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#40 Report | Quote[en] 

Calyssa,

If I remember right he is more to the middle of Yrkanis.

I set up a targgeting Macro to find him, think of it as running around yelling his name:)

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Fateciy
Gaurdian of the Kingdom
Guild Leader of Spears of Eora

#41 Report | Quote[en] 

I found him in the forest west of Avalae.
This is not really "near Yrk main entrance", but well :)

#42 Report | Quote[en] 

A lot of the NPCs for rite prerequisite missions have several locations, so the guide can't provide a specific location for all of the NPCs. If you want the bonus you have to work for it!

#43 Report | Quote[en] 

The Zorai rite "Zorais and jungle materials" ritual task has insufficient info:

I think by your naming conventions it is "The resources of the jungle" rite.

#44 Report | Quote[en] 

BTW, ya might wanna check your Encyclopedia.... mine is all borked:



1. Amber Cubes - shows as done.

2. Bawaab - Completely Gone, have still have lightning Power 2

3. Trial of Oflak - The 1st 3 ritual tasks show as being completed. Yet the Rite Giver says that I can't take because I haven't completed them. No way to know if I still have Durablity % increase

4. Cities of Intuition - Rite Gone, but I still have my +50 sap

5. Dew Drops - Rite Gone, no way to know if i still have increased markers ...but really 5 extra markers, why bother

6. Majestic Garden - Rite Gone, Still have +100 focus

7. Armor and Shields - Rite Gone, still have generic buckler plan

8. Jewelry - Rite Gone, Still have +100 focus

9. Melee Weapons - There but none showing done, still have generic axe plan

10. Range weapons and ammo - Rite Gone, still have generic bowrifle plan

11. Kincher - Rite Gone, I did complete this thru killing Gerder, but never got cred ... has been broken since merge

12. Kizoar - Gone, have = 50 HP Bonus

13. Food - I never did this ... converts impact on source life into character damage

14. Trykers and lake materials - I avoided this ... increases extraction time. Peeps have re-rolled toons after doing this one.

15. Zorais and jungle materials - I never did this ... converts impact on source life into character damage

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#45 Report | Quote[en] 

I just checked my encyclopedia. I have all 15 rites showing up and all are complete except for 11 (broken but available) and 14 (avoided but available). I'm still using vanilla 2.1.0.

#46 Report | Quote[en] 

What's so bad about the extra extraction time from rite 14?

#47 Report | Quote[en] 

It's not a stanza - it's a permanent and irreversible increase.

#48 Report | Quote[en] 

At higher dig levels you will empty the node of all mats before time runs out... Although I find that i would probably kil the source dig anyway to save on focus and speed the process up.

#49 Report | Quote[en] 

sometimes I already empty the node, but now I just stop to save focus as I'm only grinding, but when I go dig Exce or Sup I just find the source that has most mats in it, and if I can still empty it I go full Harmfull and CP only against risk, that's how I helped ppl dig back in the days =)

#50 Report | Quote[en] 

Aaylejah
What's so bad about the extra extraction time from rite 14?

Peeps have rerolled toons after doing that rite as they got so frustrated while digging .... while sometimes you can get more mats per node, you get less nodes per prospect cause each one takes longer.

For exampe, 5 x 18 being preferred over 4 x 20

Having been warned before hand, I never did it, so can't speak to what options might be available.

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#51 Report | Quote[en] 

Hello,
does that mean that high level diggers just use no extra time stanza at all in their prospection action ?

#52 Report | Quote[en] 

The thread isn't really about digging, but yes, most masters do not use any bonus extraction time. Higher quality extract actions already slow down the source time, so additional time is not needed and in fact is detrimental.

#53 Report | Quote[en] 

Asilas
Hello,
does that mean that high level diggers just use no extra time stanza at all in their prospection action ?

Correct. The way I dig, my Focus is about half-gone by the time the spot hits q250. That means I don't have long before I run out; about 30 seconds tops. Since I do not like sitting around regenerating, it's better to just kill the spot before running out of Focus so I can get all that Focus back and move on to the next spot. I average only about 11-12 mats per spot, but at 30-35 seconds a spot that adds up pretty quickly.

But there are occasions where I mess up and just don't kill the spot in time. In those cases, it's nice for the spot to die on it's own sooner rather than later. (It also means that any careplanner who uses Resource Preservation on a spot I dig gets an earful of expletives; don't "heal" something I am trying to kill!) Anything that prolongs the life of the node more than a few seconds after I hit q250 is bad, plain and simple. That rite prolongs the life of a node, therefore it is bad.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#54 Report | Quote[en] 

so, off topic :
hehe...
I dig q200 with this permanent time bonus from the rite and all the extra time stanzas i have. No problem so far, I need to kill about 5 to 10% of my sources, I would say.
But well, I'll let you know how this evolves while I'm getting nearer 250 :)
Thanks for your answers !
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