IDEAS FOR RYZOM


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#17 [en] 

withdrawn, with malice :P

Last edited by Eruv (1 decade ago)

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#18 [en] 

+2

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#19 [en] 

Jokes aside - I trekked more than I care to remember, and my humble opinion is that having tps at vortexes would make Atys too easy. I mean, to port in Nexus and then directly at the PR gates, in dig gear? To port in Scorched without a kami tp? Port in Void / LoC without a tp? And no death penalty? Occupation products can easily restore one's lost stats, but death penalty is a tad harder to lose.

Why not just go back to beta days and eliminate factions altogether then, just let people tp wherever they please? (or when was that..)

To address what TalkIRC says : optional doesn't cancel out the path of least resistance. That's why we have alts on Atys instead of people grouping up - although human groups are supposed to be more fun, interesting, fast etc. Same goes for everything - if Atys is supposed to be a difficult planet, then introducing the mere option of something easy short-circuits the more difficult path.

But that's just my two dappers.

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#20 [en] 

I have to agree with certain elements of Lacunas, Mj's and Talkirc's comments, I have a better Idea IMO, and should make it more challenging, how about getting rid of all respawn points except one in each region. That one will be in the main cities. As for PR, it will send you to one of those cities. This way, the respawn points cannot be exploited for transportation. Right now, I think the Developement of the game is the best they felt they could do for a balance, I don't think changing things just to change them makes Ryzom more interesting either unless it is revolutionary. So, just my thoughts, Thanks.

#21 [de] 

.

Last edited by Casy (1 decade ago) | Reason: buried on request

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Casy * Foreign Secretary * Alliance of Honor
Intensive Care Bear

#22 [en] 

withdrawn, with malice :P

Edited 2 times | Last edited by Eruv (1 decade ago)

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#23 [en] 

withdrawn, with malice :P

Edited 2 times | Last edited by Eruv (1 decade ago)

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#24 [en] 

I'd rather agree with Naema, and would rather rethink to make it harder to "abuse" the spawn points, instead of making it even easier.

Provocative thought here: Once you've got lvl250 in your desired skilltrees, why bother walking? The DP is a don't care to you anyway, there's no need for more xp.

I can't imagine there's anything that's so scarce these days that it would be a high enough cost for a spawn point transporter. Even DP is low cost for most. On the other hand, if there's a e.g. a real-time wait period when respawning, that would be very frustrating to everybody. That's the only cost I can imagine right now to prevent Eruv from death-taxiing, but at the cost of annoying every player. So, realtime delays are no option as well.

Without any better ideas, I'd keep the status quo...

Last edited by Irfidel (1 decade ago)

#25 [en] 

remove the post if you can dear CSR's , i respectfully think your policy needs to be amended to cater for this eventuality

-sincerely, honestly
eruv

Last edited by Eruv (1 decade ago)

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