IDEAS FOR RYZOM


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#22 [en] 

ok works now from ingame to post

Last edited by Suboxide (1 decade ago)

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#23 [en] 

i'm a PvE player, and i've tried PvP, not much to my taste, however, i do see where the more pvp playing toons don't have as many options as the pve players do in terms of rewards, i think the biggest point trying to be made is that the pve rewards outweigh the pvp rewards.

if there's 1 pve reward there should be an equal pvp reward, thus making a fair balance between the two play styles.

Further more making it the players choice which path to take, and regardless of the path chosen having rewards equal to the path not chosen.

it's not about "i like this" or "i like that", it's about balance between the two.

i don't care what the method of balance is, just that there should be BALANCE in the first place.

that would put ryzom back on the radar of MMO's, giving both types of play equal if different rewards.

why not make a toon that sells sup mat's pve players can dig/hunt to pvp players using pvp points? then pvp players can pvp to get the mats other players get from pve. that would offer a sort of balance i'm speaking of.

in the end, there is not a balance between pvp and pve, one simply has more rewards then the other right now, that's the issue i think, that the tables are not balanced between the two play styles.

sorry if this doesn't fit exactly what the idea of the thread is, but to me this is the base idea of everything being spoke of. (and remember i'm a PvE player trying to help the PvP players get more of what i can get with my play style WITHOUT having to choose my play style to get them.)

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Remickla (atys)
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#24 [en] 

Hello, its been 5 months now- hoping a decision has been made?

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#25 [en] 

*echo echo*

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#26 [en] 

My 5 cents....

I think the way Ryzom is setup right now is the best.. I mean, sure we can tweak some stuff.. but really, I love PvP and I love PvE, I think you should do both if you want to, I dont know... rule the Ryzom world!.

Learn to dig to get good mats, learn to fight to get boss mats, learn to craft to be able to make something out of them.. and learn to PvP to be able to have access to some resources.

They all go hand in hand, I dont think breaking this system is going to make it better.. if you only do PvP, yeah it can get boring, same as everything else I guess, ex: digging for 4 days in a row can get boring.


PvP doesnt stand for anything.. it is just something you do in order to get something else ( resources).

PvP for the sake of PvP should be allowed and it is... but shouldnt really get you "rewards".. for what? PvPing? Maybe for marauders, cause that's their RP.. but otherwise... no.. not really.

Gkr.

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#27 [en] 

Had several pages worth of this discussion with daomei and others. Looking at comparing it to real life- you kill someone you can take their stuff ^^ Obviously stealing peoples stuff in game would cause outrage which is why the pvp point system is in place. Currently however there is nothing except a skirt and a sheild to buy with pvp points.

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________________________

Guild Leader of Syndicate
________________________



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NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#28 [en] 

Virg (atys)
Had several pages worth of this discussion with daomei and others. Looking at comparing it to real life- you kill someone you can take their stuff ^^ Obviously stealing peoples stuff in game would cause outrage which is why the pvp point system is in place. Currently however there is nothing except a skirt and a sheild to buy with pvp points.

Im not talking about real life.. just how Ryzom system works right now.. it kinda forces you to do more than just PvP or you need to relay on others...

I agree the PvP shop can be expended... but it shouldnt provide you with everything you need so you can skip all the other skills :-)

Gkr

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#29 [en] 

I dont want it to mean you skip all other skills. Just maybe a full set of armour or something else would be decent.

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Guild Leader of Syndicate
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I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#30 [en] 

Hello. It has been 10months since I started a double thread for the ideas posted here. I had to rigorously defend my view points, think of how to put across my ideas and attempt to keep my thread on topic which believe me wasn't easy.

Some ideas were set for long term implementation- can these be added onto the dev roadmap? I would like to be able to view the progress of them. Some ideas were going to be decided upon. Has a decision been reached? If so can I get an answer? If not can they be added to the dev roadmap under "verification of possible implementation"?.

I have come under a lot of heat on the forums and it gets extremely tiring but I believe the forums are the best way to communicate ideas to the devs. It is frustrating not seeing any progress from 10 months ago- and if there isn't going to be any progress there is no point in me fighting for the ideas that I think will make Ryzom a better place.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#31 [en] 

I support idea 3 & 4 obviously, It only seems naturaly to finish what you start, make a whole set! plus dont make it rediculously expensive.
Errr. this may have gotten plopped into the wrong thread, but had to do with getting all the pvp armor pieces, not just having a shield and skirt available. and also the cost of them

Last edited by Naema (1 decade ago)

#32 [en] 

Hello once again devs who are hopefully reading this.

I will ask again and hope a dev responds. Having thought long and hard (and argued even harder) for my ideas to be put forward and listened to I got 2 responses from Tamarea. I was initially thrilled. The forums actually work! 11months down the line I see no change. It was said they were set for "long term implementation". How long is a piece of string I guess springs to mind. My issue is not with this.

Instead I want to see the progress that is hopefully being made. I doubt it would take much to to add these to the dev roadmap yet my request was ignored. Why? I offered to read through the forums myself and help the devs out in this. That was several months ago. I was told the devs would get back to me but they haven't. Clearly the devs don't need help reading the forums then. So what is it? Why can't such a simple task of adding things, things that you agreed would be implemented, to the dev roadmap be done?

Furthermore some ideas were put under consideration. Can I have the results from these? Dare I ask have they even been considered??

Can these subjects be added to the dev roadmap please under the following headers:

In progress:
These ideas were set for long term implementation. As such I would like to see their progress after nearly a year.
  • New NPC bosses
  • PvP trainer

Verification of possible implementation:
These ideas said they would be considered. If they have been turned down I would, at the very least, like to know that. At the very best I would like to know why they have been turned down. If they have been accepted could they be added to the dev roadmap. If they are still under consideration could they be added to the dev roadmap.
  • Addition of PvP points as an alternative to crafting or dropped NPC pieces.
  • Improving the stats or dropping the price on the kami/kara/marauder/neutral skirt.
  • Finishing the kami/kara/marauder/neutral armour sets.
  • Special Civ faction armour.


Thank you,
Virg

Last edited by Virg (1 decade ago)

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
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