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#41 Report | Quote[en] 

Let me get this clear. This what what I understand so far:

1. You believe non-RPers influence players not to RP.
2. Therefore non-RPers are the reason why the RP circle is smaller.
3. The way non-RPers play is wrong.

I say:

1. You didn't read/want to admit that Mjollren made some very valid reasons.
2. Simply leaving the game (like French Kara did) because they could not impose their "rules" upon the rest of us, is in my opinion a pathetic excuse. Karavan are not doing great atm for a very long time, I am more motivated than ever to do something about that to empower us further. You say inaction is the cause of destruction but you can thank your fellow RPers who left the game since you self-destructed imo.
3. There is no right or wrong way to play. Just like in real life, there are liberals and extremists, you tolerate, you come to a consensus and you accept others in your faction will be different. Again and again I say, the French Kara did not CARE to know us or understand, they basically attempted to bully us into playing their way. Is bullying the right way to go about brining people over to RP you think?? I don't think so.

Anyways, I am glad you did open this topic actually, and believe me I understand your concern. But I feel you are blaming the wrong people instead of looking to the devs (like Mjo suggested and stated because first contact for new players is not former Ari guilds) and look to yourself to find out what's wrong and do something about it.

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#42 Report | Quote[en] 

Exodus
Yes, we all play here but at least bear in mind, your actions also impact all the communities and MY CONCERN once again, (people seem to either ignore it or just don't reply to the point) is that your role play makes the end game (getting the best armor etc etc ) easier and it will corrupt all the role play communities in doing the same, as in no faction role-play.

I did not ignore your concern Exodus, but I challenged the logic of your assertion, as have several other people in this debate.

Let me see if I get this straight.

1. You think that there is "end game" content. I don't, and I don't think you can call "end game" unless you have mastered all skills and know every square meter of Atys. I know of few of the former and none of the latter.

2. You think that if I have some of the "best armor" that it somehow makes the armor you are striving to get worth less. I challenged that assumption in my first answer to you and you have not addressed it. Ryzom is a positive-sum game. There are infinite raw materials to be had. The only way to keep people from having stuff is to get it and destroy it.

3. I infer that you think that the only "true" form of faction role-play is one in which each faction is wildly intolerant of the other faction. Not only do I not believe this, but others have given examples of what I see as true faction role-play in ways that are not wildly intolerant.

Will the Arispotle Syndrome put an end to extremist faction role-play? Possibly, but only if people leave or don't want to play it. Will it put an end to all faction role-play? I doubt it very much.

With respect --
Mac'Od Bittty

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#43 Report | Quote[en] 

(by the way, I think we're rehashing arguments made in Daomei's thread...)
Exodus (atys)
if you do no faction role play, you will make all the others go away.. in the end.. because you will win that shiny armor (just an example) by all means necessarily and they dont, because they relay on you to be a part of the faction and you are not, because you dont see it that way.
What you describe is roleplay versus powerplay (or even normal playing, for crying out loud).

Some people like playing personas, some people like playing themselves. One choice requires you to willingfully look away from mechanics and posibilities in order to build your persona; the other choice forbids you nothing in terms of gameplay (and in fact, powerplay means actively searching every nook & cranny for a way to get ahead).

There is no question that powerplay kills roleplaying. It always will in mass games, because it's a lower common denominator, people first play a game because they're interested in the actual game (objects, mechanics, artwork etc).

It's not about how people see things, it's about how people prefer things. These two player categories don't really mesh, and as such they'll always come to a clash. There's little way to bring together Fluffy Bunnies (whose motto is almost literally "We do not provide an alternative world to live in") and Seve Noir (or whoever said "We treat all communication channels as roleplay").

Bring a game master into this and force everyone to RP under threat of expulsion (actively filtering, hey, it works). Or make a very compelling case that events can bring together role and mechanics, by actually organizing events that tie things together, and hope this catches on. The event where Matis-aligned players were allowed to help the Fyros nation was however a very weird experience for some of the people involved.

As it stands, your proposition is just a dreamy wish that a coherent player base will materialize out of thin air with no external intervention. Zero chance to happen.

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