#48 Added by Daomei 1 decade ago
Yes I consider dante and pei easy enough now- but I loved them to death when i first started doing them and still enjoy them currently.
To get a full set of the kami/kara/maru armor would require 150k PvP points. If you were to get max points per kill (which hardly ever happens) this means killing 469 people for a full set of armor which I actually believe is a bit too much.So in short I dont think this introduction of more PvP rewards will affect crafting. Hope I answered your question?EDIT 1: In terms of a time scale of acquiring points- A friend of mine who has been PvPing since the new year only has around 30k PvP points.
Edited 2 times | Last edited by Daomei (1 decade ago)
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#49 Added by Daomei 1 decade ago
#50 Added by Casy 1 decade ago
And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind.
#51 Added by Virg 1 decade ago
Ok, the argument is not that they are too hard. Pei-Ruz is clearly harder than Dante yet spawning more often. Anyway both have spawn limits, and the point of that obviously is not to flood the planet with armours far above that what may be crafted.
As to doing 469 pvp kills: I did thousands, probably far above ten thousand of Najab, Horncher, Cuttler, Jugula, and Kincher kills (247-255 lvls) for my ridiculous four masters in magic and melee. And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind. So far there was no point to do so, as long as no PvP merchant did exist. If it were possible to get a full set of overboosted armor by it, it would take some 10-20hrs to do the 500 kills for.
Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one.
Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.
#52 Added by Khandoma 1 decade ago
Last edited by Khandoma (1 decade ago)
#53 Added by Virg 1 decade ago
#54 Added by Rollocks 1 decade ago
The issue is OP wars will always be affected by politics. The only way to keep something from being affected by politics/faction etc and make it purely PvP is through the use of PvP points. No one can trade them, they don't sit there and accumulate you items like outposts do- you have to go out and actively earn them and keep fighting.PvP points are in place, nothing needs to replace them. They just need decent rewards as they are currently pretty useless.
#55 Added by Daomei 1 decade ago
Daomei (atys)You can get a full set of pei ruz in a day...
You can get a full set of pei ruz in a day...
This has the opportunity to flood the market with armors far above what may be crafted but it hasn't.
Killing najabs is easy. Killing other PvP players isn't so easy. As casy has pointed out the "grind" you are referring to is illegal and I should expect your armor would be stripped off you- great way to waste 20hours.
Daomei (atys)Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one.Ask yourself how long it would take to kill469 maruders? Bear in mind you may gank one but more spawn in- which means you need a team also. Then you and your team have to be effective in your tatics enough to kill them in the first place. This isn't 469 mobs which just keel over a die after a few nukes.
Daomei (atys)Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.Once again reverting back to crafters. If you are so keen on every single item coming from crafters let PvPers loot the people they killed- that will increase the demand for crafted items once all our bags are nicely stocked up with your items. (As if that would happen- but that is the only other alternative to a bit of independence- what would you rather have?)
#56 Added by Virg 1 decade ago
Virg (atys)You can get a full set of pei ruz in a day...Not true. You may get one full set (if the parts do fit) in a workday's time with a team of 9, with luck maybe even bit more. That is 1/9th of a full set or so.
Virg (atys)This has the opportunity to flood the market with armors far above what may be crafted but it hasn't.I tend to doubt. A successful Pei-Ruz run requires high levels in 2h melee, ele and heal, the adequate weapons and actions, and a good portion of luck as any more serious lag, be it by server, network, or client, any freeze or crash at team members, will easily cause a wipe without having made a mistake. And to mistakes Pei is unforgiving. That may be the reason that the market has indeed not been flooded by Pei armor. Were that the case, the mission might be changed or restricted.
I am curious whether you (or Casy) can tell me where I may read that rule.But I fail to see that players cannot agree about PvP fights with roughly evened out chances, with series of fights lasting no longer than a couple of minutes.
As written above I tend to doubt. Clearly a player is at least sometimes more dangerous than a mob because he is more creative and versatile than an AI.
With all due respect, you know that this is rubbish. Ryzom is no PvP with loot game, most Ryzom players would not tolerate it.
#57 Added by Daomei 1 decade ago
[.. Pei armor ..]Disagree all you want but I have got a set in 1 day.
Daomei (atys).. I fail to see that players cannot agree about PvP fights with roughly evened out chances, with series of fights lasting no longer than a couple of minutes.If people are competitively PvPing there is no issue with it. If taking turns to kill each other isn't illegal then quite simply it should and if these ideas come to light it will be.
.. I fail to see that players cannot agree about PvP fights with roughly evened out chances, with series of fights lasting no longer than a couple of minutes.
Daomei (atys)As written above I tend to doubt. Clearly a player is at least sometimes more dangerous than a mob because he is more creative and versatile than an AI.Somtimes? I can tell you every tactic to kill every single mob quite easily with a team of masters.
Well for this [ .. quote from Bittty..] to be true PvPers should get gear from killing others- would you rather have it in the form of PvP point rewards or for looting? Of course everyone would choose PvP rewards unless anyone else has other ideas.
Last edited by Daomei (1 decade ago)
#58 Added by Virg 1 decade ago
#59 Added by Tumbleweed 1 decade ago
yet the constant call for more reward
More reward? Like there is enough of them and PvPers want even more. To ask for even more rewards there must be equal amount of them in the first place with stats being on par with PvE rewards. There is not. I'm not talking about new additional content, i'm talking about the old content that was there for years and still remain unfinished. Because i consider one skirt and pretty short range of other items as unfinished content compared to what the PvE side of the game has to offer. It's like there were all sorts of materials available for harvesting above the ground, but only pilan oil having supreme grade available in PR. That would be logical to ask for other materials also having supreme grade, otherwise it feels like huge chunk of content is missing. Either implement supreme grade for all materials, or don't implement it at all. Do the work properly or don't even start it. PvP shop rewards are unfinished work. I never had any respect for unfinished work.
Crafters being put out of business is a nonsense. There is a lot of people not interested in PvP they could work for, there is constant stream of newcomers in game that need new gear every ten levels or so, there is always demand for grind gear, as i doubt PvP players would go to kill mobs for xp in their hard-earned PvP gear, unless they got it via farming points during some pre-arranged events.
#60 Added by Eruv 1 decade ago
#61 Added by Virg 1 decade ago
#62 Added by Virg 1 decade ago
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