#31 Added by Suboxide 1 decade ago
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#32 Added by Afriel 1 decade ago
#33 Added by Casy 1 decade ago
#34 Added by Suboxide 1 decade ago
It's not only one faction we are facing, everyone wants to punish the players that play the evil side.
#35 Added by Casy 1 decade ago
#36 Added by Gkr 1 decade ago
.It's the same with most CSR and Devs. I was told by a high ranking CSR any maraud stuff is of low priority because we have gotten so few in numbers. A self fulfilling prophecy of course. While everyone else gets free stuff (NH, kitin camps) and pve activity until they can't take it anymore (governments) we are left alone with an unfinished camp and worse than defunct guards. Wait it out, and the complaints will cease.
Last edited by Exodus (1 decade ago)
#37 Added by Virg 1 decade ago
I agreed. Every time someone mention that some guild or faction won because of awesome tactics, i laugh. Pile in as much 250's as you can, add a bunch of launchers, that's all you need. Yeah, right. Tactics own.Say, we have Side A - 100 players with team of launchers, and Side B - 50 players, no launchers. Say, all stats, gear and levels of characters are equal. NPC guards are non-factor. Please, Virg, enlighten me, i'm dying to know what tactic should use Side B to beat Side A in this given situation? Except for common tricks, like multiple attacks, aggro dragging, aggressing tribes and such.
And I agree with Casy, I've seen this happening, I used to be Karavan and now Im Marauder and both kamis and karas, when they feel threaten they join their forces against us!
#38 Added by Gkr 1 decade ago
Gkr (atys)And I agree with Casy, I've seen this happening, I used to be Karavan and now Im Marauder and both kamis and karas, when they feel threaten they join their forces against us!Quite a funny statement. Last time kara attacked us they had marauder help and last time marauders attacked us they had kara help. At the nine mektoubs all civilizations came together to fight a marauder threat. Thats what is going to happen when you be the "bad guy". Furthermore the heavy fyros roleplayers weren't happy with that- just people who are very weakly RP or have none just want to kill marauders pure and simple. Please don't cry about that.
#39 Added by Virg 1 decade ago
#40 Added by Suboxide 1 decade ago
#41 Added by Gkr 1 decade ago
Well not a fan on naming but here are two examples of kara/marauder co-operation:Last kara attack Toak fought for karasLast marauder attack Izir fought for maraudersContacted to attack the marauders? For 2v2 PVP I am assuming. Many people don't RP beyond wanting to kill the other factions- and they dont care who they team up with to kill enemies.I believe my comments were constructive. Does seem a bit of a crying post but if that wasn't what you were doing then I apologuise. You want to make the kami and kara "actually fight each other". Well this happens in void when the kara come pvp and when we fight at OP wars.
#42 Added by Virg 1 decade ago
#43 Added by Gkr 1 decade ago
Last edited by Gkr (1 decade ago)
#44 Added by Tumbleweed 1 decade ago
about your tacktics thumbleweed well there are quite alot like lure ppl away from their healers (one kami are really bad in at time), so you can sloughter one by one then when a healer tries to get close enough to heal that person then kill the healers (I've seen this be used alot and don't understand ppl still falling for it) => a 50player faction could easly kill a 100 player faction this way.Another one as a defender defend away from the guards and hope the attackers forget about guards and just wanna kill the defender (great tacktic used loads of times with success)=> There are alot more that can give a smart small group the upper hand at op's (don't forget an op is not about killing ppl at all it's about getting treshold you don't need to kill a single kami/kara/mara you only need to kill guards or keep them alive)
Good luck finiding an q50 op atm
What I heard is that they are greatly outnumbered still they won OP battles. So even if they have millions of alts but during OP battle they are greatly outnumbered. As what you said during those time that they use 3rd party software to coordinate/manage toons to achieve one goal. I believe this coordination/manage toons can be done among actual players to achieve one goal without using 3rd party software.
Firstly Side B should sort their lives out and train launcher- its not hard to do. When Asylum began our campaign for the OPs we trained hard, dug mats and organized all the kami launchers in a combined effort. Both sides used to be very equal. Secondly launchers aren't hard to deal with. Get tanks on them firing madness enchants, get a master affy linking them- whatever floats your boat. Adding more tactics Side B should focus on just killing the guards not wiping the other side depending on the phase. I could go on and on. There are a lot more tactics going on during OP wars than meets the eye.
Edited 3 times | Last edited by Tumbleweed (1 decade ago)
#45 Added by Virg 1 decade ago
So, in the situation i've described, Side B have to give up and come back a month or two later, when they'll have enough launchers?.. Lets assume, they managed to neutralise Side A's launcher team for a while. They still have about 90 other players to deal with. What they have to do, given said 90 players ain't gonna stay still and watch them killing their Bombardiers?.. Do i get it right - in described situation Side B can't win? And even if they win, their success gonna be completely nullified by Side A returning to the battle few rounds later? What tactic might allow outnumbered Side B to win every encounter against bigger side during two hours? Please explain.
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