#40 Added by Bitttymacod 1 decade ago Report | Quote
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#41 Added by Salazar 1 decade ago Report | Quote
Well, Mabreka Cho was born in 2485 and is still capable of leading the Zorai, so it would appear that active ages of up to a century or more may be possible or even probable if the homin manages to avoid excessive wear on his Seed due to exposure to Goo or too many resurrections from violent injuries.
#42 Added by Zhoi 1 decade ago Report | Quote
Yes, time on Atys is different but that alone made me start thinking that it was time for him to either die a good death or simply vanish. He's done both over the years since 2004. :)How OLD are your characters homins? Do you role play them old or do you fudge that bit? If you fudge that, how much else can you fudge?
<Vince> I am Vincent D, and I am in charge of Customer Support at Nevrax amongst lots of other things <Vince> first I want to make something clear about descendacy <Vince> It won't be available at release, but you will get it via a patch a few weeks after <Vince> descendancy, permanent death and growing older are all linked together, they are dependant on each other <Vince> when you agree with your partner to have a descendance, you and you partner will start to grow older <Vince> this will last a few months, then your character will die permanently. <Vince> you will get one child per person <Vince> But the child is not a noob character with 0 skill ;o) <Vince> he has a certain percentage of his parents' skills <Vince> the children will also have a 'special power' <Vince> the powers also go from parents to children, so if the first child then makes his own child <Vince> you are not forced to have a child <Vince> you can play and live forever if you wish ;o) <Vince> The face of your character will get older indeed <Vince> you do need a free character slot at that time. But we might change that into a specific slot. And yes, for a while you will have the father and the child on the same account. However you cannot play both at the same time
Edited 3 times | Last edited by Zhoi (1 decade ago)
#43 Added by Zhoi 1 decade ago Report | Quote
Everyone knows that the events went differently on each Server/Shard. There is no perfect solution for that. The players from Aniro wish that all roleplayers should deal with the individual stories/history of other characters with tolerance and respect. Nobody shall accuse others of their stories being "wrong"/lies. We can only trust in the mutual consideration of roleplayers that they will tolerate little differences. Nobody wants to sacrifice their character's personal past. Roleplayers want to play with respect for others and expect the same respect for themselves. The alternative would be to define an official past which would force many players and lead to disruptions of personal storylines of characters, instead of just avoiding details of specific events.
#44 Added by Anzhanto 1 decade ago Report | Quote
Ever since then many of us have been trying hard to avoid mentioning too many details of our specific pasts or phrase it like "in older times/in our part of the world/in our city this and that happened". Using these terms most of us were able to get along quite well :)
#45 Added by Tamarea 1 decade ago Report | Quote
#46 Added by Talkirc 1 decade ago Report | Quote
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#47 Added by Daomei 1 decade ago Report | Quote
#48 Added by Suboxide 1 decade ago Report | Quote
#49 Added by Talkirc 1 decade ago Report | Quote
#50 Added by Suboxide 1 decade ago Report | Quote
#51 Added by Anzhanto 1 decade ago Report | Quote
Hello,An official answer to this topic has just be written, it will be published as soon as translated.
#52 Added by Daomei 1 decade ago Report | Quote
#53 Added by Talkirc 1 decade ago Report | Quote
#54 Added by Feylin 1 decade ago Report | Quote
.... but since 90% of the RP doesn't lead to anything but talk and stories, no real actuall content (save for the camp building) then nothing major is lost by building that single history.
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