IDEAS FOR RYZOM


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#31 [en] 

+1 against camping again

+1 to merge both forums

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#32 [en] 

+1 if only way to get a boss is to be camped then this mean start an alts war in ryzom and no1 want that.

#33 [en] 

Merged the two threads on boss camping.

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Tiximei
Senior Game Master
Ryzom Support Team

#34 [en] 

Trees should be removed, the egregious camping going on atm is just pathetic.

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#35 [en] 

+1 camping is far too out of control. please bring back the KP in PR to kill the campers ?

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#36 [en] 

I would change my focus from running bosses to agro dragging on boss campers....

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#37 [en] 

Arugula (atys)
please bring back the KP in PR to kill the campers ?

Messing up everyone else's fun is not the way to go.

Maybe changing the /target range to 10 when you're sitting in water? That solves part of the problem, although the person still can briefly exit the water, run the macro, and go back in.

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#38 [en] 

Kp was the only thing that made Prime Roots different from above ground regions, High level areas are supposed to be difficult, right now there really isn't much difference between the roots and other 250 regions. This was content that was taken away from us and it has made foraging and bosshunting stupidly easy in the roots, bringing the patrols back would even up the odds in PR by disabling the camp alts and making it more difficult to camp the forage spots at season change. As for fun, what is more exciting than than having to deal with a KP or 2 while trying to kill a 270 boss? I just think PR supremes should be earned, not camped.

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#39 [de] 

I agree to Arugula. One may rethink some of the KP properties when they come back, such as 3 KP at a time near Kami SC, or a delayed return of KP once slayed. Such proposals have been made before the fusion, and I still deem them valuable.

But the KP is sadly missing. Even more missing are the Kipesta and Kipucka patrols in Kitin Lair. KL is a boring place since the fusion.

To add that: Roleplay wise as well as under terms of reconstruction, it made sense that the KP was not in place. The Kitins were under extreme stress by the occupation of the New Lands and their defeat following the return of homins. So it seems sensible that they lacked trained soldiers to perform Kitin Patrol service. For the homins rebuilding their guilds and homes, missing KP gave easier access to valuable mats.

Nowadays, reconstruction is done, and easy PR digging only encourages abuse. Maybe we should deal the Kitins one more blow making them significantly retreat from our territories. At least then they should have enough staff from swarming veterans to reinstall their patrolsl.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#40 [en] 

Daomei, Arugula --

I've chatted with each of you before, so you know my thoughts, but I'm putting them out here in public.

I have not seen any q250 sup mats of significance since the fusion. The only source I know of for q250 sup zun (admittedly one of four, but the only one I have verified) is already under aggro most of the time.

I dig solo -- and I am not an adrenaline junkie. In fact, I like digging and crafting because I have time to think and don't have to twitch; there are mats on the surface that I don't dig for that very reason. I'd love to have some sup mats to play with and make good stuff from, but it probably is not in the cards unless I dump PT and join a guild that has a lot of people online in my time slot. I'm not quitting PT -- it fits me. In addition, I'm not at all sure there *is* a guild that matches the stated criterion.

The KP activity before the merge meant that effectively I was shut off from almost all sup materials (I found a few places). It's still the same due to campers and the jumpstart claim rush at season change. So I guess what I'm saying is that we don't need KP to keep sup mats rare for solo diggers. It certainly doesn't look as if the market is saturated even after a year and a quarter since the merge.

If the KP are reinstalled, I would hope that they would be fewer than before. Having to worry about one coming by every once in a while is way different from being pretty damned sure that they would be coming by within five minutes. Further, because of their near-instant respawn speed killing them doesn't give you any particular respite.

Still the devs will do what the devs will do, and the Dev Timetable says the KP are coming back.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#41 [en] 

As a solo digger, I found the KP were much easier to deal with than all the player competition on the q250 nodes. I rarely get q250 supreme without KP. I'd like to see the portal guards back too.

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#42 [en] 

As a solo digger I don;t feel that I am at a disadvantage to those who dig in teams. If anything I think I have an advantage, as I am used to digging aggo spots on my own, and can do so without waiting for others to be ready or willing to help. I really dont try that hard atm, but I have no problems getting sups, and dp, at season change and after resets. I might not get what I want, or as much, as I want, but hey ho. The only issue that I have with teams is the dragging, whether accidental or otherwise, and I fail to see how kp could help with that.

I would like to see KP return, but not the as they were. Diggers should be paranoid and face down dead in the mud, but we should also have the slim chance of escaping. Personally I would like to see a new uber kitin that wanders throughout PR, in small packs, and that you could not tar, and also was not always present in a region. Make us paranoid as well as dead, a bit like when on follow with Binarabi:P

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#43 [en] 

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Last edited by Diggty (1 decade ago)

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#44 [en] 

It isn't very easy to prove but it can be made easy by clear rules.

Simple questions to point it out: Is a PR dig master that is waiting for oath in undersprings camping the boss spot? Is it an infraction if he goes afk? Will he be banned if he isn't 250 yet? On the other hand, can a mastered alt camp bosses all he wants? Can a main toon?

We want to prevent camping but need to get a clear rule who is camping and who is not. This rule must not allow diggers and random afk'ers to be incriminated.

A rule could be like this:
Rule
A webig app continuously checks online players for movement. If a player that has no skill above lvl 100 stays in a Q250 boss zone (*) for an hour without moving he will be reported silently. After 3 silent reports for the same toon automatic action will commence: he is teleported to the start area of kitin lair (*2) and informed by an auto generated PM. If the same account gets 3 silent reports again a ticket is automatically generated that informs a CSR of the infraction.

(*) Q250 Boss Zone: All Q250 and important Q200 Zones with the exception of popular dig spots.
(*2) Kitin Lair because the effort to bring an alt back to any Q250 zone is high. A real player on the other hand doesn't have much trouble leaving KL.

This does not solve the problem of high-level alts or mains camping bosses. But it would be a pain for anyone who wants to camp bosses with alts. Maybe someone else has an idea that identifies camping mains that does not report regular gameplay.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#45 [en] 

Very nice to see that a lot of homins are just as annoyed about camping as me.

Couldn't agree more with you Casy about the need for clear rules that are then enforced, sorry if I'm a pessimist and don't think either the rules or enforcement will happen.

I appreciate that there is a finite amount of resources so not every idea can be implemented but with rules there will always be ambiguity and he said/she said. Simplest is to make it impossible by changing the spawn timings and locations. I'm no programmer so no idea if this would take less/more the same programming as monitoring every player in every location for movement then tping them and generating warnings but for me its the best way.

It would also feel like new content as we would not know where bosses are so would actually have to look
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