IDEAS FOR RYZOM


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#48 [en] 

Not all bosses are camped, not all bosses are timed, coz is almost impossible track all. But important bosses are camped and timed. Also with camped alts around sometime u can take a boss if u are fast and very lucky etc etc... is not this the really problem. But now camped alts are only 3 or 4 guilds, and they take 3-4 maps. But if people start to see that only way for take bosses is to be camped, then more guilds going to use this strategy and we will go at point that to be camped is the only way for take a boss. Also now i rarely see a boss. And generally when u see and take a boss is only when it spawn on u :) coz u have 4 or 5 mins max before an alt/main camped find it. This kill the spirit of hunting :)

Last edited by Spettra (1 decade ago)

#49 [en] 

boss spawn locations are those big empty spaces, right?

I think some aggro should be moved there and maybe despawned when boss spawns.

.. or better yet, put normal mob spawn there that, when killed after downtime, spawns the boss. this could even be implemented for every* single spawn in region, so that if boss is due, any one of them can spawn it.

* to be really evil, random X spawns ;-)

now if anyone wants to code it, sources can be found here

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Hello!

#50 [en] 

I like your "better yet" idea and even more your "to be really evil" addon!

Great ideas.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#51 [en] 

Personally I'd make bosses roaming and all their minions aggro. After all, what's the point for all those useless "guards" (which you just ignore and taunt the boss from them) ? Timkya is certainly more interesting because of it.

Last edited by Mjollren (1 decade ago)

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#52 [de] 

Karu (atys)
boss spawn locations are those big empty spaces, right?
I think some aggro should be moved there and maybe despawned when boss spawns.

The problem is that these "empty spaces" are often important for diggers or explorers, especially those of lower level, not seldom the resting point after tough agro regions (e.g. in HH, GoC, or SC). Making Atys more impassable for younger explorers and single players because of a few campers is not a good idea.

Same goes, btw., for Mjollren's proposal of bosses and their minions roaming as a large pack of agro. Would also harm lower level players venturing in higher level regions as well as diggers and homins being afk for a minute.

Sounds all pretty much overkill to me, and waste of time for a problem of lower significance.

Again: The number of lvl 270 bosses is 25, that of lvl 220 bosses 27. The number of spawns per boss is 3, as I recall (or 4?), a few like Shooketh, Stinkan, Cratchakin, Slavekya may have only 1 or 2. Assuming that out of these 52 bosses only 20 or so are "important", still more than 60 (80?) spots remain to be monitored (sup plots not considered).

So it needs a lot of administrative work to monitor bosses, several players interacting, and for effectiveness, botting will be inevitably involved.

Such behavior may be detected from server side without much effort. The position of the boss spawns is in the code so that resting at the same place in a 250m diameter for a longer time may easily be found out. Idling but sending messages constantly is an abnormal behavioral pattern which is easy to identify, and botting detection is a standard procedure which can be implemented with fairly less effort than changing boss behavior - mind that the server is "big brother" and may monitor regularities in /tar calls, command and macro execution in general. The CSR and devs are aware of the accounts using an IP, or can identify them. So it should be possible to make botting by campers risky. And camping without botting is toothless.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#53 [en] 

easy fix, change the spawn times on bosses and ALL supream mat's, that's what it all boils down to, the sup mat's. if bosses spawned every 4 hours like clockwork, there would be no point in camping, and at some point it would be more or less pointless, after all, gear made with supream mat's doesn't brake over night.

i know everyone will cry that's too easy, well that's what the campers want, easy, and if it's too easy, they'll not have a need, what are they going to do with the excess mat's, horard them? how many guild halls will they need, or even better still, let the merchants in each city sell exel and sup mat's from named and bosses, at higher then typical prices, based on the Q of the mat, so a Q60 exel sells for 10k, a Q70 sup sells for 12k, a Q110 exel for 15k, a Q120 sup sells for 17k. then the only reason to hunt the bosses in the wild is to have the fun of killing it, and campers can go back to doing what they do best, mostly nothing, they'll be able to buy what the camping provided, and for those of us that have lost the will to trek to hunt, we can buy the mats we want, also would fix the forced pvp zones of the game for players that want the nice mat's, but don't want to be attacked because they want to try to get them.

bottom line, i agree with someone else here, nothing will be done, and nothing will be easy to enforce.

it comes down to the honor of the players, and what kind of people they really are, respectable and honorable, or un-respectable and dishonorable.

sad to say these things, but they're the facts as i see them, yvmv (your view may vary).

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Remickla (atys)
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