IDEAS FOR RYZOM


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#1 [en] 

( sorry if this has been posted already. I can't recall any similar topic off the cuff, and search doesn't return anything )

Let us consider the first mission of the Dyron overseer (the one inside): he asks for 5 jewels, promising a payment of ~30k dappers. They are basic jewels, so to craft 5 items requires 30 mats. Doing the division, crafter's payment is approximately 1000 dappers per each raw material. This payment is in line with the average dapper/mat payout of most Dyron/Thesos missions (between 800 and 1200, I recall).

However, given the low amount of materials required in jewels, a jewel crafter will earn significantly less in terms of dappers/hour. An armor crafter could theoretically dig up 3 packers worth of raw materials, and then empty his packers doing missions. A jewel crafter having the same amount of materials could teleport all over Atys, in every city and to every tribe, and still have leftover mats at the end, I feel; not to mention the added cost of teleporting to more places. I am aware of a jewel mission with high payment and very short cooldown (Gibbads overseer), but it requires having quite high skills.

My proposals to alleviate this problem:

- Increase the amount of jewels a mission requires. It only makes sense that jewels are most easily lost, stolen or destroyed during work. I see no problem for an overseer to offer a mission that requires you craft 5 HA vests, and another mission requiring you craft 20-30 jewels. Also consider that a person (or imaginary NPC soldier) wears just a vest, but up to 10 jewels.

- Modify the cooldown for jewels missions and make it way shorter. Unless I'm mistaken, the cooldowns are similar to those for other craft missions (i.e. tens of minutes). This is unfair to the jewel crafter, effectively capping his dappers/hour maximum income at way less that any other crafter's.

None of these should affect the dappers/mat ratio, which seems to be pretty fair at the moment. Just that it's laughable to attempt and make a living crafting jewels.

Waiting to hear other people's corrections, suggestions, additions and so on :)

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#2 [en] 

thank your MJ for addressing this issue, i agree that the dapper to mat ratio should not be changed, as it's in line with all crafts regardless of item.

the cool down for all missions is about 2 hours for all overseer and military missions, as well as fame missions.

i'm in favor of a shorter cool down time OR the need for more jewels per mission, because both are a fix to a craft that is at this time, much more poor then other craft pay-outs.

i speak of this because i'm a dedicated jewel crafter, and while my jewels are in the 150 area, all other crafts are under lvl 80, thus my high craft pays less then my low craft, to me that must be an oversight of sorts. keep in mind that all the craft's i do beside jewels are done at the lowest levels, and still pay more over-all then my higher lvl (all low stuff is under Q50 missions, while jewels are over Q100)

i'm very much in favor of this idea, and any change to the better payout's, be it more jewels to craft per mission or much shorter cool-down time, will get full support from me, as well as my gratitude for an attempt in making the life of a jeweler a little more profitable.

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Remickla (atys)
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#3 [en] 

[cough] Hunting missions need tweaking ? [/cough]

but certainly i agree, as a jeweler, the dapper per mat count is fine sure but the max payout is so puny its essentially worthless and i don't bother doing them. yes i "could" tp around and take 10 missions but no thank you, might as well make maces/staff for 350k or staff/sword for same or shields buckers for 241k etc, etc

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#4 [en] 

I feel safe bumping this after one whole year :)

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#5 [en] 

i'm forced to still agree :) (cause i'm not getting paid well, lolx)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#6 [en] 

I recently took up jewel crafting and I think it's somewhat justified that it pays less than armor crafting, because it is easier to do. You only need to dig two sorts of mats and you need fewer plans from the Craft trainer.

Before jewel crafting I did armor and I always found it cumbersome to have so many different sorts of mats in stock.

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#7 [en] 

I agree with bumping the jewels required per mission. Yes crafting jewels requires only 2 types of mats but it's still considered the worst branches to master. (I still belive it is atleast) it requires the same amount of mats as HA branches but keep in mind the endless clicking Wich is much much higher then HA.

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#8 [en] 

Also. An armor crafter has the possibility too over craft any kind of armor and a weapons crafter can over craft any weapon. While a jewels crafter can only craft jewela

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#9 [en] 

One thing about jewel missions is that you can find one with every overseer, in all cities and all tribes over atys. And it's always the first mission, you don't have to search in the list.

It's more difficult to find a mission for swords, for example.

So you can dig your mats, then travel to many overseers and work for them. You have plenty of choice.
Some mission ask only for 1 or 2 jewels which does not worth it, but others for more than 10.

One other particular thing with crafting mission for jewels is it only ask for basic plan. If sometimes it asked for high quality one it would make more dappers per mission.

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Beauté, curiosité, virtuosité !

#10 [en] 

What do you mean by over crafting?

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#11 [en] 

Khalaoden (atys)
What do you mean by over crafting?

For example imagine you can make Q200 rings because you are 190+ in crafting them.

and beside that you are only 30 in crafting earrings.

But even this difference you are able to craft Q200 earrings. Of course you have a lot of chance to fail and maybe lose you mat, but if it succeed , you will earn much more XP than crafting Q40 earrings (xp is not caped like fighting abilities).

This is "overcrafting" : crafting a item at a higher quality than your abilitie is.

This is possible when different craft share the same stanza.

Edited 2 times | Last edited by Zendae (1 decade ago)

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Beauté, curiosité, virtuosité !

#12 [en] 

Zendae (atys)
you will earn much more XP than crafting Q40 earrings (xp is not caped like fighting abilities).
craft xp is capped to 300xp per mat

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Hello!

#13 [en] 

Karu (atys)
Zendae (atys)
you will earn much more XP than crafting Q40 earrings (xp is not caped like fighting abilities).
craft xp is capped to 300xp per mat

Which from my experience happens when you are crafting with 5% success (so with more than 50 level difference, for example if you have the 250 stanza, and you are 100, you can craft in q200 until your level 150, it'll be the same experience)

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#14 [en] 

Zendae (atys)
One thing about jewel missions is that you can find one with every overseer, in all cities and all tribes over atys. And it's always the first mission, you don't have to search in the list.

It's more difficult to find a mission for swords, for example.
You can find at least one weapon mission everywhere. At least one armor mission. At least one ranged mission.

Sure, jewels are a bit easier because there are only 6 plans for them, and you only use basic quality, so you can start making money earlier.

In the long run however, I think those crafting other gear at medium / high quality will get richer.
Zendae (atys)
So you can dig your mats, then travel to many overseers and work for them. You have plenty of choice.
Some mission ask only for 1 or 2 jewels which does not worth it, but others for more than 10.

Nonetheless, most overseers request 5 jewels or less. Even 10 basic quality jewels use 30 materials, which is less than one high quality (skin 3) heavy armor piece.

Plus, everything else equal : a weapons crafter traveling to all tribe overseers will still make more money than a jeweler doing the same.

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#15 [en] 

Edited

Last edited by Pappasmurf (1 decade ago)

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