English


should camping be allowd, or should some change be made
yes
Atys: Alassea, Alric, Beepe, Bones, Camper, Feylin, Indigo, Kaetemi, Rollocks, Snarfster, Stitch, Sunmonkey, Tinial
13 (4)
19.4%
no
Atys: Aikoon, Asmiye, Ataxie, Binarabi, Bucshotz, Cramer, Elikwasa, Elvanae, Evilar, Exodus, Feylin, Grasswind, Irfidel, Lacuna, Lightweight, Loirinha, Lumidragon, Ratastantan, Rikutatis, Shvet, Slorforn, Stitch, Suboxide, Tantalos, Tegus, Thahuliga, Veg, Victoriacamper, Zehrix, Zhoi, Zilon
31 (4)
46.3%
Other
Atys: Aleeskandaro, Alric, Anzhanto, Arfur, Astarth, Bambamseven, Bitttymacod, Casy, Feylin, Fishgod, Hayt, Ishamael, Jarnys, Kalean, Laofa, Lilsis, Meagon, Ruhen, Stitch, Tantalos, Thahuliga, Victoriacamper, Yuritau
23
34.3%
Abstain 11
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#85 [en] 

Useless poll.

Camping should be allowed but dragging aggros too. But dragging aggros will be abused so much then...

It's just a bad feature of the game. Nothing can be changed. Or put some aggros mobs around every boss at 250m. The ONE and ONLY solution :)

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Ser Alric Courtisan à temps plein.


Kiriga
Pour moi Alric est le Matis Noir par excellence. Terriblement beau et attachant, manipulateur, menteur, la totale quoi.

#86 [en] 

+1 for solution Alric

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#87 [en] 

Alric (atys)
It's just a bad feature of the game. Nothing can be changed. Or put some aggros mobs around every boss at 250m. The ONE and ONLY solution :)
theres another one... dont spawn bosses when any player is within 300m ;-) (obviously spawn timer should be extended by random x amount of time units when that happens)

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Hello!

#88 [en] 

That might shut down some bosses. Depends on where the popular dig sites are.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#89 [en] 

Bitttymacod you have lot the point, campers are bad for players wanting to get mats for plans, we can now see you don't need the mats.

#90 [en] 

No, Veg, I have not lost the point.

I was pointing out that in the proposal above, a 300m radius is a 600m diameter circle. A homin in that circle, digging, would prevent respawn of the boss. Since a 600m circle is about 1/4 the size of Abyss and 1/6 the size of Underspring, the probability of a digger is high. Hence respawn probability is low.

Consider also that a guild willing to gamble could deliberately station a toon near the spawn site to block others from getting the mats. Remove the toon at a known time and gamble on the spawn. Camping by another name.

Campers *are* "players wanting to get mats for plans." The argument isn't about desire, it's about tactics.

Heck, I'd love to have some of those mats, but I don't belong to a big guild, and the guild I belong to doesn't do PvP (and I'm in it for that reason). We rarely get sup harvested mats, much less boss.

My chance at super-mats in quantity is low. I admit that I do get invited on Boss Hunts and I get my fair share when they find Bosses; and I thank those who invite me. My chance at super mats is low, not zero. Strangely, when I am on those hunts, we often find bosses. I rarely take part in the ones in Prime Roots due to not having any tps there and not wanting to slow down the party, but I have watched my friends take down Yelkoo, Kipekoo and the like (and of course I don't get a piece of what I don't work for - duh).

This thread is about greed. Greed for certain types of materials. Both sides of the argument are displaying it. My personal opinion is that the effectiveness of campers is over-rated (see above paragraph). Your mileage may vary. However, putting up aggro circles, putting up exclusion zones, and things like that will only have negative effects for others. It won't stop camping, because greed is more powerful than game mechanics.

The only thing that will stop camping is removal of anything worth camping for, and I don't want to see that.

credo -- MacOd Bittty.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#91 [en] 

Bitttymacod (atys)
The only thing that will stop camping is removal of anything worth camping for, and I don't want to see that.

credo -- MacOd Bittty.

Removal of the campers will stop camping.

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Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again

#92 [en] 

sour troll is sour.

#93 [en] 

What about the suggestion that we have aggro within range of campers/bosses?

And also Freddy's point? Which is of much more concern

Last edited by Binarabi (1 decade ago)

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#94 [en] 

Alric I think your solution would work however it is not the only solution:
1) Randomizing boss spawn times would stop time camping
2) Increasing boss spawn locations would prevent camping with alts

These two ideas, a poll and several related ideas are listen in this thread.

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________________________

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#95 [en] 

Personally, I think camping is just another exploitation of the game, plain and simple.

Any exploitation or "hacking" of the game should be closed because it does not represent an organic environment but just adds more of the artificial to it.

#96 [en] 

But "camping" in the abstract is not a "hack", it's just a different investment of time. (Using multiple low-level alts to keep watch is not the only way to "camp", and even there it's within the game mechanic to use alts.)

Even if we were to get rid of alts (a move I would not support), camping could still happen if a guild cared enough, and as I have said before, no matter how you change the game, players who want something enough will figure out a way to get it.

-- B

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#97 [en] 

Ok I can see a master on his main toon camping or even better a team of high lvl professionals camping a boss => like in real world hunters also know where the deer come drink at wich watering hole every so often and they will camp out that watering hole to get the deer.
But using a lvl one to camp is plain wrong and can't find any anoligies with that in real world you don't send a baby to spot lions in the wild

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#98 [en] 

No argument from this corner, Suboxide.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#99 [en] 

I have no argument either that such kind of camping with low level f2p alts is highly abusive. And in general, camping, even if done with subbed acc and master level character, is somewhat filthy, a brute force attack on the random appearance of bosses. There are good reasons to despise and few if any reasons to justify it.

As denoted before, lifting the ban on camping was obviously a pragmatic decision by the CSR. The reasons for are quite comprehensible:

- the burden of proof is much against the accuser. There are lots of reasons to be present at a spot where once in 4 days ca. a boss may appear (if not on one of its other 1 or 2 locations) apart from camping. I (and not only me) am regularly lvling in a place directly adjacent to one and not so far from one or two other boss spots, sometimes I am even idling there (because I am working, checking email, writing stuff or else). Same goes for at least 3 or 4 spots where I (like others) use to dig not seldom.
- Lower level characters venturing into dangerous regions depend on longer stays on open safe places. Typically, bosses use to spawn in exactly such locations. Therefore, venturing low level players may easily be confused with camping abusers.
- Real campers know all of the above and may have their excuses at hand once they are confronted and/or tickteted.
- Some players may use such accusations for acting out personal feuds and resentments and/or take them as an opportunity for bickering and flaming.

For CSR that means the need of playing detective and kindergarten nanny, the most disgusting parts of administrative work (I have long experience as server and site admin and can say that no technical problem is as disgusting and burdening as such social quarrels are).

As repeatedly said, a common sense attitude is the best against such malpractice. Good patrollers can outperform or at least match any result from camping, and can take pride in playing honestly by the rules.

Btw. camping is fairly ineffective and wasteful unless supported by additional abuse such as botting. And botting is highly illegal outspokenly banned by the rules, and there are server side possibilities to track it.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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