#42 Added by Virg 1 decade ago
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#43 Added by Gkr 1 decade ago
Last edited by Exodus (1 decade ago)
#44 Added by Tumbleweed 1 decade ago
about your tacktics thumbleweed well there are quite alot like lure ppl away from their healers (one kami are really bad in at time), so you can sloughter one by one then when a healer tries to get close enough to heal that person then kill the healers (I've seen this be used alot and don't understand ppl still falling for it) => a 50player faction could easly kill a 100 player faction this way.Another one as a defender defend away from the guards and hope the attackers forget about guards and just wanna kill the defender (great tacktic used loads of times with success)=> There are alot more that can give a smart small group the upper hand at op's (don't forget an op is not about killing ppl at all it's about getting treshold you don't need to kill a single kami/kara/mara you only need to kill guards or keep them alive)
Good luck finiding an q50 op atm
What I heard is that they are greatly outnumbered still they won OP battles. So even if they have millions of alts but during OP battle they are greatly outnumbered. As what you said during those time that they use 3rd party software to coordinate/manage toons to achieve one goal. I believe this coordination/manage toons can be done among actual players to achieve one goal without using 3rd party software.
Firstly Side B should sort their lives out and train launcher- its not hard to do. When Asylum began our campaign for the OPs we trained hard, dug mats and organized all the kami launchers in a combined effort. Both sides used to be very equal. Secondly launchers aren't hard to deal with. Get tanks on them firing madness enchants, get a master affy linking them- whatever floats your boat. Adding more tactics Side B should focus on just killing the guards not wiping the other side depending on the phase. I could go on and on. There are a lot more tactics going on during OP wars than meets the eye.
Edited 3 times | Last edited by Tumbleweed (1 decade ago)
#45 Added by Virg 1 decade ago
So, in the situation i've described, Side B have to give up and come back a month or two later, when they'll have enough launchers?.. Lets assume, they managed to neutralise Side A's launcher team for a while. They still have about 90 other players to deal with. What they have to do, given said 90 players ain't gonna stay still and watch them killing their Bombardiers?.. Do i get it right - in described situation Side B can't win? And even if they win, their success gonna be completely nullified by Side A returning to the battle few rounds later? What tactic might allow outnumbered Side B to win every encounter against bigger side during two hours? Please explain.
#46 Added by Suboxide 1 decade ago
If some people are greedy over pixels, or use poor excuses to be greedy, that's different problem that has no relation with bad design of OP wars, don't you think? Your guild could ask someone who doesn't care much about RP to attack one of those Outposts and then transfer it to you, for example.
#47 Added by Tumbleweed 1 decade ago
What I was originally stating but not very clearly is that all factions should have high level launchers
I don't mind talking about the worth of enchants. If you have a team who every time in between using a skill, fire an enchant they can effectively double their power. This can turn 50 people into 100. Looks like a much fairer fight then.
#48 Added by Virg 1 decade ago
#49 Added by Gkr 1 decade ago
You miss the point. If a healer uses a bomb heal and then enchant bomb heals in between they double up in power. This can keep up with the increased sap usage from nukers doing enchant nukes with normal nukes. This turns one team into two. Also turns 50 into 100.
Edited 2 times | Last edited by Gkr (1 decade ago)
#50 Added by Mjollren 1 decade ago
#51 Added by Gkr 1 decade ago
As you keep adding people, you don't end up with a linear increase in power, but below the theoretical maximum. That is obviously because the pool for masters is limited, and you start bringing in people with levels way below that. Also, a loosely knit group reacts with more difficulty than a group that's constantly communicating during the battle.As an example, kami has miserably failed before when 4 OPs were attacked simultaneously (some months ago), getting all of them to phase 2. As another recent example, when Loria+Ginti were attacked, the defender force split to check out Ginti, and failed to come back in time when called; both OPs went to phase 2 because of mistakes.Hence Virg's (and Casy's) point: the smaller group can overcome odds, up to a point. Attacking with 20 launchers and making full use of enchants is something the larger "side" will not be doing with the same efficiency, because of the more varied spread of gameplay skill and toon skil.Hope I managed to translate english-english well.
#52 Added by Alric 1 decade ago
Pour moi Alric est le Matis Noir par excellence. Terriblement beau et attachant, manipulateur, menteur, la totale quoi.
#53 Added by Virg 1 decade ago
And 100 in 200... we're now 100 vs 200... your point is?
#54 Added by Daomei 1 decade ago
#55 Added by Virg 1 decade ago
That would be favorable for all players, be they involved in PvP and OP fights or not.
Whether or not the higher skill or the higher number decides, could then be tested in the field. It is therefore not useful to speculate before having evidence.
They do not need to try doubling bomb heal spamming by enchants but keep them to handle emergencies such as a fallen alliance member.
#56 Added by Daomei 1 decade ago
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