#37 Added by Eruv 1 decade ago
Last edited by Eruv (1 decade ago)
---
#38 Added by Tumbleweed 1 decade ago
Last edited by Tumbleweed (1 decade ago)
#39 Added by Casy 1 decade ago
... Besides, marauder items are already can be traded, as i heard. ...
#40 Added by Virg 1 decade ago
#41 Added by Virg 1 decade ago
spend more time in the casino!
#42 Added by Daomei 1 decade ago
Edited 3 times | Last edited by Daomei (1 decade ago) | Reason: corrected mistypings
#43 Added by Virg 1 decade ago
#44 Added by Stitch 1 decade ago
I still stand firm in that dante is a lot easier to get than a PvP skirt- and has much better stats.
#45 Added by Virg 1 decade ago
#46 Added by Razrah 1 decade ago
A new tough NPC LA boss would make ryzom a much more fun place! and also I'm dying to get my hands on some gear with similar stats to the reckless.
I still stand firm in that dante is a lot easier to get than a PvP skirt- and has much better stats.yep pei ruz you can get a ridiculous amount of sets in such a short space of time
Last edited by Razrah (1 decade ago)
#47 Added by Virg 1 decade ago
Last edited by Virg (1 decade ago)
#48 Added by Daomei 1 decade ago
Yes I consider dante and pei easy enough now- but I loved them to death when i first started doing them and still enjoy them currently.
To get a full set of the kami/kara/maru armor would require 150k PvP points. If you were to get max points per kill (which hardly ever happens) this means killing 469 people for a full set of armor which I actually believe is a bit too much.So in short I dont think this introduction of more PvP rewards will affect crafting. Hope I answered your question?EDIT 1: In terms of a time scale of acquiring points- A friend of mine who has been PvPing since the new year only has around 30k PvP points.
Edited 2 times | Last edited by Daomei (1 decade ago)
#49 Added by Daomei 1 decade ago
#50 Added by Casy 1 decade ago
And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind.
#51 Added by Virg 1 decade ago
Ok, the argument is not that they are too hard. Pei-Ruz is clearly harder than Dante yet spawning more often. Anyway both have spawn limits, and the point of that obviously is not to flood the planet with armours far above that what may be crafted.
As to doing 469 pvp kills: I did thousands, probably far above ten thousand of Najab, Horncher, Cuttler, Jugula, and Kincher kills (247-255 lvls) for my ridiculous four masters in magic and melee. And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind. So far there was no point to do so, as long as no PvP merchant did exist. If it were possible to get a full set of overboosted armor by it, it would take some 10-20hrs to do the 500 kills for.
Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one.
Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.
powered by ryzom-api