IDEAS FOR RYZOM


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#26 [en] 

Please for the love of Ma-Duk make camping bosses illegal. Everyday I see alts camping boss spawns by people who are too lazy to check the bosses themselves. Why is camping bosses with alts at the spawn site legal? It just means 1 person gets everything whilst the people who actually run and check loose out.

Now comes around the atysmas trees- A gift to atys and what do I see? Someones alts at every single spawn site. Camping is getting stupid and removing the joy for others. Please make it illegal.

Last edited by Virg (1 decade ago)

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#27 [en] 

Just realised there is a very similar post already on the forums- Could i request this be deleted please? Trying to delete it but failing- thanks

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#28 [en] 

+1

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Lilsis
Leader and slave driver of
Keepers of Darkness



You can steal my status, my ideas and my work, BUT I lick every single before I post them!

#29 [en] 

+1

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#30 [en] 

++++

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Bisugott(Atys)


#31 [en] 

+1 against camping again

+1 to merge both forums

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#32 [en] 

+1 if only way to get a boss is to be camped then this mean start an alts war in ryzom and no1 want that.

#33 [en] 

Merged the two threads on boss camping.

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Tiximei
Senior Game Master
Ryzom Support Team

#34 [en] 

Trees should be removed, the egregious camping going on atm is just pathetic.

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#35 [en] 

+1 camping is far too out of control. please bring back the KP in PR to kill the campers ?

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#36 [en] 

I would change my focus from running bosses to agro dragging on boss campers....

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#37 [en] 

Arugula (atys)
please bring back the KP in PR to kill the campers ?

Messing up everyone else's fun is not the way to go.

Maybe changing the /target range to 10 when you're sitting in water? That solves part of the problem, although the person still can briefly exit the water, run the macro, and go back in.

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#38 [en] 

Kp was the only thing that made Prime Roots different from above ground regions, High level areas are supposed to be difficult, right now there really isn't much difference between the roots and other 250 regions. This was content that was taken away from us and it has made foraging and bosshunting stupidly easy in the roots, bringing the patrols back would even up the odds in PR by disabling the camp alts and making it more difficult to camp the forage spots at season change. As for fun, what is more exciting than than having to deal with a KP or 2 while trying to kill a 270 boss? I just think PR supremes should be earned, not camped.

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#39 [de] 

I agree to Arugula. One may rethink some of the KP properties when they come back, such as 3 KP at a time near Kami SC, or a delayed return of KP once slayed. Such proposals have been made before the fusion, and I still deem them valuable.

But the KP is sadly missing. Even more missing are the Kipesta and Kipucka patrols in Kitin Lair. KL is a boring place since the fusion.

To add that: Roleplay wise as well as under terms of reconstruction, it made sense that the KP was not in place. The Kitins were under extreme stress by the occupation of the New Lands and their defeat following the return of homins. So it seems sensible that they lacked trained soldiers to perform Kitin Patrol service. For the homins rebuilding their guilds and homes, missing KP gave easier access to valuable mats.

Nowadays, reconstruction is done, and easy PR digging only encourages abuse. Maybe we should deal the Kitins one more blow making them significantly retreat from our territories. At least then they should have enough staff from swarming veterans to reinstall their patrolsl.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#40 [en] 

Daomei, Arugula --

I've chatted with each of you before, so you know my thoughts, but I'm putting them out here in public.

I have not seen any q250 sup mats of significance since the fusion. The only source I know of for q250 sup zun (admittedly one of four, but the only one I have verified) is already under aggro most of the time.

I dig solo -- and I am not an adrenaline junkie. In fact, I like digging and crafting because I have time to think and don't have to twitch; there are mats on the surface that I don't dig for that very reason. I'd love to have some sup mats to play with and make good stuff from, but it probably is not in the cards unless I dump PT and join a guild that has a lot of people online in my time slot. I'm not quitting PT -- it fits me. In addition, I'm not at all sure there *is* a guild that matches the stated criterion.

The KP activity before the merge meant that effectively I was shut off from almost all sup materials (I found a few places). It's still the same due to campers and the jumpstart claim rush at season change. So I guess what I'm saying is that we don't need KP to keep sup mats rare for solo diggers. It certainly doesn't look as if the market is saturated even after a year and a quarter since the merge.

If the KP are reinstalled, I would hope that they would be fewer than before. Having to worry about one coming by every once in a while is way different from being pretty damned sure that they would be coming by within five minutes. Further, because of their near-instant respawn speed killing them doesn't give you any particular respite.

Still the devs will do what the devs will do, and the Dev Timetable says the KP are coming back.

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Remembering Tyneetryk
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(*) This statement is contested, but we are certainly the longest lasting.
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