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#64 [en] 

I works actually on the new API, and I must check some things with my main character.
After that, I will send a beta version to my friend for more testing.
I think that zyRoom will be ready this week-end.

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Misugi
Misulud productions

#65 [en] 

nice

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#66 [en] 

Well, zyRoom is now compatible with the new Ryzom API !
You can download it (version 5.0.0) on my Website: http://zyroom.misulud.fr

Now, I should notice here some problems about the new API :
My character Lusima has no "race" in the XML data ? (empty value)
What is the "statenergy" node ?
The "range" property is not specified for all weapons.
Why "craftparameters" are small floating values ? (durability, weight, dmg, speed, modifiers, factors, protections, and others...)

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Misugi
Misulud productions

#67 [en] 

Thanks for that good work. *wave*

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Mata Hoï­­­­-Cho.
Sartyrica Gū Niang Yèguāngyún
Discepatores Zorae - Shizu
Zoraï-Initiatin und Zoraï-Erleuchtete
Hoï-Cho Intendantin




Der Hauch der Weisheit Ma-Duks weht zärtlich über Atys und erfüllt alle Homins mit seiner Weisheit. (naja: FAST alle)

#68 [en] 

Misugi (atys)
Now, I should notice here some problems about the new API :
My character Lusima has no "race" in the XML data ? (empty value)
Logging in to that character should fix it. Api gets its xml from achievement script that splits big xml to smaller chunks for web services. Initially it did not copy over race info and therefore chars not logged in since the fix do not have race listed.
Misugi (atys)
The "range" property is not specified for all weapons.
If its missing, then the value is 0 (api does not remove value=0 nodes, it missing in char xml)
Misugi (atys)
What is the "statenergy" node ?
Why "craftparameters" are small floating values ? (durability, weight, dmg, speed, modifiers, factors, protections, and others...)
These should be postcraft values. You need to know min/max value for stat for that item to get absolute value that is showed in game.
StatEnergy should be average value from all resource stats. I'm not sure how that is used, but it's in xml, so I included it too.
StatEnergy in general defines grade, basic, fine, etc. Probably used in naming item.

Item absolute stat values seems to be caluclated in <code/ryzom/server/src/entities_game_service/game_item_manager /game_item.cpp> file. While it does not list min/max values (those are in server config file), it does show max formula (most is 'min+(max-min)*value => absolute', but not all)

Last edited by Karu (1 decade ago)

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Hello!

#69 [en] 

Since zyRoom is pretty much tied with the API, can I request a few things here instead of opening a new topic?

- for chat, a "purge sys info messages" could be useful; after a few months, the log accumulates a lot of useless lines and it takes longer and longer to parse; stripping the system info parts would be immensely helpful, I believe

- is the log loader threaded? the Cancel button does not respond while loading the log, and so is quite useless

- can the generation of html/BBcode versions be optional instead of automated? I assume it's part of the reason why it takes so much time to load the log..

- shouldn't the Guilds page have an 'inventory' button, and the Characters page a 'Room button? they seem to be switched right now

- loading zyRoom after Ryzom has loaded seems to crash the game, I assume it's because of the log being written to, so the automated backup somehow fails?

In any case, thank you Misugi for your work :)

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#70 [fr] 

Logging in to that character should fix it. Api gets its xml from achievement script that splits big xml to smaller chunks for web services. Initially it did not copy over race info and therefore chars not logged in since the fix do not have race listed.
Yes you are right, it's resolved after logging with Lusima!
These should be postcraft values. You need to know min/max value for stat for that item to get absolute value that is showed in game.

Item absolute stat values seems to be caluclated in <code/ryzom/server/src/entities_game_service/game_item_manager /game_item.cpp> file. While it does not list min/max values (those are in server config file), it does show max formula (most is 'min+(max-min)*value => absolute', but not all)
Thanks for these information, it's well that I thought, I must include in zyRoom the calculation of these properties.
It is unfortunate because all developpers will have to do the same thing in their applications.

@Mjollren some good ideas, I added to my todo list, thanks ;)

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Misugi
Misulud productions

#71 [en] 

At first, thank you very much for the programm Misugi :)

There is just one thing I am missing.
So I would appreciate if you might add one more filter option for the amount of items.
This would be a mightfull or at leat a cool feature which would help most guilds and their storages.

As example, we sort all out what is too much in the main hall, like more than 100 pieces of moon, and take the rest to another storage. Only with this way we are able to have everything (like sup, exce, nameds, bosses) in one hall to have everything in range, instead of sorting out sup in hall1, exce in hall2, etc. But everytime on sorting out, we have to keep an eye on each item again and again. The guildhalls are just toooo small and are annoying me

So with this filter we would be able to sort everything out much easier and faster :)

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Lilsis
Leader and slave driver of
Keepers of Darkness



You can steal my status, my ideas and my work, BUT I lick every single before I post them!

#72 [en] 

updated first post with this info
api php file and example script is available from repository.
Repository is compatible with composer and available from packagist.org with name ryzom/php-api

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Hello!

#73 [en] 

@Lilsis I see, a filter on the amount of items and a new entry in the top list to sort items on the amount, I added this in my todo list :)

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Misugi
Misulud productions

#74 [en] 

old wiki has been updated for new api

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Hello!

#75 [en] 

Lilsis (atys)
At first, thank you very much for the programm Misugi :)

There is just one thing I am missing.
So I would appreciate if you might add one more filter option for the amount of items.
This would be a mightfull or at leat a cool feature which would help most guilds and their storages.

As example, we sort all out what is too much in the main hall, like more than 100 pieces of moon, and take the rest to another storage. Only with this way we are able to have everything (like sup, exce, nameds, bosses) in one hall to have everything in range, instead of sorting out sup in hall1, exce in hall2, etc. But everytime on sorting out, we have to keep an eye on each item again and again. The guildhalls are just toooo small and are annoying me

So with this filter we would be able to sort everything out much easier and faster :)

could be cured with my bulk upgrade idea that is a year old, and has been begged for for years befor that.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#76 [en] 

Sartyrica, Mjollren, Misugi, Lilsis and Talkirc, could you please create a new thread for your topic or at least use the zyroom-thread already open for your posts?

The readers of both topics are very much different. Karu's announcements about the API are of interest to app developers while zyroom is not.

I don't want to miss anything about the API, that's why i subscribed to this thread. Now my notifications pop up with off topic several times a day. Not very nice.

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#77 [fr] 

@all if you have requests on zyRoom, use the following topic: topic (you can post in english of course :)

@Karu nice work for the updating of the Wiki page!
About the calculation of the "craftparameters" by using floatting values, do you think that it will stay like this in the API?

Last edited by Misugi (1 decade ago)

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Misugi
Misulud productions

#78 [en] 

Misugi (atys)
About the calculation of the "craftparameters" by using floatting values, do you think that it will stay like this in the API?
Yes

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