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I think there should be a new zone
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I don't think there should be a new zone
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#33 [en] 

re-bump for a PvP(GvG) region with 250 Racial Sups^^ To make land even more alluring, could have it support all 260 named at random (supporting only 4 or 5 at a time) and all would be PR mat . This would make fun region for diggers, crafters, hunters, and PvPers.....

#34 Multilingual 

Et ça retirerait tout l'intéret des PR actuelles...

Une zone où on y trouve des nommés, du sup et du pvp...
Autant y installer le camps marau, et retirer la moitié de la carte ryzom.
car avec un tel ajout, tout le serveur y sera.

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Jazzy Mac'Plantey
Chef de Bai Nhori Drakani
Commandant de Bai Trykali
Citoyen célèbre

#35 [en] 

Sorry even though I love PvP I really don't think this new zone should be PvP enabled. I want it to be so full of aggro that even attempting PvP would be impossible- therefore no real point in PvP enabling it. Making it PvP would not make this region fun for diggers and crafters as many would be deterred from it.

I do like the idea of making it random 260 named mobs with a capacity of 5-6. This would be the next best thing (imo) if new 260 mobs (such as gingo or perhaps a goo yubo) were not going to be added.

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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#36 [en] 

Making the region a unique land for forage and loot mats, rather just being another place to get PR mats, could be a way to bring new colours for armour into the game.  These mats could be used as a way to introduce new plans for armour etc.

As far as forage is concerned, PR is so easy, even after the return of KP, that it is a joke.  As it stands, PR forage xl and sups are limited in supply by a long refill mechanic and limited ammount per spot, and 'aggro' guards.  Due to the small player base, this does not work; it is ridiculously easy to fill a GH with highly sought sups.  It might be better with Virg's idea of a truly hostile environment to make all grades (fine and basic could be included to give more colour and crafting options) of forage mats in the new region refill as choice mats do in PR. Supply would be then be limitted by the environment being truly evil.  Further, the new region should have a new hidden weather pattern, one you cannot look at BM to then just turn up and dig.  The weather could be made to be very erratic, so mats would pop often, but for very very small weather windows.  With no safe spots to just sit and wait on weather, and small weather windows, with frequent weather changes, teams would not get bored waiting to dig.  If you want sup zun to grind your rubbarn with make the region so hard that this is not an option.  This region could be unique in making forage mats rarer than looted ones.

If I get Virg's idea (which I probably haven't), he wants a region where the reward is more in the sense of accomplishment (though you will also get very few sups compared to PR), like raiding a kitin nest without exploiting and healing through walls.  It will be easier to get your NPC HA than +3 Parry HA crafted with mats from this new region.  As far as forage is concerned, you will have lots of opportunities to dig, but most will be degrades or lost due to dead digger syndrome.

Perhaps putting bosses on timers, a combination of Shooketh and Kizokoo, could make the region even more evil. 

Ofc, KP with 175m range, 250m for males (males are stinky so it makes sense that KP would smell them out quicker), would help a lot!

Edited 4 times | Last edited by Lacuna (10 years ago)

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#37 [en] 

Adding new colours would be cool but failing that q250 racial sups as BB7 and malachi have said. If these sups took on the colour properties of materials that would otherwise give bad stats (beige, green, purple, turquoise) then this could open up a whole new variety of looks whilst keeping good stats- I Elvy would kill to get supreme purple mats! The weather would have to be different as you said and also unreadable. I like the sound of erratic and popping often but not for a long time.

Yes the main reward would be through sense of accomplishment but obviously rewards are required otherwise people wouldn't bother. With chances at things like new bosses, nameds, racial sups and Mezix that would certainly tick that box. Ryzom needs things to see whole teams (or maybe more) come together.

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Guild Leader of Syndicate
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A glimpse into Virg's life
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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#38 [en] 

Admittedly, i love the idea of new region supporting Choice Named with potential hourly spawns...but with multiple spawn points(like Bosses) to complicate farming. I even like the idea of each having a few guards, and Choice named+guards all aggro(goo crazed maybe). Mostly i would like to see new Bosses like Bodokoo, Raspakoo, and maybe Javkoo....or at least a Choice 260 named Bodoc pls :)

BB7 & Malachi

#39

I've moved this topic to "Ryzom Forge" forum because this new zone is the final goal of Ryzom Forge's project. So it's no longer an "Idea for Ryzom" to be studied and validated, but already a validated idea. "Only" need people to work on it now. How will be this new zone? Are you ready to start it? Don't hesitate to use this topic to give your ideas!

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#40 [en] 

Thank you Tamarea :)

Whilst my graphics abilities are limited at making a teacup after trying to follow a tutorial for 2 hours- I am appy to assist with this in any way possible. If for example someone wants a map to follow in designing this area (as much detail as you want). Just let me know and I am happy to create one. Thanks :)

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#41 [en] 

How about adding an OP here.. A place full of aggros and KPs will be fun for OP battle.
Not sure what mats it should produce (Maybe no mats and only flowers.. but something which should make it worth for fight).

#42 [en] 

Virg (atys)
Thank you Tamarea :)

Whilst my graphics abilities are limited at making a teacup after trying to follow a tutorial for 2 hours- I am appy to assist with this in any way possible. If for example someone wants a map to follow in designing this area (as much detail as you want). Just let me know and I am happy to create one. Thanks :)

i'd be happy to assist both in the mapping and RP backstory for it, and i appreciate that tamarea moved the topic to the forge. it'sd a sign we're heading in good direction

#43 [en] 

An OP would be a cool option but with the sheer mass of aggro I would like in this region fighting for it might be a tad too difficult :) Also if a non-aggro area was cleared out in and around the OP.. can you imagine the aggro dragging and tears that followed? x)

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#44 [en] 

Virg (atys)
An OP would be a cool option but with the sheer mass of aggro I would like in this region fighting for it might be a tad too difficult :) Also if a non-aggro area was cleared out in and around the OP.. can you imagine the aggro dragging and tears that followed? x)

think the idea is to have a place so tough that faction/organization won't matter... namely the worse creatures of atys against you and your team

#45 [en] 

I've heard of the RING V2 and saw something on BM that looked like map planning?

Can this be used to create a region/instance?

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#46 [en] 

Virg (atys)
An OP would be a cool option but with the sheer mass of aggro I would like in this region fighting for it might be a tad too difficult :) Also if a non-aggro area was cleared out in and around the OP.. can you imagine the aggro dragging and tears that followed? x)

Oh my tears of happiness ;D

#47 [en] 

i see one serious problem ahead as to how many will play these things. from what i read they're planning to impose no xp, no mat's, no dappers, no gains what so ever to play these new things, with nothing to gain, it's going to be something done once or twice and be forgotten, we need to gain something from these, something to take away with us, be it xp, mat's, unique items, because i'm sure the only part that wouldn't be disabled to take away with us is DP, and we don't need new lands that offer us nothing but dp.

but i'm still all for the progress, after all, i'm still spewing the stories that go with the upper branches idea(s), and will be until they are posted in full.

talk

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Remickla (atys)
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