#67 Added by Sartyrica 1 decade ago
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#68 Added by Karu 1 decade ago
Now, I should notice here some problems about the new API :My character Lusima has no "race" in the XML data ? (empty value)
The "range" property is not specified for all weapons.
What is the "statenergy" node ?Why "craftparameters" are small floating values ? (durability, weight, dmg, speed, modifiers, factors, protections, and others...)
Last edited by Karu (1 decade ago)
#69 Added by Mjollren 1 decade ago
#70 Added by Misugi 1 decade ago
Logging in to that character should fix it. Api gets its xml from achievement script that splits big xml to smaller chunks for web services. Initially it did not copy over race info and therefore chars not logged in since the fix do not have race listed.
These should be postcraft values. You need to know min/max value for stat for that item to get absolute value that is showed in game.Item absolute stat values seems to be caluclated in <code/ryzom/server/src/entities_game_service/game_item_manager /game_item.cpp> file. While it does not list min/max values (those are in server config file), it does show max formula (most is 'min+(max-min)*value => absolute', but not all)
#71 Added by Lilsis 1 decade ago
#72 Added by Karu 1 decade ago
api php file and example script is available from repository.Repository is compatible with composer and available from packagist.org with name ryzom/php-api
#73 Added by Misugi 1 decade ago
#74 Added by Karu 1 decade ago
#75 Added by Talkirc 1 decade ago
At first, thank you very much for the programm Misugi :)There is just one thing I am missing.So I would appreciate if you might add one more filter option for the amount of items.This would be a mightfull or at leat a cool feature which would help most guilds and their storages.As example, we sort all out what is too much in the main hall, like more than 100 pieces of moon, and take the rest to another storage. Only with this way we are able to have everything (like sup, exce, nameds, bosses) in one hall to have everything in range, instead of sorting out sup in hall1, exce in hall2, etc. But everytime on sorting out, we have to keep an eye on each item again and again. The guildhalls are just toooo small and are annoying meSo with this filter we would be able to sort everything out much easier and faster :)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#76 Added by Casy 1 decade ago
#77 Added by Misugi 1 decade ago
Last edited by Misugi (1 decade ago)
#78 Added by Karu 1 decade ago
About the calculation of the "craftparameters" by using floatting values, do you think that it will stay like this in the API?
#79 Added by Karu 1 decade ago
#80 Added by Partholon 1 decade ago
#81 Added by Karu 1 decade ago
I have a stupid question about the item icon part of the Ryzom API: is there a way to render an icon with the "lock" symbol please?
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