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#100 [en] 

Yes, take a look at eg: https://github.com/nimetu/ryzom_extra/blob/master/resources/sheet s-cache/words_en_skill.serial This is a php serialized array used to convert the strings to English text. If you wish to have this in a database, here is a script to create a sqlite3 database of it: https://bitbucket.org/tux-/ryztools-android/src/master/tools/ryzo mExtraToSQLite.php

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Ryztools

#101 [en] 

alternative to drogos:
use the logic behind it:

1st pos (can be ignored or used as verifier)
s = skill

2nd pos (basic skill)
c = crafting
f = fight
m = magic
h = harvest

3rd pos+ (details)
more details depending on previous pos

eg.
scalg = skill, craft, armor, light, gloves -> light gloves crafting
sfm2sa = skill, fight, melee, 2-handed, slicing, axes -> 2-handed axe fighting

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#102 [en] 

There is now xsd schema covering char/guild xml at http://api.ryzom.com/common/xsd/ryzomapi.xsd (or ryzomapi_lite repo), and so there had to be some changes to xml.

* <ryzomapi/> root node has 'version' attribute
* <character/> <guild/> nodes have cached_until and modules attributes even when there was error
* shard, race, civilization, cult, faction, shop continent, craft jewel protection values are converted to lowercase
* fame factions are added using ordered list and so some tribe factions might not show up. if something went missing let me know.

These should not break anything.

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Hello!

#103 [fr] 

Thanks Karu!

I updated zyRoom (changelog) with last changes in the API, and I have some remarks about XML :
- Sometimes, body information are wrong, for ex. hairtype=43 and haircolor=7 (instead of 4 and 3 - XSD invalid)
- Some weapons (in my case a long sword) have an empty value in "sapload" (XSD invalid)
- The "range" is missing for melee weapons
- Shields and bucklers have a "color" (?) but not in the game
- The "durability" is 120 on crafted tools (instead of 100)
- The "durability" is missing on NPC tools

Last edited by Misugi (1 decade ago)

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Misugi
Misulud productions

#104 [de] 

Misugi (atys)
Thanks Karu!

- The "durability" is 120 on crafted tools (instead of 100)

durability of 120 instead of just 100 could be due to encyclopedia rite fyros 2, I would guess

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Lilsis
Leader and slave driver of
Keepers of Darkness



You can steal my status, my ideas and my work, BUT I lick every single before I post them!

#105 [en] 

tool crafted with that rite have 100 in game for me.

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Osquallo
Les rĂªveries du yubo flaneur
The musings of the rambling yubo

#106 [en] 

Misugi (atys)
Thanks Karu!

I updated zyRoom (changelog) with last changes in the API, and I have some remarks about XML :
- Sometimes, body information are wrong, for ex. hairtype=43 and haircolor=7 (instead of 4 and 3 - XSD invalid)
- Some weapons (in my case a long sword) have an empty value in "sapload" (XSD invalid)
- The "range" is missing for melee weapons
- Shields and bucklers have a "color" (?) but not in the game
- The "durability" is 120 on crafted tools (instead of 100)
- The "durability" is missing on NPC tools
* 43 is fyros heavy helmet... should be fixed.

* Missing sapload... found it.

* Melee weapon does not have craft stat 'range'. Sheet info has 'reach' value that is displayed client side. I'll see if I can add it.

* I believe buckler/shield color is handled as armor when crafted and so color is also calculated, but not used. Field is present, so api includes it too.

* I dont have crafted tools. Does it have craftparameters field with durability 0.2? Game takes raw value 100 and does not apply craft parameters, but api does. CGameItem::maxDurability() in server code.

* I bought one of each npc tool (q50) and they all show as hp 100. Can you tell item sheet name?

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Hello!

#107 [fr] 

Sheet info has 'reach' value that is displayed client side
Yes that's right!
Does it have craftparameters field with durability 0.2?
An exemple below of a crafted tool (rubbarn for weapons):
<item id="7317404498765903474" slot="34">
<stack>1</stack>
<sheet>icokamtmwea_2.sitem</sheet>
<quality>150</quality>
<locked>0</locked>
<hp>90</hp>
<craftparameters>
<durability value="120">0.200000</durability>
<protection>none</protection>
<protection1>none</protection1>
<protection2>none</protection2>
<protection3>none</protection3>
</craftparameters>
</item>

I bought one of each npc tool (q50) and they all show as hp 100. Can you tell item sheet name?
Oh sorry I confused with a refugee tool.
In fact my remark was about "durability" node (not "hp") that does not exists for npc tools and refugee Tools.
But in this case, it's not a crafted item, so there is no node "craftparameters".
OK, it must be assumed that the durability equals 100.

Last edited by Misugi (1 decade ago)

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Misugi
Misulud productions

#108 [en] 

Hello,
Is there any way to construct a character portrait image using the API?
I found something API related to this within the BM site but it seems hardly public.

Any help is appreciated. I have something special coming soon.

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Tgwaste

#109 [de] 

bmsite is using already that kind of you are looking for

http://ballisticmystix.net/api/dressingroom.php?angle=0&race= ma&gender=m&hair=97/3&tattoo=12&eyes=0&head=i gmhu/7&chest=iccalv/7&arms=iccals/7&hands=iccalg/7&am p;feet=iccalb/7&legs=iccacp/7&size=large&morph=1& gabarit=1

all you need is to fit this with the api
http://api.ryzom.com/character.php?apikey=YOURKEY

http://link.php?hair=HAIRNUMBER/HAIRCOLOR&chest=ARMORID/ARMOR COLOR&etc

<body>
<hairtype>97</hairtype>
<haircolor>3</haircolor>
<tattoo>12</tattoo>
<eyescolor>0</eyescolor>
</body>

+

<equipment>
<chest ... color="7">AMORID</chest>
</equipment>

(the armorID can end with _1 _2 _3 if there are more than the main quality exist for that. so 1 for low q, 2 for mid q and 3 for high q)

so in the end you need to have to put all image pieces together you need,...gender,hair,tattoo etc

so if you need more help than this, please be a bit more specific. or i dont get it right what you was asking for :D

Last edited by Lilsis (1 decade ago)

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Lilsis
Leader and slave driver of
Keepers of Darkness



You can steal my status, my ideas and my work, BUT I lick every single before I post them!

#110 [en] 

Tgwaste (atys)
Hello,
Is there any way to construct a character portrait image using the API?
I found something API related to this within the BM site but it seems hardly public.

Any help is appreciated. I have something special coming soon.

There is dressing room url generator in ryzomapi_lite example. You would need to crop portrait from that I'm afraid.

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Hello!

#111 [en] 

Lilsis (atys)
bmsite is using already that kind of you are looking for

http://ballisticmystix.net/api/dressingroom.php?angle=0&race= ma&gender=m&hair=97/3&tattoo=12&eyes=0&head=i gmhu/7&chest=iccalv/7&arms=iccals/7&hands=iccalg/7&am p;feet=iccalb/7&legs=iccacp/7&size=large&morph=1& gabarit=1

all you need is to fit this with the api
http://api.ryzom.com/character.php?apikey=YOURKEY

http://link.php?hair=HAIRNUMBER/HAIRCOLOR&chest=ARMORID/ARMOR COLOR&etc

<body>
<hairtype>97</hairtype>
<haircolor>3</haircolor>
<tattoo>12</tattoo>
<eyescolor>0</eyescolor>
</body>

+

<equipment>
<chest ... color="7">AMORID</chest>
</equipment>

(the armorID can end with _1 _2 _3 if there are more than the main quality exist for that. so 1 for low q, 2 for mid q and 3 for high q)

so in the end you need to have to put all image pieces together you need,...gender,hair,tattoo etc

so if you need more help than this, please be a bit more specific. or i dont get it right what you was asking for :D

This is perfect! Many Thanks!

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Tgwaste

#112 [en] 

Do API keys only display data for the first character in an account? (slot0). How do you display data for slots 1 -> 4 ?

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Tgwaste

#113 [en] 

Tgwaste (atys)
Do API keys only display data for the first character in an account? (slot0). How do you display data for slots 1 -> 4 ?

each character has separate keys

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Hello!

#114 [en] 

Karu (atys)
Tgwaste (atys)
Do API keys only display data for the first character in an account? (slot0). How do you display data for slots 1 -> 4 ?

each character has separate keys

Ah, IC. You can login to the api/forums with any toon name you have. Thanks!


P.S. it would be really cool if the API would do some translations for us. IE: Skill strings to full names, items sheets/id to full item names, etc. I know there are other methods out there but they are not convenient especially if you have no idea what a sqlite3DB is. :)


just a suggestion.

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Tgwaste
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