IDEAS FOR RYZOM


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#20 [en] 

I have to agree with certain elements of Lacunas, Mj's and Talkirc's comments, I have a better Idea IMO, and should make it more challenging, how about getting rid of all respawn points except one in each region. That one will be in the main cities. As for PR, it will send you to one of those cities. This way, the respawn points cannot be exploited for transportation. Right now, I think the Developement of the game is the best they felt they could do for a balance, I don't think changing things just to change them makes Ryzom more interesting either unless it is revolutionary. So, just my thoughts, Thanks.

#21 [de] 

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Last edited by Casy (1 decade ago) | Reason: buried on request

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#22 [en] 

withdrawn, with malice :P

Edited 2 times | Last edited by Eruv (1 decade ago)

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#23 [en] 

withdrawn, with malice :P

Edited 2 times | Last edited by Eruv (1 decade ago)

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#24 [en] 

I'd rather agree with Naema, and would rather rethink to make it harder to "abuse" the spawn points, instead of making it even easier.

Provocative thought here: Once you've got lvl250 in your desired skilltrees, why bother walking? The DP is a don't care to you anyway, there's no need for more xp.

I can't imagine there's anything that's so scarce these days that it would be a high enough cost for a spawn point transporter. Even DP is low cost for most. On the other hand, if there's a e.g. a real-time wait period when respawning, that would be very frustrating to everybody. That's the only cost I can imagine right now to prevent Eruv from death-taxiing, but at the cost of annoying every player. So, realtime delays are no option as well.

Without any better ideas, I'd keep the status quo...

Last edited by Irfidel (1 decade ago)

#25 [en] 

remove the post if you can dear CSR's , i respectfully think your policy needs to be amended to cater for this eventuality

-sincerely, honestly
eruv

Last edited by Eruv (1 decade ago)

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