hunting.

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#20 [en] 

So basicly you´re saying: Spend 95% of you´re time online for hunting, or dont hunt, dont get "high level content".. ok...
all im trying to point out is fairness.. People dont even get a chance at hunts, and to reply on you´re earlier post lac, yes i do hunt, but not all the time. and at a certain point it makes no sence for me to do it anymore, since i wont have a shot at it anyways.

Last edited by Pappasmurf (10 years ago)

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#21 [en] 

Nope. I am saying play the game the way you want to play it, but let others play it their way too. I do not see how you can complain that it is unfair because they chose to spend their game time hunting. That is like complaining that people who spend all their time grinding get all the levels.  But to also use the forums to spread on a rumour is a bit rich.

Edited 2 times | Last edited by Lacuna (10 years ago)

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#22 [en] 

Lacuna (atys)
Nope. I am saying play the game the way you want to play it, but let others play it their way too. I do not see how you can complain that it is unfair because they chose to spend their game time hunting. That is like complaining that people who spend all their time grinding get all the levels. 

Not such a good analogy - being as grinding levels only impacts on that toon ...

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#23 [en] 

It was meant as a dumb analogy.

Last edited by Lacuna (10 years ago)

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#24 [en] 

Binarabi (atys)
Not such a good analogy - being as grinding levels only impacts on that toon ...

Well, grinding spots are also contested at times. But ok, a better example may be PR sup and exc spots. Those spending their time to check for high grade mats, feeding themselves to KP, will get it, those with less time and motivation won't.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#25 [en] 

Less bla bla bla and if want Boss go scout lol rest is all crap.

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From past we learn,present we live and future we make:))

#26 [en] 

The idea here from beginning is More people on shard: accelerated spawn time, less people on shard: slower spawn time, I honestly dont get the flaming against me for making the "routine hunting" different. Sure i could start asking every one.. Ohh when did you kill that, ohh when did you kill that, and start scouting those spots all day long after 36 hour down time. But how can i get in to it when i have no idea where to start. I honestly cant see a reason to troll me if you say you are just activly hunting. OK then to make it fair, When a boss is killed, an auto post on forums. better?

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#27 Multilingual 

lol so you want ppl who scout post on forum the boss down and time? hehe

Pappa if you really want to hunt start scouting and do like all who scouts.I scout and there are weeks that dont get nothing that dont mean that i will make a post and ask DEV to change, will just keeping scouting  and hope for good luck and if i find i note it down but thats does not sure me that i will get him back, so thats scouter life + to scout need dapps alot if you scout like some ppl who do all day cause they just love it as i do also and many of us we share our hunts,so lets stop talking crap and start scouting who wants a boss 3/4 o 5 times a day,with this hope i dont offend non if yes my apologise:)))

Last edited by Agan (10 years ago)

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From past we learn,present we live and future we make:))

#28 [en] 

Ok i get it. fine, i give up.. just keep in mind that if you want game to grow, people must have a slight chance, thats why i started this post. Then let me fall back to other idea then, make all bosses (high end atleast) harder, so say you would need a full group or 2, HA npc have same spawn time no? they need 15-20 people atleast..
- Less mats for 2 more mats for all.. we all live on this bark together.

Last edited by Pappasmurf (10 years ago)

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#29 [en] 

I think you need to look up what trolling means, Pappa. You are not being trolled. Just because someone does not agree with you does not mean you they are a troll. No one is arguing against your idea, but your logic about fairness and you were the one that started the aggressive posts in the thread, so don't start crying about that.

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#30 [en] 

As virg said, its not for me, tbh, i can do other stuff, think of the community, its not just about "my mats" "my boss". its about being able to share, making game nice for everyone, bringing people along, thats why atleast making bosses harded is a potential idea.instead of being selfish since you decide you want to spend hours and hours just checking boss spots, while someone else would check one time a day.
Please dont miss to see the point here.. we´re a communtiy..

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#31 [en] 

Oh sorry from now on I will share all with the Saint Pappa. I beg your forgiveness for my selfishness.  You are as bad as the RPers who pontificate on whom you can hunt/play with. Oh and your idea will not increase sharing. Rather it will be the same people hunting, so they will still likely find more bosses.  It will more likely encourage larger alliances not sharing.

Last edited by Lacuna (10 years ago)

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#32 [en] 

I think theres two issues here:

1. That boss spawns (or some boss spawns) are not random (in the exact meaning of the word) but that there may be a pattern to these spawns which some players have possibly identified enabling them to be able to detect when said bosses may spawn to a much smaller time window. You can likely further this hypothesis by arguing that the more frequently these players kill a particular boss the more data they have on it and the more exact they can be with their scouting.

2. The second issue I see here is quite delicate and inclines towards the concept of "it's not what you know it's who you know". It is common knowledge that there are "circles" in game of players who scout and hunt with eachother. In addition, many Q270 bosses can be killed in relatively small teams. It can be argued that this can be quite an arcane activity reserved for those who are in said circle thereby arguably excluding those not involved from prized information and ultimately sup Q270 mats.

That is, at the very least, how I interpreted the discussion that Pappasmurf initiated.

In my humble opinion, this is a tough issue to conclude on. On the one hand, those players have actively sought the secrets of Atys and earned them. Indeed, what is to stop someone else from attempting to achieve this aslo? Nothing really. You are free to roam Atys just like those other players and if you so wish to sit by a known boss spot for hours  on your main toon and sacrifice that time in order to obtain information which you feel could prosper you in the future then why not do it? 

On the other hand, this issue is something which I feel is part of a bigger picture regarding information sharing in Ryzom. Whilst there is a great deal of information sharing in the forums along with guides and other posts, there will always be some secrets that players will covet and keep to themselves. The question I pose is mainly with regards to point 1, if the hypothesis is true, should this not be fixed? If the timer is intended to be random (within the exact definition of the word) then shouldn't this be assessed by the Dev (if this is possible) and fixed? I believe so.

Until then, the only thing I would say is, if you WANT to beat them and you feel that you cannot, then join them! Because, despite the abundance of posts with clever ideas of how things can be fixed in different ways (and I quite liked the idea of Q270 bosses requiring more DPS and therefore more players in team) I don't thing we can hold our breath on the Dev's considering or even implementing them.

Happy hunting! :)

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#33 [en] 

I would not equate the NPC bosses with a simple boss, not by far.

One curious thing I've noticed over time is that very few people ask about supremes / bosses. Not in Universe, not in guild chat, not in friendly tells. Very many guilds try to make their members aware of bosses, many go as far as to teach people how to make macros for bosses in order to find them more easily.

Yet, at the end of the day, scouting remains an activity mostly done by people who don't have much else to do. I suspect no change will really affect that, considering the dapper sink and the risk of DP for non-masters :)

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