IDEAS FOR RYZOM


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#1 [en] 

KP need help. I am worried they are not getting enough to eat.

I think making KP aggro range 100m would help ensure that they do not starve and make PR fun.

I don't know how difficult if would be to implement, but I also think it would be nice if for each respawn of KP it could randomly spawn as any aggro kitin type. The odds would be stacked in the favour of Kirostas, but the spawn could change to Kinchers, kipuckas etc, or very rarely Kinreys.

PR is meant to be be hard, but atm it isn't.

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#2 [en] 

Completely agree. Also if the KPs are made harder it would be nice if they dropped something rewarding (similar to KotD perhaps).

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#3 [en] 

Change em all into great kinrey! Would make the perfect grindmob for finishing off masters.

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#4 [en] 

some roaming matis exterminators would be nice aswell

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#5 [en] 

And in the German forum someone was... *coughs* enraged just because they came back.

(-_- ;)

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#6 [en] 

I want KP in all maps, especially in Savaged Dunes. !!! DEATH TO CAMPERS!

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#7 [en] 

yup kp in all regions 50+ would be great

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#8 [en] 

+1 for range
+1 for hard KPs

drops could be some kitin coins or choice mats.. or whatever currently is.

#9 [en] 

I would agree to harder KP if only they would fix pr first to make it worth it.
Sometimes it is worthless to go down there and have nothing pop even though the season changed, Fix that first plz.
Every season should have the appropriate mats pop, then after a digger digs them, they are depleted till next year/cycle, whatever. That is fine. But to wait till several cycles/years go by before a server reset and they start to pop again is silly. Please fix that! Server resets should not be a reason mats suddenly pop. It should happen in the mechanics of the game design as it is for that to happen!
Afterwards, you can load up the aggro on KP as hard as you want as far as i care, in fact I think it would be lovely! At least you are going down there for a reason!

#10 [en] 

Who says PR is broken, Naema? If u and MJ stop thinking season change has anything to do with refills you will be able to stop suffering in in PR.  PR may not work the way it was originaly intented, but IT IS NOT BROKEN the way you think it is! It works!

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#11 [en] 

Umm... "PR may not work the way it was originaly intented, but IT IS NOT BROKEN"

That seems to be a contradiction.

Please specify why you think it works?

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#12 [en] 

What I meant is, that since I am not a dev, I have no way of knowing exactly how PR was originally intended, Bitty. Nor do I not know what,  if any, changes have been made to PR since Beta.  But from conversations with with other players, it is likely changes have been made.

And it works because one can predict when mats will pop, and and when mats refill.  :)

Edited 2 times | Last edited by Lacuna (1 decade ago)

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#13 [en] 

Lacuna (atys)
Who says PR is broken, Naema? If u and MJ stop thinking season change has anything to do with refills you will be able to stop suffering in in PR.  PR may not work the way it was originaly intented, but IT IS NOT BROKEN the way you think it is! It works!
Yeah, a kind homin explained the design to me; makes things worse when you know, btw.

If only someone had previously made a support topic about this ... and if only a GM/CSR could have said earlier that "it's working as intended".. but yeah I guess that's outside the official mantra. Not to mention an official explanation of how PR refill works would actually set everyone on equal footing ... God forbid that happens.

Minor language edit, please observe the forum posting rules!

Last edited by Tiximei (1 decade ago)

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