#19 Added by Gidget 1 decade ago
I support the idea of a requirement for leaving Silan, but not necessarily tied up with any of the missions. Just as an idea: how about requiring toons leaving Silan to have done the following:Edited or created one custom stanzaCast one spell with magic amplifiers equippedKilled one mob (any mob)Harvested one matCrafted one itemLearned any spell with a "heal hp" effect
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#20 Added by Lilsis 1 decade ago
Edited 2 times | Last edited by Lilsis (1 decade ago)
#21 Added by Binarabi 1 decade ago
#22 Added by Mjollren 1 decade ago
#23 Added by Marceline 1 decade ago
Maybe the wrong topic, but I really want to know who are the smartasses who tell newcomers they NEED and MUST stay in Silan until they're at lest level 50 before leaving the place.I've met quite a few people saying they got that advice, and it's just as idiotic as leaving Silan with no knowledge of the game.
“What to do if you find yourself stuck in a crack in the ground underneath a giant boulder you can't move, with no hope of rescue. Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far, which given your current circumstances seems more likely, consider how lucky you are that it won't be troubling you much longer.”
#24 Added by Snarfster 1 decade ago
#25 Added by Binarabi 1 decade ago
#26 Added by Rollocks 1 decade ago
+1 Mj, and it is so different on Silan, if they are going to stay on Atyss they need to come over - Lakes and Jungle are the safest places for sqidges
#27 Added by Arfur 1 decade ago
#28 Added by Rollocks 1 decade ago
I'm with Rollocks - why start in a 'safe' area on the Mainland? If you want a real challenge though, come to the Forest - the Gingos and Raguses get hungry very quickly.
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