More realistic mob interactions - IDEAS FOR RYZOM - Ryzom Community Forum
Home
Guest
search
|
Login
Forums
|
Announcements
(
0
)
|
Watchlist (
0
)
|
New posts
|
Unread (
0
)
|
Last 24h
IDEAS FOR RYZOM
Forums
»
IDEAS FOR RYZOM
»
More realistic mob interactions
1
5
4
3
2
1
#1
Added by
Lazarus
1 decade ago
{translate}
Hello, i was thinking about the ingame environment and the so called mobs and aggro relation that is so unique in this game. I am wondering, what do you think of the following idea that some certain aggressive mobs could hate or crave for any other mob, other aggro included. It just seems odd that all these aggro mobs are so friendly to each other. This extends the idea of aggro mobs attacking tribes and bandits since they are homins too.
Have to admit, i havent double checked if this idea has alrready been suggested and sorry about that if so.
#2
Added by
Bitttymacod
1 decade ago
{translate}
It has been, but very quietly. I have always wondered why kinchers did not attack nice juicy najabs.
As I understand it, however, the regular spawns have their aggro characteristics built into the code, unlike creatures spawned by the Event Team whose aggro characteristics are subject to modification. That would mean that this change would need to go into a server patch, something that one does not do without trepidation. Given that Ryzom Core and Ryzom Forge exist, however, it might be do-able now.
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
1
Last visit Saturday, 23 November 10:53:56 UTC
P_:G_:PLAYER
powered by
ryzom-api