#104 Added by Lilsis 1 decade ago
Thanks Karu!- The "durability" is 120 on crafted tools (instead of 100)
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#105 Added by Osquallo 1 decade ago
#106 Added by Karu 1 decade ago
Thanks Karu!I updated zyRoom (changelog) with last changes in the API, and I have some remarks about XML :- Sometimes, body information are wrong, for ex. hairtype=43 and haircolor=7 (instead of 4 and 3 - XSD invalid)- Some weapons (in my case a long sword) have an empty value in "sapload" (XSD invalid)- The "range" is missing for melee weapons- Shields and bucklers have a "color" (?) but not in the game- The "durability" is 120 on crafted tools (instead of 100)- The "durability" is missing on NPC tools
#107 Added by Misugi 1 decade ago
Sheet info has 'reach' value that is displayed client side
Does it have craftparameters field with durability 0.2?
<item id="7317404498765903474" slot="34"> <stack>1</stack> <sheet>icokamtmwea_2.sitem</sheet> <quality>150</quality> <locked>0</locked> <hp>90</hp> <craftparameters> <durability value="120">0.200000</durability> <protection>none</protection> <protection1>none</protection1> <protection2>none</protection2> <protection3>none</protection3> </craftparameters></item>
I bought one of each npc tool (q50) and they all show as hp 100. Can you tell item sheet name?
Last edited by Misugi (1 decade ago)
#108 Added by Tgwaste 1 decade ago
#109 Added by Lilsis 1 decade ago
Last edited by Lilsis (1 decade ago)
#110 Added by Karu 1 decade ago
Hello, Is there any way to construct a character portrait image using the API?I found something API related to this within the BM site but it seems hardly public. Any help is appreciated. I have something special coming soon.
#111 Added by Tgwaste 1 decade ago
bmsite is using already that kind of you are looking forhttp://ballisticmystix.net/api/dressingroom.php?angle=0&race= ma&gender=m&hair=97/3&tattoo=12&eyes=0&head=i gmhu/7&chest=iccalv/7&arms=iccals/7&hands=iccalg/7&am p;feet=iccalb/7&legs=iccacp/7&size=large&morph=1& gabarit=1all you need is to fit this with the apihttp://api.ryzom.com/character.php?apikey=YOURKEYhttp://link.php?hair=HAIRNUMBER/HAIRCOLOR&chest=ARMORID/ARMOR COLOR&etc<body><hairtype>97</hairtype><haircolor>3</haircolor><tattoo>12</tattoo><eyescolor>0</eyescolor></body>+<equipment><chest ... color="7">AMORID</chest></equipment>(the armorID can end with _1 _2 _3 if there are more than the main quality exist for that. so 1 for low q, 2 for mid q and 3 for high q)so in the end you need to have to put all image pieces together you need,...gender,hair,tattoo etcso if you need more help than this, please be a bit more specific. or i dont get it right what you was asking for :D
#112 Added by Tgwaste 1 decade ago
#113 Added by Karu 1 decade ago
Do API keys only display data for the first character in an account? (slot0). How do you display data for slots 1 -> 4 ?
#114 Added by Tgwaste 1 decade ago
Tgwaste (atys)Do API keys only display data for the first character in an account? (slot0). How do you display data for slots 1 -> 4 ?each character has separate keys
#115 Added by Tgwaste 1 decade ago
#116 Added by Karu 1 decade ago
P.S. it would be really cool if the API would do some translations for us. IE: Skill strings to full names, items sheets/id to full item names, etc.
I know there are other methods out there but they are not convenient especially if you have no idea what a sqlite3DB is. :)
#117 Added by Tgwaste 1 decade ago
What language? In php you can include ryzom_extra.php and use ryzom_translate(id, lang) on the fly. Problem might arise when php has limited memory and you loading many different data files into memory. Then you should consider moving it to sql.
Last edited by Tgwaste (1 decade ago)
#118 Added by Karu 1 decade ago
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