#1 Added by Appletini 1 decade ago
#2 Added by Jarnys 1 decade ago
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#3 Added by Appletini 1 decade ago
What about the Karavan-Fyros and the Kami-Tryker relations?There are people and guilds out their that don't follow the guidelines of what most people do and the combinations above don't have any RP reason for being prevented (Matis-Kami and Zorai-Karavan are very hard to explain as their civ-leaders are their religious leaders as well)
And you can always participate in the meetings even when not part of that nation.There are even some situations where specific people got (restricted) access to voting rights or other RP-only advantages of a citizenship even without the ability to join the nation because of their guild's alignment.Just visit the assembly of your language-city in the nation you want to participate in and ask the official people (Event-Team chars) if what the possibilities for participation in that nation would be for you.
#4 Added by Jarnys 1 decade ago
Jarnys (atys)What about the Karavan-Fyros and the Kami-Tryker relations?There are people and guilds out their that don't follow the guidelines of what most people do and the combinations above don't have any RP reason for being prevented (Matis-Kami and Zorai-Karavan are very hard to explain as their civ-leaders are their religious leaders as well)I'm sorry but I don't quite understand your point? You are using a Matis player aligned to Kami and a Zorai player aligned to Karavan as an example? I'm a Tryker aligned (soon to be aligned) to Kami - using my example my options would be seeking citizenship with the Fyros or Zorai nations - the point is I will have citizenship with a nation instead of remaining undeclared because of my guild's civilization-neutral stance. Then I will have the benefits and titles that declaring to a nation allows.
So a Kami aligned guild can have members who are citizens of the Fyros and Zorai nations, and a Karavan aligned guild can have members who are citizens of the Matis and Tryker nations.
#5 Added by Appletini 1 decade ago
#6 Added by Jarnys 1 decade ago
#7 Added by Talkirc 1 decade ago
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#8 Added by Appletini 1 decade ago
#9 Added by Eruv 1 decade ago
#10 Added by Appletini 1 decade ago
#11 Added by Talkirc 1 decade ago
please also see my old idea post: http://app.ryzom.com/app_forum/index.php?page=topic/view/17338/20 #20 in summary i wanted two race per guild that actually is supported by the fame pagea fyros guild has fame caps of: 100 fyros 75 zorai 25 tryker and 0 matisthis is for the RP reason that fyros/zorai are allied in the lore and fyros/matis are opposedso a tryker guild would have fames like this: 100 tryker 75 matis (allied in lore) 25 fyros (because fyros and matis are opposed in lore) and 0 zorai (because zorai and tryker are opposed)However I am very saddened by the VERY strong negative replies i got. it is my personal opinion that many people playing ryzom for years are too afraid to change anything. they will strongly oppose any change even if it is a logical change if it will make them personally uncomfortable i do not believe it is always in the best interest of the continuation of ryzom, for their opposition. i am sure i am not the only one with this notionmany will say "leave it how it is i like it how it is" and i say to them, is this not a reasonable change supported by the current lore and game mechanics?the logical counter argument to this is.... okay so zorai/fyros are allies in the lore for now but previously there were other alliances or other wars.... suppose you make 2-civ fames per guild and then the roleplay changes? my reply to that is, so WHAT? :)
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