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#71 [en] 

At first, thank you very much for the programm Misugi :)

There is just one thing I am missing.
So I would appreciate if you might add one more filter option for the amount of items.
This would be a mightfull or at leat a cool feature which would help most guilds and their storages.

As example, we sort all out what is too much in the main hall, like more than 100 pieces of moon, and take the rest to another storage. Only with this way we are able to have everything (like sup, exce, nameds, bosses) in one hall to have everything in range, instead of sorting out sup in hall1, exce in hall2, etc. But everytime on sorting out, we have to keep an eye on each item again and again. The guildhalls are just toooo small and are annoying me

So with this filter we would be able to sort everything out much easier and faster :)

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Lilsis
Leader and slave driver of
Keepers of Darkness



You can steal my status, my ideas and my work, BUT I lick every single before I post them!

#72 [en] 

updated first post with this info
api php file and example script is available from repository.
Repository is compatible with composer and available from packagist.org with name ryzom/php-api

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Hello!

#73 [en] 

@Lilsis I see, a filter on the amount of items and a new entry in the top list to sort items on the amount, I added this in my todo list :)

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Misugi
Misulud productions

#74 [en] 

old wiki has been updated for new api

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Hello!

#75 [en] 

Lilsis (atys)
At first, thank you very much for the programm Misugi :)

There is just one thing I am missing.
So I would appreciate if you might add one more filter option for the amount of items.
This would be a mightfull or at leat a cool feature which would help most guilds and their storages.

As example, we sort all out what is too much in the main hall, like more than 100 pieces of moon, and take the rest to another storage. Only with this way we are able to have everything (like sup, exce, nameds, bosses) in one hall to have everything in range, instead of sorting out sup in hall1, exce in hall2, etc. But everytime on sorting out, we have to keep an eye on each item again and again. The guildhalls are just toooo small and are annoying me

So with this filter we would be able to sort everything out much easier and faster :)

could be cured with my bulk upgrade idea that is a year old, and has been begged for for years befor that.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#76 [en] 

Sartyrica, Mjollren, Misugi, Lilsis and Talkirc, could you please create a new thread for your topic or at least use the zyroom-thread already open for your posts?

The readers of both topics are very much different. Karu's announcements about the API are of interest to app developers while zyroom is not.

I don't want to miss anything about the API, that's why i subscribed to this thread. Now my notifications pop up with off topic several times a day. Not very nice.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#77 [fr] 

@all if you have requests on zyRoom, use the following topic: topic (you can post in english of course :)

@Karu nice work for the updating of the Wiki page!
About the calculation of the "craftparameters" by using floatting values, do you think that it will stay like this in the API?

Last edited by Misugi (1 decade ago)

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Misugi
Misulud productions

#78 [en] 

Misugi (atys)
About the calculation of the "craftparameters" by using floatting values, do you think that it will stay like this in the API?
Yes

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Hello!

#79 [en] 

xml changes:
* occupation tracking items (those are hidden in game) are removed from bag inventory and into own module
* item enchant now has cost attribute (hopefully correct hehe)

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Hello!

#80 [en] 

OHAI!

I have a stupid question about the item icon part of the Ryzom API: is there a way to render an icon with the "lock" symbol please? Considering the lock function is relatively new and the documentation is, sometimes, much more older and a bit deprecated, I hope there might be something undocumented to achieve this. I tried to add lock=1 and locked=1 in the URL, without success.

#81 [en] 

Partholon (atys)
I have a stupid question about the item icon part of the Ryzom API: is there a way to render an icon with the "lock" symbol please?

Thanks for bringing it up. There is now 'locked' url parameter for this. wiki and php interface is updated.

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Hello!

#82 [en] 

Karu (atys)
Thanks for bringing it up. There is now 'locked' url parameter for this. wiki and php interface is updated.

Thank you! :)

#83 [en] 

OHAI!

I'm back with my "locked" url parameter! This time, I think I found a bug. I don't know why, but some items always have the locked icon, even if I define locked to 0 :

Last edited by Partholon (1 decade ago)

#84 [en] 

Partholon (atys)
I'm back with my "locked" url parameter! This time, I think I found a bug. I don't know why, but some items always have the locked icon, even if I define locked to 0
thanks. I think its only cache issue and hopefully now fixed.

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Hello!

#85 [en] 

I added value attribute to craft parameters elements. it should contain stat value that is visible ingame.

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Hello!
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