IDEAS FOR RYZOM


Do you like the idea or not?
Yes
Atys: Arfur, Exodus, Indigo, Sienn, Virg
5 (1)
26.3%
Partially, but some points need changing
Atys: Galtem, Jarnys, Marceline, Mjollren, Naema
5
26.3%
No
Atys: Aleeskandaro, Anzhanto, Bitttymacod, Markanjio, Neela, Shuda, Tadhg, Victoriacamper
8 (1)
42.1%
Other
Atys: Suboxide
1
5.3%
Abstain 1
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#23 [en] 

an hour may not be that long, but for some people that play ryzom that 1 hour might be the only time they have to play, and when they find their preferred zone of play is suddenly a pvp zone, they may be discouraged from playing, ryzom has alot to offer players, if pvp is the only thing that will keep them here, perhaps there should be more things done.

i would like to say that if it was option, like an op war, with a msg for 10 seconds to join in or stay neutral, even i as a non-pvp player might be enticed to try it out. i also like the idea of towers to attack, that give's it structure that's both pvp and pve, because attacking npc towers is more like pve. homins could pvp over the towers to see who has the stronger team and the "right" to attack a tower.

i'm not against structured pvp, as long as it is 100% optional, otherwise we risk pushing away players that stay for the pve; i will agree that some players have left over the pvp, but we don't want to nurture the pvp in the game at the cost of the pve players. that's just pushing the larger group away, which would be far worse for ryzom in the end.

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Remickla (atys)
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#24 [en] 

I understand which is why Suboxide proposed the PR regions instead of regionals, as there are still other options at least if you want a q250 PR region.

The main reason why I suggested the whole region be tagged is because I believe (although have no idea) it would be easier than coding a similar system to that of the OP wars. Also fits into the RP of the whole region being under attack. Anyways if an OP system would get more people involved then guess it could work out for the better, but I would still prefer the whole region. Up to the devs if this was ever implemented anyways :)

Many many many players have left over PVP. Basically the entire Marauder faction (although that was partially due to lack of support). I hardly think that PVP tagging a PR region for an hour would push players away but then I guess im not in a position to comment as I am not that type of person.

Anyways whatever the system would be great to see if people could earn pvp points from this so they don't have to farm..

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#25 [en] 

Did anybody read my post? Please comment on it, I liked the idea of a city in Nexus that is conquerable and ownable by the factions, not just towers to conquer, but I'm ok with that. Make it as interactive as possible, Give a reason to conquer it, Hence the supremes put back, occupations, faction only digging in that area, pr mats. I propose making it ongoing, not just for an hour. Make it permanent!

#26 [en] 

Two points to address:

- Regions, as portions of land, belong to the nations. A nation is just the next thing below Higher Powers and slightly above organizations. They are much more powerful than individual guilds, no matter how strong the guild is. You would have to explain in RP terms how / why a nation would sit idle and allow a guild to declare war within their borders .. and why aren't they sending half the army to bash the attackers skull in.

Further, it puts guilds that only belong to an organization at an advantage; assume there's a violent ranger guild that wants to "warn" a nation for not collaborating with them. They can declare on a nation's region, but can the subjects do a counterdeclare on anything? Not really. Almati Woods is mostly neutral ground and a gateway to the Kitin Lair. Similarly, how do you show aggression towards marauders? They only own a meager camp, technically in a Matis-owned region.

- I might support this mechanic in PR, with one condition: that the devs first fix the supreme refill bug. As it stands now, you can have sup zun depleted almost everywhere in 2 seasons. If one region is left and due to properly refill, allowing it to be pvp enabled at or near season change would drive out exactly the folk who already avoid SN because of the pvp. There would often be no option if you need to dig a particular material, that only refilled in a region that's currently under declare.

Currently I see this as an interesting idea that needs to be thoroughly analyzed in order to fix the loose ends.

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#27 [en] 

If the city were easy to make then I would be all for it. I have no idea if it would be easy ot not :)

The ongoing would be quite cool as it allows a group of people to attempt to take it whenever. Very much in favor of this. Just depends if it would be difficult or not to do. If a few towers could be done in a year but a city would take longer then would opt for the towers.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#28 [en] 

In all honesty the region flags my be interesting from a visual point of view, nevertheless the do not add any thing to the game and i would much prefer to have the little developer time to mo pressing issues present in the game!!!


Hope I am not a buzzkill but there are countless bugs in the game ;)

#29 [en] 

Indigo -- the reason the flags can be done easily and be included quickly is that they can be done *without* the involvement of devs. (Or dev. -- It has not been confirmed that there are more than one.) The art, the modeling, are not dev work. The only dev work, I suspect, will be getting them into the databases so that they can be included in a client upgrade or simply put into one of the regular mini-upgrades (such as those for Atysmas or Anlor Winn).

True bug reports should go into the Support Forum or in a direct report through the ticket system or email to support@ryzom.com . That will get them to the attention of the CSRs and devs. Judging from past performance, the final fix will be un-announced.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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