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#57 [en] 

Well the marauders used to love telling me that I missed the battle where they won we far fewer numbers. "Numbers do not matter"- did I say that? are you putting words in my mouth? I say they are an advantage just like decent tactics.

Yes the other side have learnt better tactics, now it is time for the sides who aren't winning to produce some counter-tactics.

If you don't cap the number every time then whats the point?

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#58 [en] 

My apologies if I misunderstood. The point of the proposal is to bring more movement into the OP battle scene. An attacker would have the chance to limit numbers once. In case of success, the attacker would become the defender next time, and the now attacking side may choose any number of participants, probably a much higher or even unlimited one.

One might see then whether better tactics or numbers are the key to success.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#59 [en] 

Hm I am not sure either. However looking with a first phase cap and second phase no cap I still don't see the point. Firstly players are limited from the first phase and if the OP doesn't go to second phase then many players will have no involvement at all. Secondy people believe the OP situation currently is due to numbers and nothing to do with tactics, so having a second phase "no cap" would not change the OP ownership.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#60 [en] 

As I understood, the cap should be valid for the whole conflict. In case the attacking side wins, it is up to the former owner, or another attacker, to choose different numbers for the next battle.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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