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#16 Report | Quote[en] 

Times change and so do gamers expectations. I think back in Nevrax time I and others enjoyed avoiding KPs. Some of us are older now and not so much. Some of Ryzoms design has always sat on the line between difficult and irritating, now KPs just feel frustrating. I don't think digging PR should be easy, not at all. But KP patrols seem out of whack somehow, I've had them charging at me well beyond their range.
And given the poor performance of the server having a KP teleport into my face after 'please waits' is not helping.

Was in PR with a small group and KP seemed to be charging all over the shop, After 2 hours of getting nothing done team mates logged.

There are ways of making PR hard, but not irritating.

#17 Report | Quote[en] 

kp can be killed.. but easier to avoid them.. stay out of range (65 m ) and youll be fine.. as for other aggro, do whats always been done, skim down the numbers... noob ! :D

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High Officer of | Syndicate |
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#18 Report | Quote[en] 

I have done a lot of PR digging recently and had a lot of fun fooling the KP in a team of two (me and my subbed alt, my ingame sister Diwu). The baseline is having a good detection macro, using it; always having an eye at the compass, set at 250m; watching - you can spot a KP from about 400m in regions with free sight.

It is important to have good knowledge of terrain, season, and mob situation, always knowing where to run and where better not. KP does not pursue beyond 250m (unless one chooses to taunt them when they lose agro, in that case they pursue further 150m ca. - Diwu and me tried to pull a KP from wings of spite farm to the Keepers but failed). When healing one another by amp enchant it is not hard to survive that distance, especially when the rear runner is wearing HA. Another funny technique is running into 2 different directions, the KP then splits and loses agro earlier.

Granted, some regions are a bitch, even without KP, and when KP comes along there in the wrong moment, you'll be doomed. Much more you'll be when not vigilant, but that is the point of KP. But, different from pre merge times, I did not experience crossing of 3 KP at places one could not avoid - indeed I more seldom experience 2 KP at a time in the same place.

Mind that Diwu and me are neutral, meaning we have to walk everywhere and can't teleport except death tp to the vortexes. I do not consider PR unaccessible, though.

What I hate most is AoI ;) - the region is far to small for the number of KP, and it is extremely hard to clear spots by killing agro between two appearances of KP. As it is only 200 region, I avoid it most time.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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