#17 Added by Icus 1 decade ago Report | Quote
there are enough leftover glump and harini parts in the merchant to show me that the farmers are farming sufficiently to where most will have the easiest sets of that sort made and work toward the rare sup sets, at some point when the server is saturated with high resist (exploit) jewels, THEN perhaps magic will be rendered uselessuntil then i suppose i have to admit icus has a point but launchers have range too
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#18 Added by Tizona 1 decade ago Report | Quote
Last edited by Tizona (1 decade ago)
#19 Added by Lamda 1 decade ago Report | Quote
#20 Added by Eruv 1 decade ago Report | Quote
#21 Added by Icus 1 decade ago Report | Quote
Well one thing is obvious, it is definitly a bug about the cap and if everyone wears those jewels there will be no point in using any magic anymore. This is an urgent one so please do fix it as soon as you can.And about the Range beeing an advantage. i disagree. in order to cast you have to stop, So the range isnnt really an issue.If you re doing an average damage of 150 per spell, and lets say you can cast 4 times before a melee gets near you you can do awesome dmg of around 600 hp. while the melee hits you once with his swords and does 1000. then you can start running away, but if you have to cast then you will have to stop again, while the melee will interrupt your spell and do another 1000 damage to you, while you can do another cast that most likely gets resisted and you will do NO damage, only 2 out of 10 spells will hit you. You know that if everybody will have a set with those resistances, magic will become useless. You just want melees to be strong and that no magic wont be any threat to you.
#22 Added by Hevlaska 1 decade ago Report | Quote
One single nuke 250 with 100% amp : 1500 dmg. Maximum absorption : 70%. So you will deal at least 1500*0.3=450 damage on a single nuke. and you can enchant your amp, so you don't have to stop to cast. And well, the tank will definitively have problem to catch you, and he have a 2H weapon he have ~40/45%chance of hitting you. So no, melees aren't really better dmg dealer than mages.
Edited 4 times | Last edited by Hevlaska (1 decade ago)
#23 Added by Eruv 1 decade ago Report | Quote
#24 Added by Hevlaska 1 decade ago Report | Quote
#25 Added by Icus 1 decade ago Report | Quote
1. First off - to do 1500 dmg in pvp you need a dual missile with time credit - the max you actually can do without time credit is a 250/225 spell.
2. WE ARE NOT TALKING ABOUT ABSORB -> NOT ABSORB IS NOT BUGGED, BUT RESIST IS !
Resist can bypass the given Limit of 275 wich is around 30% chance to RESIST a spell. ( pay attention im still not talking about absorb ) and if you equip enough jewels to get a total of 304 RESISTANCE (wich the client will not show you ) in one domain, it equals a 80+% chance to RESIST the spell according to that domain. Jungle = Elec / Desert = fire... etc ( did you get it now ... ?). now if you want you can add one 50% chance to ABSORB wich will cute the remaining 20% of the spells average damage by half. so the remaining AVERAGE damage equls 150.so 304 resist = 80% chance to totally get NO DAMAGE from a spell( i am still not talking about ABSORB, i hope you got that now)so 1500 damage x 0,2 ( the remaining chance to hit ) x 0,5 ( an absorb for that spell wich you can see on the right ) x 10 (to show you that you need more than one cast in order to see the AVERAGE damage done) casts / 10 (in order to get the average damage PER SPELL ill divide it by 10 again= 150 ( average damage per spell)1500 x 0,8 x 0,2 x 10 /10 = 150
#26 Added by Casy 1 decade ago Report | Quote
Casy (atys)You can not get "80-90%" resistance vs elemental magic. You are wrong.your post shows that you have clue what you re talking about. Try it first before you write anything.I tried it and i confirm it does work. [...]
You can not get "80-90%" resistance vs elemental magic.
#27 Added by Xatokar 1 decade ago Report | Quote
#28 Added by Tizona 1 decade ago Report | Quote
Edited 3 times | Last edited by Tizona (1 decade ago)
#29 Added by Nuno 1 decade ago Report | Quote
#30 Added by Auriga 1 decade ago Report | Quote
Edited 2 times | Last edited by Auriga (1 decade ago)
#31 Added by Nuno 1 decade ago Report | Quote
Only that this bug is known by GMs / Devs doesn`t make it a secret Ryzom feature, what kind of ridiculous argumentation is that. The server bypasses the values that are shown as maximum in the client, this actually is a bug, was a bug and will always be a bug, no matter if it`s known or how you want to call it. ... get serious
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