IDEAS FOR RYZOM


Vote please!!
Slightly Modify Loot names 11 (2)
19.0%
Increase the base drop size from looting mobs 15 (3)
25.9%
Don't change anything I like it how it is 5
8.6%
I don't think it will happen 9 (2)
15.5%
I really like this idea and I hope it happens 11 (2)
19.0%
I don't want more loot because it will put my digging out of business 0
I am your secret admirer (or one of them anyway) 6
10.3%
Other 1
1.7%
Abstain 2
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#1 [en] 

If you are in a hurry this is the main point: I suggest two things related to the title of my post:

1) Increase loot drops from instead, range 1 to 10 pieces, to 5-10 (or something, this is just an arbitrary number)

reason: encourage more crafting, looting, and enhance realism in atys.

I love ryzom and it has many things many games do not have, one of them is that we as players should be able to influence the world if our ideas are sound. Consider killing a great najab and getting only one bone, or killing a bodoc and getting 5 horns. Yes this might be to many , a small issue,but to me, changing small things, adds up in the long term. I believe that players would feel positively about small changes, it could feel like progress in the face of apparent stagnation.

Negative argument 1: this is a small issue
Counterargument 1: i don't care, if it is easy to change then I'd love to see it changed

Negative argument 2: hey why increase loot, that's going to make harvesting nerfed!

Counterargument 2: i feel the lower end of the drop is too low, i can argue both positions. sure if you nuked the living daylights out of that jab, maybe only one bone suitable for picking up and crafting with, will survive the nukeage, fair enough. it COULD remain the same but there's an issue.

in my humble, reasonably experienced but by no means expert opinion:

most loot that is fine/basic (which is really most of the loot in atys) has very little crafting value (besides exp) there are a few very nice loot mats (jab ligs horncher secretion kirosta tail) but consider things like igara and cuttler or zerx parts, (okay the more experienced crafters may know how to use these but honestly, i argue that the majority of basic/fine loot is essentially just for exp, you can argue against if you want)

If the loot were increased a little, i see no down sides, there would be more reason to loot mobs and craft them instead of discarding (yes i know, many of you loot the big mobs, jabs jugs hornchers devs kipees kiros) but again i argue that much of the loot in atys is tossed. increasing the base-loot drop-size could encourage more crafting and slightly help those who really HATE digging with a passion (not everyone can love it, i understand) I do not feel this would in any way take away from digging only enhance the experiences of all homins.

Negative argument 3: I don't loot aggros because they will pop
Counterargument 3: yes I know that i'm not telling you to loot the last yetin, but i don't bother looting 1 stray aggro because the odds of getting 10 mats is really low, if i knew the drop size was now larger maybe i would loot it.

Edited 2 times | Last edited by Eruv (1 decade ago) | Reason: i must be sleepy :) one of my original points seems to already be satisfied by game mechanics besides trunk... which could be renamed, segment of trunk, like fragment of eye :)

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#2 [en] 

about loot names i dont see a problem, but base loot needs to be changed

My main argument is that we need more crafters for 3 reasons: 1- server population isnt big enough to cover all crafting demands, 2- a lot of players dislike digging for materials, but want to be able to craft their own gears which is particularly hard when digging is the only way to get the levels for crafting, 3- dappers even if you say are irrelevant are an issue when you cant do overseer's missions (lets be frank and admit that corporals and deliveries dont give enough dappers to handle teleports and such) and selling in traders isnt time/cost effective

given those facts augmrenting loot base from 0 to lets say 4 would promote more crafting amogst players

#3 [en] 

oy whoever voted other should reply here i want to know what other is :P ill read when i wake up from NAP

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#4 [en] 

Fully get the point, but voted "don't change" nevertheless. I may be wrong but up until now I have the impression that material is already gained faster by killing mobs than by digging. It depends a bit on the target. And I grant you that for mobs it's better to be in a team while I can easily do all my current digging solo.

While a single dig gets me more mats than one looted animal, using "the right" animals repeated kills are much faster. So maybe it is balanced well as it is. I never actually measured...

#5 [en] 

Oh, on the demand point: If we really would have trouble with not enough crafters to meet demand of crafted goods, then why do we have so few (next to none) posts in the forum asking for stuff?

Maybe I get lucky, but if I have the need, there's always a crafter online who provides me with stuff. And while I try so far noone even wanted the mats - but that's because I'm <150 I guess. On the higher/master levels I could imagine that it is still reasonably easy to find crafters if asking nicely and if supporting the digging/looting actions.

Maybe the whole point is not that we're lacking crafter but that master folks want supreme goods and that supply might be too low? Just a wild guess..

#6 [en] 

I read a long, long time ago that amount of loot changes with used weapon: i.e. if you nuke mobs from orbit with a launcher, you collect zilch; if you chop them nicely and slowly, you get a good amount of mats. I'm not sure if this is still the case, never tried to run the numbers - but as a method to calculate drops, it would make the most sense even today.

If I rot a plant until it's all shriveled, I shouldn't expect to see much remaining after it's dead. If I nuke animals with explosives I should be lucky if they have 1-2 pieces of usable skin left. If I pierce them, however, the hard parts of the body should be lootable in a nice quantity (horns, bones, mandibles, etc). Blunt damage should leave skin intact, and so on.

Would be nice to hear if anyone runs the numbers for this stuff.

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#7 [en] 

ok i'm in full support of the entire idea here, and each part ervu's #1 post.

for post #2
i agree that corporal and delivery missions don't pay enough for tp's or NH travel (granted that NH is free if you have over 45 civ fame with that region's civ, but not everyone's got that fame)

for post #3
i agree that "other" should be explained because what is "other"??

for both posts #4 and #5
killing mob's is only good for getting more mats vs dig if your melee is high and your dig is very low, however, i've been digging (least favorite thing to do) alot lately because i can't always loot the mats i need for my craft i'm doing, (where as when i dig i can dig the exact type of mat's i need for my craft) i'm finding that dig does provide more mat's as my lvl's get above the 125ish mark in dig. (this is only because when i dig i'm getting the exact mat i need every dig with the right stanza's in prospecting)
(#5) as far as demand goes, if your lvl's and needs are low, most master crafters have very high lvl dig's and a master melee, there for they can get you the needed lower level mats with little to no trouble on their part for crafting items you need, and will often provide them for free when you ask, however most would like you to provide mats if you can, but don't require it. (best guess on that from what i see and hear) however, ask for a Q150 SUP item and see what your told, i doubt they'll just give that away easy, also the same for exel gear. as these mat's are a little more work to get (sup's require alot more work) i will agree that if you have the mats your very likely to find a crafter that will make it for you if you don't need say Q250 stuff, that requires (in some item cases) a collection of master/mastered skills (think armor sets and jool sets) and yes supreme mat's are low, super nodes are dug out quickly and fought over, bosses only spawn every X number of days, and i don't understand OP mats so i don't have a clue on those to say anything about those, i just know they're good to have.

and lastly, post #6
I don't know if that's true or not MJ but i would agree it would makes sense, however that would be in a fashion the point of the post, killed mob's don't drop much and sometimes no mats, while i understand that, we're trying to get more people to loot and craft, or at least loot, trade/sell. i don't often see basic and fine gear selling to anyone on market, so it's really like ervu said, more there for craft exp, and lets face it, i don't know anyone that's ever gotten max xp from a craft (3000 for F2P and with cat's 6000 or a subbed toon 6k)
crafting xp is also slow to get much like digging xp, i can do a hard grind in melee and in an 8 hour session i can go up 20 to 30 levels because i get max xp with each kill, i can dig for 10 hours and not get 10 levels, so there's sure no balance there in the xp vs time spent doing the skill in question. (that was a little off topic but still a very valid point i think, and this also applies to crafting, i've never gotten max xp from a craft.)

and now like jerry springer, my final though.
i agree that looting isn't always done by everyone, and most of what is done is used for craft grinding or is destroyed vs being sold on open market or given to a player that could use the mats for crafting, this doesn't per-say hurt the game any, but it's not typical of ryzoms more communal feel then other games out there like it, remember this, other paid games give you things just for paying them, regardless of if you play or not, because your PAYING, sure ryzom has lifetime free to play with an few restrictions, but i'm a paying player and ryzom's never gave me anything more then game to play. (there are some paid mmo's that give you in-game money, skills, gear, special items, ect, only because your paying to play it, it's just another way they try to keep you playing.)

sorry some of my final though was off topic, I have attention defficet disorder (A.D.D.; A.D.H.D.) so sometimes i do that, my bad.
now to take a breath, read another thread and then play, (more digging, horay! {sarcastic})

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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