#25 Added by Yorran 1 decade ago
#26 Added by Virg 1 decade ago
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#27 Added by Cidreuppercut 1 decade ago
All this made me think of a workaround: Maybe an additional game mechanic can be added; A character can only engage a boss (or named) fight once every a specific set period of time. Let's say half a day for nameds and half a week for bosses. That means that there is no reason for bosses and nameds to have large pop times. As soon as a boss is killed, let it pop in 5, maybe 10 minutes. It doesn't matter, as no person from the same team can benefit. Just move on to another boss you haven't killed these past few days. What do you think of this one?
Edited 2 times | Last edited by Tiximei (1 decade ago)
#28 Added by Talkirc 1 decade ago
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#29 Added by Casy 1 decade ago
#30 Added by Talkirc 1 decade ago
#31 Added by Daomei 1 decade ago
Edited 2 times | Last edited by Daomei (1 decade ago)
#32 Added by Lacuna 1 decade ago
...housewives... and others with overcapacities of free time a huge overweight about everybody else.
#33 Added by Binarabi 1 decade ago
#34 Added by Daomei 1 decade ago
.. please try to ignore him
#35 Added by Tiximei 1 decade ago
This topic is locked
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