IDEAS FOR RYZOM


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#48 [en] 

Virg (atys)
Yes I consider dante and pei easy enough now- but I loved them to death when i first started doing them and still enjoy them currently.
Ok, the argument is not that they are too hard. Pei-Ruz is clearly harder than Dante yet spawning more often. Anyway both have spawn limits, and the point of that obviously is not to flood the planet with armours far above that what may be crafted. And that is not the case at the moment. Getting a full set of marauder LA does clearly take more than "a ridiculous amount of time". Anyway, I am not against 2 or so new NPC bosses, one for MA would be great.

To get a full set of the kami/kara/maru armor would require 150k PvP points. If you were to get max points per kill (which hardly ever happens) this means killing 469 people for a full set of armor which I actually believe is a bit too much.

So in short I dont think this introduction of more PvP rewards will affect crafting. Hope I answered your question?

EDIT 1: In terms of a time scale of acquiring points- A friend of mine who has been PvPing since the new year only has around 30k PvP points.

I do not understand why you are so shy about math and numbers. The stats of Dante/Pei LA have been mentioned, I mentioned, in addition, those of the current generic PvP skirt which are - except the dodge 2 - even better than those of Dante/Pei. As a neutral, I cannot see the Kami/Kara PvP shop stuff because it throws a PHP error on access, but I assume they are similar to the generic PvP skirt (would be kind to name them).

As to doing 469 pvp kills: I did thousands, probably far above ten thousand of Najab, Horncher, Cuttler, Jugula, and Kincher kills (247-255 lvls) for my ridiculous four masters in magic and melee. It took some time, but not endless (crafting masters are definitely harder due to the digging requirements). And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind. So far there was no point to do so, as long as no PvP merchant did exist. If it were possible to get a full set of overboosted armor by it, it would take some 10-20hrs to do the 500 kills for. And that would have no limit. Everybody and my cat could arrange such grind, and would probably do it. The step to finally kill crafting would be implementing PvP shop HA and weaponry similar to the recent LA piece.

Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one. The mats for a dodge 2 widely optimal LA are easier to get, and fairly good ones can be crafted from excellent mat as long as they do not have to be black. The latter do require fairly much sup material (though mainly foraged stuff), easy access to overpowered LA would render them widely worthless. Due to the relatively fast wearoff of light armor that would not completely kill the demand for crafting, but harm the incentive to find out tricky recipes for optimal items.

Edit: As already mentioned, I would like the idea of faction skins for all kinds of armour, making them usable only for faction members while freely distributable (don't know how hard this is to implement). The idea would be some faction item, similar to op mat or maro craft crystal being part of a crafting plan and being buyable by PvP points (should not be too expensive). Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.

Edited 2 times | Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#49 [en] 

Right another thought about the subject of uber gear and its impact on PvP: Some older players told me that their incentive to do pvp was severely damaged by the detection of "PvP jewelry" (which in fact is a bug exploit allowing extreme resistance (300 or more afaik) in all 5 eco categories. Elementary magic in PvP was severely maimed that way as I was told, and several players quit PvP therefore.

Btw. a fix for the "PvP jewelry" bug has been developped and communicated to the devs roughly a year ago, as far as I am informed, might be a good idea to implement it.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#50 [en] 

Daomei (atys)
And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind.

Because this has been forbidden. It is NOT allowed to farm pvp points. Although i doubt anyone but marauders will be punished for it.

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#51 [en] 

Daomei (atys)
Ok, the argument is not that they are too hard. Pei-Ruz is clearly harder than Dante yet spawning more often. Anyway both have spawn limits, and the point of that obviously is not to flood the planet with armours far above that what may be crafted.

You can get a full set of pei ruz in a day... This has the opportunity to flood the market with armors far above what may be crafted but it hasn't.
Daomei (atys)
As to doing 469 pvp kills: I did thousands, probably far above ten thousand of Najab, Horncher, Cuttler, Jugula, and Kincher kills (247-255 lvls) for my ridiculous four masters in magic and melee. And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind. So far there was no point to do so, as long as no PvP merchant did exist. If it were possible to get a full set of overboosted armor by it, it would take some 10-20hrs to do the 500 kills for.

Killing najabs is easy. Killing other PvP players isn't so easy. As casy has pointed out the "grind" you are referring to is illegal and I should expect your armor would be stripped off you- great way to waste 20hours.
Daomei (atys)
Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one.

Ask yourself how long it would take to kill469 maruders? Bear in mind you may gank one but more spawn in- which means you need a team also. Then you and your team have to be effective in your tatics enough to kill them in the first place. This isn't 469 mobs which just keel over a die after a few nukes.
Daomei (atys)
Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.

Once again reverting back to crafters. If you are so keen on every single item coming from crafters let PvPers loot the people they killed- that will increase the demand for crafted items once all our bags are nicely stocked up with your items. (As if that would happen- but that is the only other alternative to a bit of independence- what would you rather have?)

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#52 [en] 

heres one for an alternative lets have three outposts in nexus and keep it pvp
with mats and stuff for pvp crafting items

Last edited by Khandoma (1 decade ago)

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#53 [en] 

The issue is OP wars will always be affected by politics. The only way to keep something from being affected by politics/faction etc and make it purely PvP is through the use of PvP points. No one can trade them, they don't sit there and accumulate you items like outposts do- you have to go out and actively earn them and keep fighting.

PvP points are in place, nothing needs to replace them. They just need decent rewards as they are currently pretty useless.

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#54 [en] 

Virg (atys)
The issue is OP wars will always be affected by politics. The only way to keep something from being affected by politics/faction etc and make it purely PvP is through the use of PvP points. No one can trade them, they don't sit there and accumulate you items like outposts do- you have to go out and actively earn them and keep fighting.

PvP points are in place, nothing needs to replace them. They just need decent rewards as they are currently pretty useless.

Except my pvp points seem to be frozen, no matter how many homins I kill I don't seem to gain any.

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#55 [en] 

Virg (atys)
Daomei (atys)
You can get a full set of pei ruz in a day...
Not true. You may get one full set (if the parts do fit) in a workday's time with a team of 9, with luck maybe even bit more. That is 1/9th of a full set or so.
This has the opportunity to flood the market with armors far above what may be crafted but it hasn't.
I tend to doubt. A successful Pei-Ruz run requires high levels in 2h melee, ele and heal, the adequate weapons and actions, and a good portion of luck as any more serious lag, be it by server, network, or client, any freeze or crash at team members, will easily cause a wipe without having made a mistake. And to mistakes Pei is unforgiving. That may be the reason that the market has indeed not been flooded by Pei armor. Were that the case, the mission might be changed or restricted. That has been the case with Aen which was feasable with one or two teams in the past causing lots of Aen HA being around.
Killing najabs is easy. Killing other PvP players isn't so easy. As casy has pointed out the "grind" you are referring to is illegal and I should expect your armor would be stripped off you- great way to waste 20hours.
I am curious whether you (or Casy) can tell me where I may read that rule. Granted, when players of different factions meet, strip armor and jewelry, and kill one another in turn by one spell or two strikes with an axe, or even ten in a row with a launcher, that would not be accepted. I would not call such fighting rather cheating, and cheating is illegal following the EULA and the other written rules of the game.

But I fail to see that players cannot agree about PvP fights with roughly evened out chances, with series of fights lasting no longer than a couple of minutes. All player and event team organized PvP contests were more or less like that, and you are not going to tell me that they were illegal. When I watch duels or even group PvP fights as taking place e.g. before FH most of them do not last longer than a couple of minutes. You cannot tell me that those are all lawbreakers. And now as PvP points are in place and the merchs as well PvP players will of course mind faction point gain. I cannot verify Casy's point that marauders are treated differently from other PvP players by the CSR, I would not welcome such. Generally I think there must be a borderline being found and respected between cheating as described above and regular fights. It would be nice if a CSR could comment on because I think that is a question of general interest.
Daomei (atys)
Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one.
Ask yourself how long it would take to kill469 maruders? Bear in mind you may gank one but more spawn in- which means you need a team also. Then you and your team have to be effective in your tatics enough to kill them in the first place. This isn't 469 mobs which just keel over a die after a few nukes.
As written above I tend to doubt. Clearly a player is at least sometimes more dangerous than a mob because he is more creative and versatile than an AI. Yet PvP players of any faction have a common interest to fight one another, be it for PvP fun or for faction points. They do not tag themselves for the purpose of not being hit.
Virg
Daomei (atys)
Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.
Once again reverting back to crafters. If you are so keen on every single item coming from crafters let PvPers loot the people they killed- that will increase the demand for crafted items once all our bags are nicely stocked up with your items. (As if that would happen- but that is the only other alternative to a bit of independence- what would you rather have?)
With all due respect, you know that this is rubbish. Ryzom is no PvP with loot game, most Ryzom players would not tolerate it.
And still I do not see the point why PvP players should have uber armor and weaponry circumventing the harvest, quarter, and craft system. That would only start the next round of an armor and weaponry race resulting in wishes for the next uber gear. As I pointed out, overpowered gear tilting the balance already made players quit or at least lose fun with PvP.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#56 [en] 

Daomei (atys)
Virg (atys)
You can get a full set of pei ruz in a day...
Not true. You may get one full set (if the parts do fit) in a workday's time with a team of 9, with luck maybe even bit more. That is 1/9th of a full set or so.
Disagree all you want but I have got a set in 1 day.
Daomei (atys)
Virg (atys)
This has the opportunity to flood the market with armors far above what may be crafted but it hasn't.
I tend to doubt. A successful Pei-Ruz run requires high levels in 2h melee, ele and heal, the adequate weapons and actions, and a good portion of luck as any more serious lag, be it by server, network, or client, any freeze or crash at team members, will easily cause a wipe without having made a mistake. And to mistakes Pei is unforgiving. That may be the reason that the market has indeed not been flooded by Pei armor. Were that the case, the mission might be changed or restricted.
Pei is easy once you know how to do him successfully. If you look before the server merge TI had a set for everyone of their members and a huge amounts of sets spare. Also towards the end MoP had at least 15 sets which with help we got in about 2/3weeks
Daomei (atys)
I am curious whether you (or Casy) can tell me where I may read that rule.
But I fail to see that players cannot agree about PvP fights with roughly evened out chances, with series of fights lasting no longer than a couple of minutes.

If people are competitively PvPing there is no issue with it. If taking turns to kill each other isn't illegal then quite simply it should and if these ideas come to light it will be.
Daomei (atys)
As written above I tend to doubt. Clearly a player is at least sometimes more dangerous than a mob because he is more creative and versatile than an AI.
Somtimes? I can tell you every tactic to kill every single mob quite easily with a team of masters. However can i tell you how to kill a team of PvPers? No- you have to respond to what they are doing and think on your feet. AI mobs dont require much thought or attention- its just get a tank, healers and nukers and then just button spam. Nothing challenging compared to PvP.
Daomei (atys)
With all due respect, you know that this is rubbish. Ryzom is no PvP with loot game, most Ryzom players would not tolerate it.

I never said it would be tolerated. In fact if you look i said as if it would ever happen. As bittymacod (who was arguing against PvP rewards) said:
"In the real world you don't do it freelance. You are hired, or employed, or serve. Someone else provides your weapons, your food and (to a certain extent) your targets. You are totally dependent on those arms crafters, development engineers, even farmers if you want to think about it that way. One of the reasons I like Ryzom is the reality connection, however fragile it may be since this is a game and all."

Well for this to be true PvPers should get gear from killing others- would you rather have it in the form of PvP point rewards or for looting? Of course everyone would choose PvP rewards unless anyone else has other ideas.

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#57 [en] 

Virg (atys)
[.. Pei armor ..]Disagree all you want but I have got a set in 1 day.
I did not contradict. It means that 8 other players waived their share. And as to Pei-Ruz being so easy, how often did you take on him lately? And why is the server not flooded with Pei armor recently if it is so easy while Dante is so overbooked that some players are not ashamed to rush in and steal the click when a full team is just about to enter?

Virg (atys)
Daomei (atys)
.. I fail to see that players cannot agree about PvP fights with roughly evened out chances, with series of fights lasting no longer than a couple of minutes.
If people are competitively PvPing there is no issue with it. If taking turns to kill each other isn't illegal then quite simply it should and if these ideas come to light it will be.
We agree that cheating is not allowed, that was not the point. On the other hand, it is not cheating to readjust the chances by adding some handicap when one sees that one side is systematically superior. Uneven chances make competition boring for the victor and frustrating for the defeated. And having PvP points in mind when arranging fights is not cheating either, they are here to encourage consensual PvP.

Virg (atys)
Daomei (atys)
As written above I tend to doubt. Clearly a player is at least sometimes more dangerous than a mob because he is more creative and versatile than an AI.
Somtimes? I can tell you every tactic to kill every single mob quite easily with a team of masters.
Yes, sometimes, not always. I watched lots of PvP fights which were no more than common brawl or ganking, stupid and predictable. I took part in OP fights which were incredibly boring due to overwhelming superiority of one side. And the race for uber gear also is predictable and not particularly interesting. When I as a neutral have to cross the more interesting regions of the rootball I encounter more challenge than that from mobs and environment. No doubt that PvP can be interesting and challenging, yet the constant call for more reward and incentive does not impressively demonstrate its attractivity. (Edit: get me right, I do not say that PvP cannot be fun, challenging, and interesting, I much appreciate and respect your enthusiasm under that respect. But PvE is more than just killing mobs, please respect that, too, and the ecology of interacting AI in ryzom is no less complex than what players can arrange among themselves).

Virg (atys)
Well for this [ .. quote from Bittty..] to be true PvPers should get gear from killing others- would you rather have it in the form of PvP point rewards or for looting? Of course everyone would choose PvP rewards unless anyone else has other ideas.
I don't see that the one or the other follows from Bittty's quote. His point was that any homin in Atys no less than people in societies based on division of labor depends on the contribution of others thus a warrior should be no more autarkic than any other. (As an aside: In human history there was one major war based on armies waiving logistics and living off the country by looting, the 30years war 1618-48, it left the theatre of operations with roughly half the prewar populace and wide desert like areas).

The world of Atys is based on production (be it by foraging, hunting or crafting), services (among them armed protection), and exchange. I do not see that any category of players should be exempt. Faction points are fine as an incentive and a means of identifying with the own faction, would they lead to self-sufficiency outside that system it would break the game.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#58 [en] 

"Not true" is a contradiction. I have been unable to play since Christmas as my uni has blocked ryzom :(

I'm afraid if you want to amass a lot of PvP points "common brawls/gankings" aren't going to be the way to do that. You will need full blown PvP fights- and a lot of them.

His point was that "One of the reasons I like Ryzom is the reality connection, however fragile it may be since this is a game and all." My point following on from that is killing people gets you rewards- in real life you get loot. Ryzom has its "rewards" which are PvP points apart from the fact there is nothing to spend them on.

You are worried this implementation will break crafting. This will not happen. Even before the merge when NPC armors were abundant the demand for crafting was massive. I had NPC LA and HA and even boosted gear- did I use them all the time? Of course not! You save them for special occasions- as people would with this PvP gear. 99% of the time I used crafted gear despite the fact I owned tons of NPC gear.

The world of ryzom is a sandbox game- a "do what you want" game. There is NPC gear for PvE that doesn't require crafting- why is there such an outrage when PvP gear is suggested?

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#59 [en] 

Daomei (atys)
yet the constant call for more reward

More reward? Like there is enough of them and PvPers want even more. To ask for even more rewards there must be equal amount of them in the first place with stats being on par with PvE rewards. There is not. I'm not talking about new additional content, i'm talking about the old content that was there for years and still remain unfinished. Because i consider one skirt and pretty short range of other items as unfinished content compared to what the PvE side of the game has to offer. It's like there were all sorts of materials available for harvesting above the ground, but only pilan oil having supreme grade available in PR. That would be logical to ask for other materials also having supreme grade, otherwise it feels like huge chunk of content is missing. Either implement supreme grade for all materials, or don't implement it at all. Do the work properly or don't even start it. PvP shop rewards are unfinished work. I never had any respect for unfinished work. 

Crafters being put out of business is a nonsense. There is a lot of people not interested in PvP they could work for, there is constant stream of newcomers in game that need new gear every ten levels or so, there is always demand for grind gear, as i doubt PvP players would go to kill mobs for xp in their hard-earned PvP gear, unless they got it via farming points during some pre-arranged events.

 

 

#60 [en] 

Virg, What about this solution?

(and please no one else tell me that this is never going to happen or that it's going to be hard to implement or any of that i really just want to know, IF it were possible would anyone like the idea)

would you be satisfied if this armor was ONLY usable for pvp? not named not grind ONLY pvp? it would cater for the pvp'er and it would not unbalance the rest of the game. taking it a step further let me include D's comment. this is not guild wars where the PVP section is separated and you start out with PVP top end gear.... but what if it was.

Suppose for the sake of theory that we had something where atys analyses your levels and pairs you up with potential opponents of similar strength, even lets you pick who you want and if they agree you go at it (with an option to show your stats if you want, or not) the system then gives you a spread of gear to pick from... maybe it randomises some and has some standard ones, maybe you can have 2 sections , where you bring your own gear or go with the system's gear....you duke it out, both get some pvp points....

But as i said the catch is this... your pvp points could ONLY buy pvp gear, that is ONLY for pvp...i mean suppose you dont want to grind on 2000 najabs anyway so what does it matter if its only for pvp? there are a lot of incentives to something like this.

0) it would not harm dig and craft at all in fact it might enhance it if you have the option to bring your own gear or use provided gear... crafter can make a name for themselves that way, in fact why not have the system ask you, are you using your own gear?- yes. (system checks crafter's name) (crafter gets a share of the pvp-points)

1) it would encourage people who like to dig and craft to try pvp, because it's not the idea of, omg i just sat there for 4 days trying to pop sup something to FINALLY make this ONE armor set... eh im not going to use it much cause i dont want to do that again often.

2) it would avoid that problem of, omg you love to pvp but you hate dig and craft but you want MY sups for YOUR gear? do it yourself. this kind of thinking is pretty harmful but it can happen even between great friends, if you had a bad enough time in roots or you camped for hours on npc bosses and someone who never did one wants to use the spoils.

3) it would not unbalance levels of combat, since, we all can agree crafting and digging are a big part of atys, and we can probably agree that its never going to go out of style even if more "uber" gears are created (if only because you wont drive your fragile Ferrari through a swap-pit before you try a durable truck).

meaning, if you DID get some really cool gear from pvp that was NOT pvp-only, you wont use it to grind anyway. you admitted that yourself V, so, it wouldn't be a problem if it was pvp-only. there would be no- hey i dont get to use this to kill 2000 najabs with this! (because you'd probably just use a max smash grind set instead...)


so my bottom line is, if there's only one skirt add more, if there's 2/4 lands make it 4/4 sure that won't unbalance anything. and if you are going to invent a new Ferrari, that we can trade and use for PVE... even if it was overpowered way better than sup dig or mob mats...then don't make it so durable. but to avoid a lot of conflict, why not just make these things pvp-only?

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#61 [en] 

PVP only armour sounds great. For use during OP wars, duels and tagged pvp. Could make it so if you try to use the gear against anything other than a homin it auto unequips like when trying to hit someone with a pic. This wouldnt break the crafting system and could allow for even better and more gear. Those who dont like PVP can complain somewhere else as it would only affect PVP and nothing else.

Brilliant idea.

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#62 [en] 

Also just as some people who talking about how we are calling for more "rewards" for PvP. As tumbleweed said there is only 1 reward currently.

It seems that rewards for digging are still being implemented (for example the kami/kara points for temple reconstruction). Although they dont currently have anything to spend them on I am willing to bet kami/kara rewards will be implemented before PvP point rewards are finished.

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