TECHNICAL SUPPORT / WEB APPs BUGS


uiWebPrevious12345uiWebNext

#49 Report | Quote[en] 

Disclaimer: i am just playing my role in my reply, nothing personal. but honestly if you are going to post on the forum, you need to remember that these are real human beings reading and replying and accord them some respect

Virg - as I said, it's been around so long and been used and known by some so long that by this point, it is a feature at least in the minds of some. that's a reasonable conclusion unless someone officially says otherwise. i also like that some things can be discovered and not always stated but i'm not entirely sure if this is one of those times when it's in the best interest of all.

Drez, i am really disappointed in that kind of reply, it's very unhelpful, and honestly it makes you look like a dick. someone can censor me if they want to but i have a right to speak candidly too. also if someone censors this feel free to insert the work jerk instead of dick if that pleases you.

However, it does give me something to use that might actually he helpful. you have stated that without the resistance being as they are now (i assume, without using 80%+ by going over the 275 limit that is show in the identity screen) that magic would be overpowered. which also suggests by way of logic, that anyone using 275 is probably going to get slaughtered, because they are not using this "feature."

one of my points up for DISCUSSION not pissing on, and certainly not crying about is, what about the people who follow what the identity screen says, sure you can call it a secret but you can also call it misleading, or, bluntly, a lie to the player.

Since it is so known by now, 80% apparently of the community knows according to virg (where you pull that number from i really don't know) then....

i propose the display be adjusted to show the true resistance number and resistance percentage

---


What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters

#50 Report | Quote[en] 

80 was simply a rough guess- The fact all the jewel crafters I have spoken to know this feature means all the people who they craft PvP jewels for actually use this set. Anyone who looks at their gear would say "hang on isn't half my jewel set's resists redundant because of the cap??" and then they would find out.

Someone using a normal 275 set has a medium/low chance of resisting the spell and around a 30-40% protection. This means that a 3k damage spell will cause over 1.8k damage most times. Mages get dropped in 2/3 spells and tanks would be down in around 3/4 (and f2ps in 1 hit I think?). Speaking from a tanks respective at OP wars I have 5+ nukers on me a lot of the time. Using a 275 set I would drop like a stone and would soak up heals to rez me too much making me a hindrance on my team.

Using a resistance set if someone is aiming for my "gap" (the spell areas with no additional resistance) they would hit constantly but the spell is reduced by 70% so a 3k spell does 900 damage which is half the damage of a 275 set and therefore it takes roughly double the amount of spells to kill me.

If the resistance was put in place it would completely eradicate tanks at OP wars and everyone would be dropping like flies. This would take the enjoyment out of OP wars for me and so many others.

In terms of fixing the resistance value shown I believe there are more important things to be working on and also it is a nice hidden feature just like the speed when using 2 weapons at the same time which I still haven't worked out how it works (if anyone does know could you drop me an IG mail :D

Edited 2 times | Last edited by Virg (1 decade ago)

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#51 Report | Quote[en] 

go test it for yourself. 80% and more resist is doable. I tested it and i can post screens of the sys info.

Edited 6 times | Last edited by Tizona (1 decade ago)

#52 Report | Quote[en] 

Something good already come out of it:
YES! TEST IT! that's what we did, that's why we know about it.
If you just wanna read, read Eruv's latest comments, he already figured it out.

MANY other things don't work as advertised. Just test it. :D

Time for me to bow out of this thread. Have fun,
Nuno

#53 Report | Quote[en] 

I am certainly all for the "display" be corrected. I don't think that is the point of this post. It sounds like the oringinal poster and some others want the resistances to lowered.

I am not trying to be a **** only saying that nothing needs to be changed because the game is pretty balanced. I can win matches with magic against melees and I can beat nukers with melee because of knowledge and experience. Not because one is overpowered over the other.

#54 Report | Quote[en] 

wow are you awesome.....

How can you explain that on your 2 vs 2 pvps you never attack with your amps but only with a melee weapon, as soon as you see that your enemy has jewels with resistance. The only thing you use your amps during pvp for is for healing. so stop lying please.

And another thing that Eruv already mentioned before i have to agree. Your permanent "i can win against anyone with anything etc show off , really makes you sound like a d*ck.

( yes i meant "duck" )

Edited 3 times | Last edited by Tizona (1 decade ago)

#55 Report | Quote[en] 

Tiz, no flaming please. It will not help anybody and anything.

Personally, I am a bit amused by the conservative clinging to that exploit. Anyway, it exists, and "legalizing" it by showing the true resistance would be a "bug fix" in a way, as well. As far as I see, the faulty coding has no malicious effect elsewhere.

In fact, fixing the bug would change the situation in PvP to some extent, sure. Tanks would be more in danger, so would - even more - mages and healers. No side would have an advantage, only tactics had to change. Obviously, the seasoned PvPers feel too immobile for such a challenge. I am amused.

In a previous post, I suggested dagger fighters to challenge mages, be they healers or nukers. The answer was that a dagger fighter would be down in 3s . Maybe. If she gets the attacking mage (circular is your friend, and a dagger hits every second) before being hit with an interrupt, oops. And a downed dagger fighter remains a threat, rez is fast in PvP.

As to the launcher, I did not understand at all how the range fighter should lie in 4s. Great thing with range is, you lock the target from distance, pull the trigger, run in and out, boom. Normal launchers (not my lvl launcher optimized to adv parry) have 60m range, nearly 70 with rubbarn. I am not sure whether a launcher does interrupt (hope not), but mages may lie in 1-3 hits, many of them.

So for me, all the heated dispute is fun.

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#56 Report | Quote[en] 

I never said I chose to use amps. In a 1v1 I could win a fight with amps. Most could if they had some experience. I'm just saying the game is fairly balanced. Changing the jewels would completely unbalance it.

#57 Report | Quote[en] 

Tizona I PvP with drezar all the time and I can tell you right now he does use his amps from time to time. Don't make statements based on shoddy guesswork that you cannot back up. Drezar is not bragging. He is simply saying you can use ele or melee and they both work- he is backing this up by saying he has used both before in combat and they both work. Backing up what you are saying by adding evidence is a good way to get your point across- perhaps you should try it sometime.

Daomei I am far from immobile- I like change. But change where you completely eliminate tanks from OP wars I don't see as good change. I am a dagger fighter myself and yes what you are talking about would work in close 2v2 matches. However in large scale fights such as OP wars there are too many opposing mages to keep them all stunned (if i actually survive getting to them) which would mean I would still be dead in 3 seconds. I am also not saying that rezzes aren't fast but as tanks have over 6k hp. This means once dead the hp penalty to rez them is 3k. Therefore I would be dying really quick and fast- and needing 9k heal to rez and fully heal me- I consider this a liability to any team.

Yes a launcher has more range but all it would take is for someone to run out the mage pod- cast a few spells and enchants and the launcher would be dead.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#58 Report | Quote[en] 

I want to add that just because this is an exploited bug, it may be harder and probably ways more complex, risky and time-consuming to change the client to show the real values than just correcting it - or leaving it as it is.

---

Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#59 Report | Quote[en] 

If you take a look at source code ( server side ) you can see the code to cap RESISTANCE is there...function is there...they just are not using it. So if they want to "fix it" they can do it in 1min.

but as everyone said this isn´t a problem for anyone......"ahhhh but I didn´t know it, so I have a disadvantage"

OK, so I have a question for you.....

Do you know all recipes about all PVP stuff and all details about PVP???

No again??? well, about PVP recipe I know but the second I don´t know everything heheheh

So, like most players we need to practice, pay attention, study some new possibilities do PVP with friend to test them and keep in mind Kipee Craft can´t do all the job for you all the time :D.

Last edited by Yorran (1 decade ago)

#60 Report | Quote[en] 

Just to add to yorrans post- I love PvP and if anyone wants to try anything out i'm happy to help (just once my exams are over :P)

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#61 Report | Quote[en] 

This sounds like the normal bounce a couple elements off someone, switch elements to find what works best, call out weaknesses to teammates...everybody switches jewels, rinse, repeat. I'm ok with that. It's an extra layer of complexity between what we have and straight up button mashing.

If I resub and show up in PvP or an OP war with my cruddy jewels I expect to get nuked for not having proper resist jewels. Anything less would disappoint me.
uiWebPrevious12345uiWebNext
 
Last visit Saturday, 23 November 19:02:15 UTC
P_:G_:PLAYER

powered by ryzom-api