IDEAS FOR RYZOM


uiWebPrevious12uiWebNext

#19 [en] 

Gkr (atys)
Good feedback, Daomei, Thanks!

I hope this is not meant sarcastically. I was dead serious that enhancing interaction of the wandering tribes is a good idea, as you could see in the widely positive reactions on that objective. And I hope the devs understand that and probably think about ways to achieve that goal.

But turning them agro on fame base would raise lots of complexities in my opinion. I hope my comment was not too negative, it was not meant that way.

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#20 [en] 

Daomei (atys)
Gkr (atys)
Good feedback, Daomei, Thanks!

I hope this is not meant sarcastically. I was dead serious that enhancing interaction of the wandering tribes is a good idea, as you could see in the widely positive reactions on that objective. And I hope the devs understand that and probably think about ways to achieve that goal.

But turning them agro on fame base would raise lots of complexities in my opinion. I hope my comment was not too negative, it was not meant that way.

Nope, I was serious, you made me understand the implications and I appreciate your feedback.

---

#21 [en] 

i like the idea for the new region with this all in mind, that's top notch, but let's stick with total sand box on the pvp flag in this region, unless it's totally loaded with all the various eco's sup surface mats, otherwise, it should be more like surface regions and be neutral, the agrro (aggo) tribes idea i like, and would find a thrill out of learning to avoid the roaming patrolls, but let's keep it so that larger groups are not as fast to respawn/not as common, but have common 2 and 3 man patrolls.

there could be new op's made, and the region could be for the mara's, it could be a place to introduce new mat's, new but un-used bosses already in the game's programing can be used in this region(ryzomnomnom.com) there's alot they could do if they can do it, maybe some investors in the game could push some money into it and get something done......

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#22 [en] 

- 1 to this idea.

To the reasons stated by Daomei i add the fact that such change in roaming groups behaviour would heavily impact players with racial alignments. Because when one sign up for a citizenship, fame with some tribes changes automatically. Ancient Dryads is a good example, you can go from 0 to -100 with them in a second. Not only that would favour one playstyle (neutral) over another (race aligned), that would also lead to lots of fame grinding.

Presumably many players would like to avoid all the hassle associated with hostile roaming groups. The only way to get it is grinding fame. A lot. There is already enough grind of all sorts in game, at least to my taste. Grinding fame is neither fun, nor challenging, it's a monotonous work. Not to mention that tribal fame gains also can badly affect racial fame, so after you have grinded tribal fame, you gotta fix your spoiled racial fame. That's double work.

IIRC, i had like 10 or 15 tribes that KoS to me. That means months of dull work, only to make my digging, trekking and moving around a bit safer. I welcome anything that would make tribal fame useful, but in terms of rewards or new gameplay possibilities, not in the way of imposing an issue that can be solved only by grind.
uiWebPrevious12uiWebNext
 
Last visit Saturday, 30 November 11:16:02 UTC
P_:G_:PLAYER

powered by ryzom-api