IDEAS FOR RYZOM


What do yu thing of this idea.
This is the best idea since yubodolls were invented.
Atys: Binarabi, Karabas, Libre, Rollocks, Sygmus, Synthax, Tart, Virg, Winxy, Xtarsia
10 (3)
34.5%
I am too frail and weak to engage in PvP so please don't do this.
Atys: Casy, Mate, Tumbleweed
3
10.3%
Other
Atys: Ahti, Aleeskandaro, Anzhanto, Arfur, Arugula, Bambamseven, Bitttymacod, Daomei, Exodus, Irfidel, Jarnys, Markanjio, Meagon, Sharleen, Sorum, Suboxide
16
55.2%
Abstain 5
Poll is closed
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#20 [en] 

You already have PvP zones and outpost wars use them.

The only reason I can think of for wanting more is you're not finding enough targets. But the reality is that you won't convert many if any PvE players to PvP because most have tried it already (maybe not in this game) and decided it's not for them.

If people wanted to PvP they would be in the PvP zones already, the fact that they're not should tell you something.

#21 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Off topic

#22 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Off topic and impolite

#23 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Off topic and impolite

#24 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Off topic

#25 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Off topic and impolite

#26 [en] 

Other aspects of my post that you criticized, such as my expectation of "ganking", etc. have been backed up by other players with more experience across multiple games than I have. I just know how fighting works (I do consensual full-contact PvP (with mock weapons) in what passes for another part of my "real" life) and what I experienced in the years when I did participate in Outpost battles.

In PvP, if you have more than a few levels in (whatever battle skill) above another player then the mechanics of the game say that you are going to win, given equal armor and weapons and assuming you don't handicap yourself in some way. The same is true in real life. Sure, anomalies can happen and the weaker fighter win, but it's not the way to bet.
Rollocks
Ryzom should have one week a month or perhaps just a weekend where PvP tags are mandatory. Every homins PvP flag would automatically be turned on and everyone automatically have to engage or be subjected to being attacked as part of PvP. (emphasis added)
How would that keep me out of the game? I would not be able to harvest, train, craft, trek, or gawk at the landscape. That is locking me out of the game as I am playing it whether I can literally log in or not, and your proposal was for at least two days and possibly a week or a month. That is the proposal I initially reacted to, and I feel that I did so in a thoughtful, though mostly negative fashion.

Further, I did make a positive suggestion as an alternative, which you then twisted by adding the thought that the game devs should somehow incentivize PvP. I happen to agree that the current possibilities for purchase with PvP points are limited. So are those available for purchase via National Fame points or Faction Points. In fact the limits are very similar. There was a whole set of threads on this subject some small time ago. However, my suggestion was meant to test the idea that PvP was *fun*. If an activity is *fun* people will do it without further incentive than having *fun*.(*) If the devs can be shown that a large number of people are having *fun*, then it might justify the investment in energy in crafting rewards and incentives.
(*)That statement is based on my observations of my acquaintanceship group and other areas in real life.)

You asked how I knew what new players like. I deal with them on a regular basis, lending a helping hand. The ones I deal with want to learn how to play the game. This is a natural selection process, since no one who wants to train PvP is going to ask me to help them. However, the people whom I have helped have universally said that the reason they are looking at this game is that it is not a PvP fest. I am certain that there are those who want to do PvP -- I see it in the questions in Universe Chat. However, I am not convinced that they are a majority or even a substantial minority of those who stay past a few weeks.

One more question: Given that we do *not* have access to the owners records of number of subscribers and players, on what do you base your assertion that "homins are leaving in droves"? I find that my active contact list has remained pretty constant over the last year. This is a serious question -- people are claiming substantial losses, but I saw well over 80 toons at the battle of the Mara camp in HS earlier today, and only a few of them were Mara. (I.e. this wasn't so much a PvP event as a PvE event with a few bits of PvP thrown in.) There were similar numbers at the Tryker Diamonds in the Sky event and the Matis Gift Outright event (based on /who counts made by friends).

Note: We will never keep all the people who show up in Silan -- that's just not the way the group dynamics of recruitment works. If we were doing well, I would expect that we would hold perhaps 10% of the visitors to Silan. Further, of those who disappear I suspect that many are simply intimidated by the mechanics of the game or disappointed by the lack of instant success, not by the lack of PvP. (This is based on my gut reaction to the questions being asked in Uni.)

Yes, we need to spice the game up. Having interesting events would help, adding rewards for RolePlay (violent OR peaceful), adding rewards for Faction or anti-faction actions probably wouldn't hurt. However, making it difficult for a substantial part of the player base to play the game in peace will not, in my opinion, help in the least.


-- Bittty

Edit: removed personal attacks
GM Tiximei 

Last edited by Tiximei (1 decade ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#27 [en] 

.

Edited 2 times | Last edited by Ember (9 years ago)

#28 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Not applicable due to moderation

#29 [en] 

From Lacuna "why not organise an event aimed at beginners as well as those that tag"
Thanks Lac - good constructive response with no attack on any homins :)
This happened with the rescue-materials-stolen-by-mauro event on Sunday (heard one homin say it was the best event ever). All homins who took part were tagged and a level 50 homin survived in team very well (nice when just one enchant heal brings a homin back to full hp)
Is it not worth just trialing a happy hour each day, maybe just over a weekend - might not be long enough though to see how many homins look forward to it

Hopefully homins will keep attacking the idea and not the homins suggesting the idea ...

Wish we had input from ex-Aniro homins

And it is about Lore as well really, Mauro tend to go around tagged, not because they are blood thirsty gankers but because of Lore. Other homins tag up - go an attack them in their own city to get pvp points, then refuse to be tagged anywhere else. In some respect we should all be ready to be attacked by our enemies all the time

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#30 [en] 

Rollocks (atys)

Gkr (atys)
No, and no. Sandbox game, it's not about weakness or whatever trolling reasons you throw at people, it's about freedom of choice.

I put Other because the poll is silly.. but it means, No.

Gkr, it is sad to see you making the typical Ryzom response, simply because you disapprove of a suggestion and you resort suggesting person who made it is a troll. No wonder why this game is dying.

Having an option in the poll "I'm too weak" it is trolling... makes the subject not interested in PvP to feel "less".

Well maybe not trolling, but either way, if you get so many negative replies, i think there's something wrong with your post.. well... most definitely something wrong with your post :-)

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#31 [en] 

Deleted by Tiximei (1 decade ago) | Reason: Off topic

#32 [en] 

While I would like to see more people getting involved in non-OP-tagged PvP, I don't think forcing it on the whole population of the server would be the best way to go about it. There is a majority of people who play this game who, for one reason or another, don't chose to engage in tagged PvP, forcing them to do it would certainly drive some away. People need to be shown that it can be, and is fun. Most toons only exposure to PvP is at OP battles, which aren't the best example of good behavior and a spirit of fun, there's almost always a lot of "trash talk" in region, not to mention the arguments that happen in the factioned chat channels before, during and after the fights. A lot of people don't want to subject themselves to that kind of drama.

If you want to have more people involved in the PvP aspect of the game (which I do), it has to be fun and constructive. OP battles teach you very little about the dynamics of the different weapons and skills we get in game but, tagging with friends in a more relaxed setting, where more explaination is possible is a lot more productive. It would be beneficial maybe if there were more open PvP zones to practice in, maybe an arena in or around each capitol city?

The 9 mektoubs event today was so much fun, a lot of people showed up and tagged and we all had a good time, no trash talk, no arguing, no gloating, just good fun. I hope the people in charge of this game saw that and will schedule similar events in the future. I'm voting other in the poll, because I think there's better ways the community here can get new players interested in PvP play than forcing it on them.

Last edited by Arugula (1 decade ago)

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#33 [en] 

-1 => sorry rollocks > choice is good, forcing somthing is bad.

if it's PVP or RP or whatever forced content will never be liked by the whole community

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#34 [de] 

This kind of idea or similar came up in Aniro forums several times in several flavors, though mostly with the intention to intensify being tagged for roleplay purposes.

The concerns which such proposals have already been uttered: removing choices will be likely rather to drive players out than motivating them to do PvP.

Under my impression, PvP participation in Ryzom is not low. More than half of active players, if not more, take part in OP fights, and, as an estimate, well 20% of regular players are in other PvP activities, at least here and then.

Unfortunately, some activities are not known widely. For example, the french players had a long chain of player event activity (SOS theocracy) involving PvP not seldom, last major part the freeing of the marauder Ezek during his trial for assassination of Paolen in Zora (a well planned and carried out attack). A few weeks ago, there was the abduction of a Clan McFay member (Anonyma) by marauders, with a subsequent attack of Clan McFay and allies to free her. Unfortunately, cross language informations are bit too weak and slow, here, and have not been encouraged sufficiently yet. With some translator volunteers one could ease such communication, perhaps.

The idea of more arenas is good as well. I recall the proposal for a Fyros arena having been made on Leanon already and having been considered, would be time to make it happen if possible. An arena in the Lakes would not be bad, either, e.g. on an island close to Dew Drops Kami/Kara tp not to make it a pain to reach it. And then one in the jungle as well ;).

We had long discussions about PvP rewards, already, and this idea is being checked by the Devs. Hope they come to a conclusion, soon.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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